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Rise of the East updated to Alpha 21


niektb
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  On 28/03/2018 at 11:34 AM, Tomcelmare said:

Yet, I'm pretty sure Han chinese used chariots, though not the same chariots, and not with such numbers as in previous eras...

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Indeed, chariots seem to have fallen out of combat use around the time of the Han, but that basically means they were still used by them, just not as universally as before. Heavy armored chariots were even used by the Han in the battle of Mobei against the Xiongnu, 119 BC. A Chinese chariot unit would be pretty cool! They were also used as command posts, making them a cool choice for a hero or even those government official dudes.

Some of these are like half-carriages:

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  On 27/03/2018 at 5:24 PM, Tomcelmare said:

Hello! Has the chinese fortress been fixed ? I didn't play yet, so I wouldn't know...

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  On 27/03/2018 at 9:16 PM, stanislas69 said:

I can't figure out what wrong with the fortress template, but since it breaks all the templates I guess there is something bigger @s0600204 would know maybe...
It complains about static obstruction.

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Dunno about "Static Obstruction", but the template of the "Shoushe" siege weapon was broken as a side-effect of r20804 (trac / phab). (And selecting the fortress loads that template so the "Shoushe" can be displayed as a build/train option.)

Try it now.

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  On 28/03/2018 at 12:26 PM, Sundiata said:

Indeed, chariots seem to have fallen out of combat use around the time of the Han, but that basically means they were still used by them, just not as universally as before. Heavy armored chariots were even used by the Han in the battle of Mobei against the Xiongnu, 119 BC. A Chinese chariot unit would be pretty cool! They were also used as command posts, making them a cool choice for a hero or even those government official dudes.

Some of these are like half-carriages:

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The someone should just reenable it. I made that chariot years ago. It's likely shown on my YouTube channel Rote video :)

I remember @wolflance and @Ayakashi telling me not too ^^

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  On 28/03/2018 at 3:22 PM, stanislas69 said:

The someone should just reenable it. I made that chariot years ago. It's likely shown on my YouTube channel Rote video :)

I remember @wolflance and @Ayakashi telling me not too ^^

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I just enabled it in DE because of the distinct lack of Han champions in the mod.

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  On 28/03/2018 at 9:57 PM, stanislas69 said:

It's easy to fix, I'll have a look, but for some reason the game is broken for me on my linux :( Just when I thought I could finally make the switch :/

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Not using svn on my Linux install ATM but I haven't booted into Windoze in over a year:angel:

Enjoy the Choice :)

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  • 1 month later...
  On 28/03/2018 at 12:26 PM, Sundiata said:

Indeed, chariots seem to have fallen out of combat use around the time of the Han, but that basically means they were still used by them, just not as universally as before. Heavy armored chariots were even used by the Han in the battle of Mobei against the Xiongnu, 119 BC. A Chinese chariot unit would be pretty cool! They were also used as command posts, making them a cool choice for a hero or even those government official dudes.

Some of these are like half-carriages:

  Reveal hidden contents

 

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It should be noted that Chinese language does not distinguish between different TYPES of chariot - the "heavily armed chariots" used in Mobei were in fact, wagon fort, not chariot in the traditional sense. I‘ve read the Xiongnu minifaction thread about giving them wagon fort, but it was in fact the Chinese that invented the tactic (i.e. first in the entire world to use it) and used it against the Xiongnu.

I do not oppose adding them back (my collector OCD urging me) , although I don't think chariot adds anything new to the faction.

 

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  On 07/05/2018 at 10:22 AM, wolflance said:

It should be noted that Chinese language does not distinguish between different TYPES of chariot - the "heavily armed chariots" used in Mobei were in fact, wagon fort, not chariot in the traditional sense. I‘ve read the Xiongnu minifaction thread about giving them wagon fort, but it was in fact the Chinese that invented the tactic (i.e. first in the entire world to use it) and used it against the Xiongnu.

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true... I was mostly commenting on those Han period reliefs of "carriage chariots" with axemen. 

 

  On 07/05/2018 at 10:22 AM, wolflance said:

I do not oppose adding them back (my collector OCD urging me) , although I don't think chariot adds anything new to the faction.

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Unit diversity is greatly appreciated by most players (especially since we're all used to those immense Total War unit rosters). During the Han period chariots were steadily being replaced by mounted cavalry, and chariots became mostly used as command posts. But that does show that chariots were in fact still in use.

Truth is that 500 BC to 1 BC is the timeframe that chariots were being replaced by mounted cav in every civilization that used them. That goes for every civ in the game as well. Even British chariot use has been greatly exaggerated in pop culture... 

But the 500 BC to 1AD timeframe without any chariots would be plain wrong.

I think each civ should have an as complete unit roster as possible, strictly within the confines of historicity of course. Even if it only adds fun to SP matches (because indeed, chariots are a little useless in pro-MP matches). The point is to allow people to compose a (historical) army the way they see fit... Otherwise it all gets reduced to a single stale and boring format. Always the same army setup in every match is just blah... More units, more possibilities.

I think too many historically accurate units have been culled/purged/ignored/sidelined because of questionable reasons. I would like to see a reversal of the trend (anno 2018, people expect options).  

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  On 07/05/2018 at 10:59 AM, Sundiata said:

true... I was mostly commenting on those Han period reliefs of "carriage chariots" with axemen. 

 

Unit diversity is greatly appreciated by most players (especially since we're all used to those immense Total War unit rosters). During the Han period chariots were steadily being replaced by mounted cavalry, and chariots became mostly used as command posts. But that does show that chariots were in fact still in use.

Truth is that 500 BC to 1 BC is the timeframe that chariots were being replaced by mounted cav in every civilization that used them. That goes for every civ in the game as well. Even British chariot use has been greatly exaggerated in pop culture... 

But the 500 BC to 1AD timeframe without any chariots would be plain wrong.

I think each civ should have an as complete unit roster as possible, strictly within the confines of historicity of course. Even if it only adds fun to SP matches (because indeed, chariots are a little useless in pro-MP matches). The point is to allow people to compose a (historical) army the way they see fit... Otherwise it all gets reduced to a single stale and boring format. Always the same army setup in every match is just blah... More units, more possibilities.

I think too many historically accurate units have been culled/purged/ignored/sidelined because of questionable reasons. I would like to see a reversal of the trend (anno 2018, people expect options).  

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That makes a lot of sense. 

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  • 3 weeks later...

Please help i cannot download the game it doesnt work.

I am using linux manjaro

I  also did this on march of rome mod  not on this sorry!

I put the xml and pmp file in public with the rar folder. Please help on what to do there are no tutorials on youtube!

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I presume you have alpha 22 as base game try to look here https://trac.wildfiregames.com/wiki/Modding_Guide?version=32 and at moddb https://www.moddb.com/mods/rote/downloads/rise-of-the-east-21 find correct one file compatible with that version but for Rise of the East you need Alpha 21 as base game if you want it to work also this could be useful but it is for windows 

 

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