DarcReaver Posted August 26, 2016 Report Share Posted August 26, 2016 Who cares about whether a unit has a wood axe or not !? Better start working on a gameplay concept instead of artsy stuff tbh. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 26, 2016 Report Share Posted August 26, 2016 1 minute ago, DarcReaver said: Who cares about whether a unit has a wood axe or not !? Better start working on a gameplay concept instead of artsy stuff tbh. Indeed. Discussion around here devolve into small petty things a lot. ¯\_(ツ)_/¯ 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 26, 2016 Report Share Posted August 26, 2016 5 hours ago, DarcReaver said: Who cares about whether a unit has a wood axe or not !? Better start working on a gameplay concept instead of artsy stuff tbh. You're talking about two completely different departments that operate nearly independently of each other. Attention towards art will not affect attention elsewhere, since artists generally don't work in balancing or programming. Don't feel the need to put down conversations you don't find particularly useful to those you prefer. 5 Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted August 26, 2016 Author Report Share Posted August 26, 2016 6 minutes ago, LordGood said: You're talking about two completely different departments that operate nearly independently of each other. Attention towards art will not affect attention elsewhere, since artists generally don't work in balancing or programming. Don't feel the need to put down conversations you don't find particularly useful to those you prefer. Still doesn't change the fact that noone delivered a decent gameplay concept so far. Working on art is nice and all, but at the core is the gameplay. So that should be a priority instead of deciding which unit has what type of axe. lol. Quote Link to comment Share on other sites More sharing options...
imperium Posted August 27, 2016 Report Share Posted August 27, 2016 It may also be true ... but the artists were born for art not for a game concept ... The artists were chosen to draw ... and improve performance 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 27, 2016 Report Share Posted August 27, 2016 18 hours ago, DarcReaver said: Still doesn't change the fact that noone delivered a decent gameplay concept so far. Working on art is nice and all, but at the core is the gameplay. So that should be a priority instead of deciding which unit has what type of axe. lol. Right but artists are not here for that and don't decide this stuff like at all. Most if not all don't even touch the game at all except adding new actors. Which is not wasting time because that's why they are here that's what they do best and that's what they want to do. The last point is the philosophy here which sounds quite weird from the outside especially when you look at it from a company pov. But that's how it works. Also trampling has a patch. Was just not reviewed, accepted and commited yet because nobody had the time to do it. 4 Quote Link to comment Share on other sites More sharing options...
Rahman 535 Posted August 27, 2016 Report Share Posted August 27, 2016 7 minutes ago, stanislas69 said: Right but artists are not here for that and don't decide this stuff like at all. Most if not all don't even touch the game at all except adding new actors. Which is not wasting time because that's why they are here that's what they do best and that's what they want to do. The last point is the philosophy here which sounds quite weird from the outside especially when you look at it from a company pov. But that's how it works. Also trampling has a patch. Was just not reviewed, accepted and commited yet because nobody had the time to do it. agree Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted August 28, 2016 Author Report Share Posted August 28, 2016 6 hours ago, stanislas69 said: Right but artists are not here for that and don't decide this stuff like at all. Most if not all don't even touch the game at all except adding new actors. Which is not wasting time because that's why they are here that's what they do best and that's what they want to do. The last point is the philosophy here which sounds quite weird from the outside especially when you look at it from a company pov. But that's how it works. Also trampling has a patch. Was just not reviewed, accepted and commited yet because nobody had the time to do it. Even if the game has a philosophy of "everyone does what he/she wants" the game still needs a gameplay concept. Art ofc is important, but it's just one part of the whole. Also, good news on the trampling patch 1 Quote Link to comment Share on other sites More sharing options...
leper Posted August 28, 2016 Report Share Posted August 28, 2016 Split from the units upgrade topic. 2 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 28, 2016 Report Share Posted August 28, 2016 Hope you art guys aren't offended. I don't want all your hardwork get dismissed in one post. The gameplay people, I believe, are discussing it out in the Development Section. They are active in that section as they understandably have very little time to entertain our rants in this section. I hope that you can understand why you are mostly exposed to Eye Candy discussions. The developers have been (and still are) looking for ways to improve the pathfinding, primary/secondary attacks, game balancing, and every other thing concerning gameplay. They can do so much with so little free time. If you want, you can contribute to coding to make things easier for them. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2016 Report Share Posted August 28, 2016 7 minutes ago, sphyrth said: Hope you art guys aren't offended. I don't want all your hardwork get dismissed in one post. The gameplay people, I believe, are discussing it out in the Development Section. They are active in that section as they understandably have very little time to entertain our rants in this section. I hope that you can understand why you are mostly exposed to Eye Candy discussions. The developers have been (and still are) looking for ways to improve the pathfinding, primary/secondary attacks, game balancing, and every other thing concerning gameplay. They can do so much with so little free time. If you want, you can contribute to coding to make things easier for them. No, many people haven't idea how work a gaming development. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 28, 2016 Report Share Posted August 28, 2016 9 hours ago, DarcReaver said: Even if the game has a philosophy of "everyone does what he/she wants" the game still needs a gameplay concept. Art ofc is important, but it's just one part of the whole. Also, good news on the trampling patch AFAIK Yves is going to work on design after the SpiderMonkey merge. @leper Thanks. 2 Quote Link to comment Share on other sites More sharing options...
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