Phalanx Posted January 13, 2016 Report Share Posted January 13, 2016 Would it be possible for one of our amazing modeling peoples to create a model for the Seleucid Tireres that looks like the Seleucid Direres and Penteres? The Tireres right now looks quite out of place in terms of looks in the Seleucid naval roster.You guys are amazing!Example. In the quinquereme picture, the Seleucid model is in the top center. In the trireme picture, the Seleucid model is on the far left. 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted October 25, 2016 Author Report Share Posted October 25, 2016 Is there an update on this? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 25, 2016 Report Share Posted October 25, 2016 Update? Nobody is working in there, ( in trac aren't changes) 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2016 Report Share Posted October 25, 2016 Those are Greek and Ptolemaic ships. The Seleucids have no ship models currently. And if I'm gonna start making ships I'm going to give the ptolemies their juggernaut. Maybe i should probably let Enrique take care of that one, he's done the rest of their ships 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 25, 2016 Report Share Posted October 25, 2016 @LordGood can be nice open a task to have properlybcontrol with this. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 25, 2016 Report Share Posted October 25, 2016 I made a ram anim for @fatherbushido some time ago for the bireme 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted December 31, 2016 Report Share Posted December 31, 2016 On 25/10/2016 at 3:48 AM, LordGood said: And if I'm gonna start making ships I'm going to give the ptolemies their juggernaut. Maybe Yes! It's really missing, the current placeholder is smaller than the ptolem octeres :/ Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 31, 2016 Report Share Posted December 31, 2016 I made the ptolemaic ships and discarded the juggernaut after internal chatting. It could be too big and quite difficult to balance for ships. (quinqueremes are already quite big models to be easily handled in water) However I do agree that some texture love is needed for the ships and upgrade them to ptolemaic ships level of detail. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 31, 2016 Report Share Posted December 31, 2016 Juggernaut can just be ptolemies special tech to improve the quinquereme. 6 hours ago, Enrique said: However I do agree that some texture love is needed for the ships and upgrade them to ptolemaic ships level of detail. definitely, with AO maps etc. The greek trireme definitely needs AO map. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2016 Report Share Posted December 31, 2016 6 hours ago, Enrique said: I made the ptolemaic ships and discarded the juggernaut after internal chatting. It could be too big and quite difficult to balance for ships. (quinqueremes are already quite big models to be easily handled in water) However I do agree that some texture love is needed for the ships and upgrade them to ptolemaic ships level of detail. As eyecandy? Some people can missed if isn't in the game. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 31, 2016 Report Share Posted December 31, 2016 Isnt the Greek trireme animated though? From my understanding, you cant put AO maps on animated actors Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 31, 2016 Report Share Posted December 31, 2016 Just now, LordGood said: Isnt the Greek trireme animated though? From my understanding, you cant put AO maps on animated actors Make the oars a separate animated actor with no AO, and the main part of the ship a non-animated actor with AO. Quote Link to comment Share on other sites More sharing options...
serveurix Posted August 28, 2017 Report Share Posted August 28, 2017 (edited) On 31/12/2016 at 3:18 PM, Enrique said: I made the ptolemaic ships and discarded the juggernaut after internal chatting. It could be too big and quite difficult to balance for ships. (quinqueremes are already quite big models to be easily handled in water) However I do agree that some texture love is needed for the ships and upgrade them to ptolemaic ships level of detail. I have two arguments in favor of making the juggernault model : 1) The game doesn't have a proper naval combat system yet. The short range pathfinder will be rewritten which should have an impact on the current retarded behavior of the ships. There will be a turn radius for ships in the future and maybe even commands to control the ships more accurately. Ships will have charging/ramming commands and perhaps even turrets. The way ships behave when taking a garrison should be redone as well. Also take note that most current maps are probably unadapted for ship use. You should probably not be able to build quiqueremes on a small river for example. For all those reasons, I don't think you should deduce anything from the current naval system of the game, which is very far from the final one. 2) Even if the designers drop the tessarakonteres for being OP, it seems that the single player campaigns are in the line of sight of the project now, and those single player campaigns would, I'm sure, feature a lot of unique units, heroes and eyecandies that are not available in the standard game. If somebody decides to make a ptolemy campaign I'm pretty sure you will be asked to make a tessarakonteres at some point I'm not saying that the juggernault model is a priority though. Just don't completely flush out your ideas and/or your drafts Edited August 29, 2017 by serveurix Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 28, 2017 Report Share Posted August 28, 2017 @LordGood You heard the guy ? Quote Link to comment Share on other sites More sharing options...
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