Lion.Kanzen Posted December 3, 2015 Report Share Posted December 3, 2015 Hello, i am new in this forum.I want to appreciate the effort to make this gamei used the new version of 0ad.i tought that the new path finer would solve the problem but not.I never finish a game because it always, always starts to lag when i have more troops.i dont understand why i run in 70 FPS but the game is laging a lot.You can create a topic and give to us more details. Your config, Systems etc. Quote Link to comment Share on other sites More sharing options...
sergiopt Posted December 3, 2015 Report Share Posted December 3, 2015 (edited) ok, i would like to do, but what you meaning by the configs?, i just use the default settings options(graphics, sound etc). Edited December 3, 2015 by sergiopt Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 4, 2015 Report Share Posted December 4, 2015 Yeah and computer specs hardware and software. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted December 4, 2015 Report Share Posted December 4, 2015 Congratulations for the new release! I appreciated many things in the new version: the new fortress design for the seleucids, and gymnasium for athenians, the possibility to choose the colour of your team, the icons showing the healing or battle aura, and the return of the experience for civil troops. As for the pathfinding, the main issue of this new version, I must say it is worse for me than it used to be, with units stuck before a wood, or moving endlessly to find the spot of construction. However, it does not slow down the game, and it is not very disturbing for the moment (I'll see when I will have more games). I'm sure everything you work on is to improve the game, so I know the pathfinding system will come to fruition someday. On the whole, it is a great release. Thank you for all your work and dedication to this incredible and FREE (some disappointed players forget it!) project! 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 4, 2015 Report Share Posted December 4, 2015 Congratulations for the new release! I appreciated many things in the new version: the new fortress design for the seleucids, and gymnasium for athenians, the possibility to choose the colour of your team, the icons showing the healing or battle aura, and the return of the experience for civil troops. As for the pathfinding, the main issue of this new version, I must say it is worse for me than it used to be, with units stuck before a wood, or moving endlessly to find the spot of construction. However, it does not slow down the game, and it is not very disturbing for the moment (I'll see when I will have more games). I'm sure everything you work on is to improve the game, so I know the pathfinding system will come to fruition someday. On the whole, it is a great release. Thank you for all your work and dedication to this incredible and FREE (some disappointed players forget it!) project! almost all year the team working with this and we reporting bugs in the SVN version. I'm sure there are more bugs, but these should be fixed eventually. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted December 4, 2015 Report Share Posted December 4, 2015 Hi Lion.Kanzen. I'm sure of it! 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted December 5, 2015 Report Share Posted December 5, 2015 (edited) Hi! I've noticed something about the persian/seleucid wonder, when I play with it, I have no water animation, it is "dry", but in this video, we can see that there is water: (watch at 34:35) Was there a change since the release? Edited December 5, 2015 by Tomcelmare Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 5, 2015 Report Share Posted December 5, 2015 You need to enable prefer glsl in the game options 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted December 5, 2015 Report Share Posted December 5, 2015 Hey! Thank you Stanislas69! It does work! So basically, the water always was there in the previous versions, but I had to select this option! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 5, 2015 Report Share Posted December 5, 2015 Yup it's disabled by default because it uses some power Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted December 5, 2015 Report Share Posted December 5, 2015 It would be good though to have another wonder for the seleucids, even if I have no idea of what the paradise of daphne really looked like. I think about a closed garden with some palmtrees, statues, fountains and roses. New walls should be good also, with skins similar to the towers and the castle, and maybe a new dock. It would be a complete new set then, like the ptolemies. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 5, 2015 Report Share Posted December 5, 2015 It would be good though to have another wonder for the seleucids, even if I have no idea of what the paradise of daphne really looked like. I think about a closed garden with some palmtrees, statues, fountains and roses. New walls should be good also, with skins similar to the towers and the castle, and maybe a new dock. It would be a complete new set then, like the ptolemies. is a place holder, now with parade of Daphne is good question because, the parade of Daphne was militar exhibition of Seleucid power after the defeat against Romans. Quote Link to comment Share on other sites More sharing options...
Alekusu Posted December 6, 2015 Report Share Posted December 6, 2015 I did two games online (2v2 and 1v1) it's been a while but I still got it Capturing is very funny, deciding whether to destroy or whether to capture is key I believe on this alpha. I think I'll start doing videos again for this alphaAlex 3 Quote Link to comment Share on other sites More sharing options...
SandJ Posted December 12, 2015 Report Share Posted December 12, 2015 Capturing is very funny, deciding whether to destroy or whether to capture is key I believe on this alpha.Indeed. Capturing makes it a very different game. 1 Quote Link to comment Share on other sites More sharing options...
ibot Posted December 17, 2015 Report Share Posted December 17, 2015 Great news!Is it planned to have it in debian jessie-backports soon? Its currently 0.0.18 Quote Link to comment Share on other sites More sharing options...
fabio Posted December 17, 2015 Report Share Posted December 17, 2015 Great news!Is it planned to have it in debian jessie-backports soon? Its currently 0.0.18This will require sid to update to 0.0.19 before, currently it's still 0.0.18:https://packages.debian.org/source/sid/0ad Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 10, 2016 Report Share Posted January 10, 2016 It would be good though to have another wonder for the seleucids, even if I have no idea of what the paradise of daphne really looked like. I think about a closed garden with some palmtrees, statues, fountains and roses. New walls should be good also, with skins similar to the towers and the castle, and maybe a new dock. It would be a complete new set then, like the ptolemies.A suggestion would be the Mausoleum of Halicarnassus. While it wasn't techinacally Seleucid, it is a wonder from the same general ( it's a stretch, I know) area, and it hasn't been used in game yet. Quote Link to comment Share on other sites More sharing options...
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