gameboy Posted July 11, 2014 Report Share Posted July 11, 2014 Today, I tested the new SVN15509, found a problems with water. When I window mode switching from a full screen, water texture appears dislocation phenomenon. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 11, 2014 Report Share Posted July 11, 2014 I'll look into it, thanks for reporting. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 17, 2014 Author Report Share Posted July 17, 2014 My friend, the problem still exists! Quote Link to comment Share on other sites More sharing options...
auron2401 Posted July 17, 2014 Report Share Posted July 17, 2014 Hey, he fixed the last problem with water, give him some time!At least you arent having THIS. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 17, 2014 Report Share Posted July 17, 2014 Hey, he fixed the last problem with water, give him some time!At least you arent having THIS. looks similar to my water issue. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 23, 2014 Author Report Share Posted July 23, 2014 Nearly a week passed, the problem still exists. :bangin: Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 28, 2014 Author Report Share Posted July 28, 2014 the New problem ! Quote Link to comment Share on other sites More sharing options...
feneur Posted July 28, 2014 Report Share Posted July 28, 2014 the New problem !What is the problem here? The only possibly weird thing I can see from the screenshot is that the water seems a bit squarish at the left edge of the right island, but I'm not sure about that. Or do you mean that the shore waves are too far away from the shore? Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 29, 2014 Author Report Share Posted July 29, 2014 (edited) RMS: cycladic_archipelago The waves are uncovering the red impassibility grid when they move on shore. Also, the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location. Edited July 29, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 30, 2014 Report Share Posted July 30, 2014 RMS: cycladic_archipelago The waves are uncovering the red impassibility grid when they move on shore. Also, the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location.Yeah, that's from the ticket I put in. Did you have the same issue? I was thinking it might be driver dependent.http://trac.wildfiregames.com/ticket/2692 Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 30, 2014 Author Report Share Posted July 30, 2014 (edited) Yes,my friend! I have the same issue! Edited July 30, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 31, 2014 Report Share Posted July 31, 2014 No need to shout. lol 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 2, 2014 Author Report Share Posted August 2, 2014 (edited) The coast line will move the problem still exists!the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location. Edited August 2, 2014 by gameboy Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 2, 2014 Report Share Posted August 2, 2014 Yeah, still having issues too. Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 3, 2014 Author Report Share Posted August 3, 2014 I tested the new SVN 15604, the problem still exists. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 3, 2014 Report Share Posted August 3, 2014 I can't fix this unless someone debugs it further. I simply don't know what could cause this and it's not anywhere near happening for me. Plus it's an error that doesn't make sense In the meantime, just disable HQ water effects. Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 13, 2014 Author Report Share Posted August 13, 2014 @wraitii:My friend! Today, I tested the SVN15629, the problem still exists. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2014 Report Share Posted August 22, 2014 I have it aswell I wonder If it's not caused by the reflection method. Here is a screenshot with both problems.As a reminder last time I debugged it with you we had strange camera values : like '-1.060564.', in both water.cpp and terrain overlay.cpp.Do you want me to create a ticket for it (the dislocation) ? Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 26, 2014 Author Report Share Posted August 26, 2014 YES,My friend! Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 29, 2014 Author Report Share Posted August 29, 2014 About this problem, and in the past for a long time, it is still not resolved, my friends, we need the normal shoreline. Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 6, 2014 Author Report Share Posted October 6, 2014 We have been waiting for a long time, but the problem is still not resolved! Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 6, 2014 Report Share Posted October 6, 2014 And it won't be until A18. Keep calm gameboy, unless you know someone that wants to work on it, shouting will not make things faster. Quote Link to comment Share on other sites More sharing options...
plumo Posted October 6, 2014 Report Share Posted October 6, 2014 There is no need to use caps, gameboy. Keep in mind that 0 A.D. is a project run entirely by volunteers. Some problems take longer to solve. 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 29, 2015 Author Report Share Posted January 29, 2015 Water texture problem remains serious, we didn't invent the water texture rendering advanced options. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 30, 2015 Report Share Posted January 30, 2015 It only happens when switching between fullscreen and windowed mode? There's not a lot of information to work with in this ticket, not even an attached system_info.txt. 1 Quote Link to comment Share on other sites More sharing options...
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