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Ponies Ascendant Alpha 1.0


LordGood
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19 minutes ago, asterix said:

@stanislas69Tested latest pyromod file and many errors that resulted to crash, previously it worked, also the backgrounds for buttons were black, also interestinglog is nonexistent. 

crashlog.txt

mainlog.html

Ah it's me being a dumbass. I'll fix it later.

 

1 hour ago, Angen said:

@stanislas69 there are meshes allready, you need only to create actors and other, https://github.com/0ADMods/ponies_ascendant/blob/master/art/meshes/structural/pega_wall_medium.dae

I had it but it was removed by accident

Oh nice ! thanks, I didn't think to look there.

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I am not sure if it is problem in original game, but here it is more noticeable, unit changes body and tail colour on promotion. I dont know if there can be anything done about it, but it is at least strange :)

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1 hour ago, Angen said:

I am not sure if it is problem in original game, but here it is more noticeable, unit changes body and tail colour on promotion. I dont know if there can be anything done about it, but it is at least strange :)

I wonder if it just requires copying the cmpVisual.seed in cmpPromotion in the same way as it's done f.e. in cmpFoundation (and also keeping the actor variants consistent amongs ranks).

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1 hour ago, Angen said:

@stanislas69 ready

Merged !

4 minutes ago, asterix said:

@stanislas69  much better now but  if you play with unicorn civ and try to put down their castle and try to recruit siege engines you will get many errors and also that dialog with undefined texture where you hit continue 

@asterix Can you do some debugging for me please ?

I need to know where the error is thrown from.

Is it -> https://github.com/0ad/0ad/blob/280d600ab2a30b7d1a36f7df6ddfe1f358eba5d9/source/lib/res/graphics/tex_dds.cpp
or
Is it -> https://github.com/0ad/0ad/blob/6837529cb485b9e68225d3dc4761c9619a0c92be/source/lib/tex/tex_dds.cpp

I also need the call stack.

This will help me make a patch that throws the image name that fails :)

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15 minutes ago, stanislas69 said:

Merged !

@asterix Can you do some debugging for me please ?

I need to know where the error is thrown from.

Is it -> https://github.com/0ad/0ad/blob/280d600ab2a30b7d1a36f7df6ddfe1f358eba5d9/source/lib/res/graphics/tex_dds.cpp
or
Is it -> https://github.com/0ad/0ad/blob/6837529cb485b9e68225d3dc4761c9619a0c92be/source/lib/tex/tex_dds.cpp

I also need the call stack.

This will help me make a patch that throws the image name that fails :)

Could you please guide me how to debug this?

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Open visual studio, compile, launch the game, load the mods if necessary, reproduce the crash above wait for it to switch to visual studio. In one of the panes in the visual studio window you'll have one named call stack.
 

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