Stan` Posted June 7, 2018 Share Posted June 7, 2018 @LordGood Can coup commit them to the com repository ? Link to comment Share on other sites More sharing options...
Silier Posted June 7, 2018 Share Posted June 7, 2018 (edited) @stanislas69 there are meshes allready, you need only to create actors and other, https://github.com/0ADMods/ponies_ascendant/blob/master/art/meshes/structural/pega_wall_medium.dae I had it but it was removed by accident Edited June 7, 2018 by Angen Link to comment Share on other sites More sharing options...
asterix Posted June 7, 2018 Share Posted June 7, 2018 @stanislas69Tested latest pyromod file and many errors that resulted to crash, previously it worked, also the backgrounds for buttons were black, also interestinglog is nonexistent. crashlog.txt mainlog.html Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 19 minutes ago, asterix said: @stanislas69Tested latest pyromod file and many errors that resulted to crash, previously it worked, also the backgrounds for buttons were black, also interestinglog is nonexistent. crashlog.txt mainlog.html Ah it's me being a dumbass. I'll fix it later. 1 hour ago, Angen said: @stanislas69 there are meshes allready, you need only to create actors and other, https://github.com/0ADMods/ponies_ascendant/blob/master/art/meshes/structural/pega_wall_medium.dae I had it but it was removed by accident Oh nice ! thanks, I didn't think to look there. Link to comment Share on other sites More sharing options...
Silier Posted June 7, 2018 Share Posted June 7, 2018 Retextured earth pony market for pegasus. Want it? Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 1 hour ago, Angen said: Retextured earth pony market for pegasus. Want it? Uh well not really ? No offense but it looks like you just switched the textures which is not looking good Link to comment Share on other sites More sharing options...
Silier Posted June 7, 2018 Share Posted June 7, 2018 I know Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 I fixed the walls locally. Need to make the gates and add the clouds. 1 Link to comment Share on other sites More sharing options...
Silier Posted June 7, 2018 Share Posted June 7, 2018 I am not sure if it is problem in original game, but here it is more noticeable, unit changes body and tail colour on promotion. I dont know if there can be anything done about it, but it is at least strange Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 Not really :/ Link to comment Share on other sites More sharing options...
LordGood Posted June 7, 2018 Author Share Posted June 7, 2018 I guess promotions reroll variations, they should be named the same since i'm such a fan of copy-paste. Not much to do about that. Link to comment Share on other sites More sharing options...
fcxSanya Posted June 7, 2018 Share Posted June 7, 2018 1 hour ago, Angen said: I am not sure if it is problem in original game, but here it is more noticeable, unit changes body and tail colour on promotion. I dont know if there can be anything done about it, but it is at least strange I wonder if it just requires copying the cmpVisual.seed in cmpPromotion in the same way as it's done f.e. in cmpFoundation (and also keeping the actor variants consistent amongs ranks). Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 5 Link to comment Share on other sites More sharing options...
LordGood Posted June 7, 2018 Author Share Posted June 7, 2018 Ha nice! 1 Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2018 Share Posted June 7, 2018 Release Candidate 2: With the latest fixes ponies_ascendant.pyromod 2 Link to comment Share on other sites More sharing options...
Silier Posted June 8, 2018 Share Posted June 8, 2018 well, I just noticed and sorry for this, that new units are not in fortresses Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2018 Share Posted June 8, 2018 11 minutes ago, Angen said: well, I just noticed and sorry for this, that new units are not in fortresses Pull request ?:) Link to comment Share on other sites More sharing options...
Silier Posted June 8, 2018 Share Posted June 8, 2018 I can, wanna them in cc too? Link to comment Share on other sites More sharing options...
Silier Posted June 8, 2018 Share Posted June 8, 2018 @stanislas69 ready Link to comment Share on other sites More sharing options...
asterix Posted June 8, 2018 Share Posted June 8, 2018 @stanislas69 much better now but if you play with unicorn civ and try to put down their castle and try to recruit siege engines you will get many errors and also that dialog with undefined texture where you hit continue crashlog.txt interestinglog.html Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2018 Share Posted June 8, 2018 1 hour ago, Angen said: @stanislas69 ready Merged ! 4 minutes ago, asterix said: @stanislas69 much better now but if you play with unicorn civ and try to put down their castle and try to recruit siege engines you will get many errors and also that dialog with undefined texture where you hit continue @asterix Can you do some debugging for me please ? I need to know where the error is thrown from. Is it -> https://github.com/0ad/0ad/blob/280d600ab2a30b7d1a36f7df6ddfe1f358eba5d9/source/lib/res/graphics/tex_dds.cpp or Is it -> https://github.com/0ad/0ad/blob/6837529cb485b9e68225d3dc4761c9619a0c92be/source/lib/tex/tex_dds.cpp I also need the call stack. This will help me make a patch that throws the image name that fails :) Link to comment Share on other sites More sharing options...
asterix Posted June 8, 2018 Share Posted June 8, 2018 15 minutes ago, stanislas69 said: Merged ! @asterix Can you do some debugging for me please ? I need to know where the error is thrown from. Is it -> https://github.com/0ad/0ad/blob/280d600ab2a30b7d1a36f7df6ddfe1f358eba5d9/source/lib/res/graphics/tex_dds.cpp or Is it -> https://github.com/0ad/0ad/blob/6837529cb485b9e68225d3dc4761c9619a0c92be/source/lib/tex/tex_dds.cpp I also need the call stack. This will help me make a patch that throws the image name that fails Could you please guide me how to debug this? Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2018 Share Posted June 8, 2018 Open visual studio, compile, launch the game, load the mods if necessary, reproduce the crash above wait for it to switch to visual studio. In one of the panes in the visual studio window you'll have one named call stack. Link to comment Share on other sites More sharing options...
Silier Posted June 8, 2018 Share Posted June 8, 2018 @stanislas69 pull request: fixing unicorn onager skeleton What happend to these bones, that they are not working? Some months ago they did Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2018 Share Posted June 8, 2018 2 hours ago, Angen said: @stanislas69 pull request: fixing unicorn onager skeleton What happend to these bones, that they are not working? Some months ago they did The game added new skeletons. So they probably conflict with each other. Link to comment Share on other sites More sharing options...
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