Radagast. Posted September 6, 2014 Report Share Posted September 6, 2014 Sorry, bad texture artist here. :/To complete, the tank chassis + turret as is has been created by blenderartist Heinzelnisse. It's CC3 licensed. The chain and wheels I had to remodel due to topology problems when importing into the pyrogenesis engine.There are several turrets attached to the main tank.If you think it's easy to create, why didn't you create the proof of concept yourself then?Be warned, you'll hit heaps of errors, it took me quite some time to overcome those ridiculous errors like "Failed to create VBO's 32xx". Anyway, it's done, badly, but it has proven the concept of Sander's turret code. They follow their targets while the tank moves. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 6, 2014 Report Share Posted September 6, 2014 Mind to upload it somewhere ? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted September 6, 2014 Report Share Posted September 6, 2014 If Rogue Republic uploads theirs, yes. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 6, 2014 Report Share Posted September 6, 2014 I see full conversion mod in the future... 0 A.D. - Lightning War... Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 6, 2014 Report Share Posted September 6, 2014 I love the Blitzkrieg word Quote Link to comment Share on other sites More sharing options...
thamlett Posted September 6, 2014 Report Share Posted September 6, 2014 See, the problem with tank is that we can either treat them like ships(garrison in them) or we can treat them like units (like seige weapons). Personally I prefer treating them like ships since different tanks required different amounts of people. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted September 6, 2014 Report Share Posted September 6, 2014 Ships are units too. I know it's misleading that structs like siege engines are in the units/ and not the structures/ folder, but the folder names really mean mobile/ and static/ and because not even that always is true, we should rather call them units/ and buildings/ which comes close to what it means but is not really worth changing.Units can garrison in other units too, so there is no problem concerning the tanks. They can be all: ship, vehicle, static fortress (if unmanoevrable). The limits are our work and effort.But the main entity type of tanks is unit. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted October 5, 2014 Report Share Posted October 5, 2014 Sander, enjoy what you've coded, thanks for all these epic features. 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted October 6, 2014 Report Share Posted October 6, 2014 As someone said, 0ad could ship 1 unit of every timeframe to encourage mod making. This unit could be with the next alpha or it's very late? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 7, 2014 Report Share Posted October 7, 2014 If we have a plane as a demonstration, we could have a tank, but you're right, it's too late for A17. 3 Quote Link to comment Share on other sites More sharing options...
Pureon Posted October 7, 2014 Report Share Posted October 7, 2014 ...however if it was to be committed, we'd prefer one that's created specifically for 0 A.D. - rather than using model and texture files that require attribution. 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted October 8, 2014 Report Share Posted October 8, 2014 Maybe like, a horse archer where he archer functions like a turret? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 18, 2014 Report Share Posted October 18, 2014 Sander, enjoy what you've coded, thanks for all these epic features.how you do that Quote Link to comment Share on other sites More sharing options...
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