LordGood Posted January 8, 2014 Share Posted January 8, 2014 We don't need to focus on presentation for WIP models, so much as what it will look like in game. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2014 Share Posted January 8, 2014 We don't need to focus on presentation for WIP models, so much as what it will look like in game.I Agree with that. may be a Isometric with zoom out is best to represent final representation. Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2014 Author Share Posted January 8, 2014 I Agree with that. may be a Isometric with zoom out is best to represent final representation.I'm wondering. Isometric, or perspective ? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2014 Share Posted January 8, 2014 I'm wondering. Isometric, or perspective ?The same of the game XD , you know the people needs that feel. Link to comment Share on other sites More sharing options...
Sighvatr Posted January 8, 2014 Share Posted January 8, 2014 Stanis, you make stuff for Mount&Blade? Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2014 Author Share Posted January 8, 2014 (edited) Stanis, you make stuff for Mount&Blade?Yup I did, worked for PoisonCourtesan aka the Athenian. Why ? Please call me Stan Made Some Props Edited January 8, 2014 by stanislas69 Link to comment Share on other sites More sharing options...
Enrique Posted January 8, 2014 Share Posted January 8, 2014 Those blocky wall reinforcements don't look good to me, IIRC the iberian defense tower an the fortress had nice ones. Also the wooden planks texel number is too low and they are too perfectly lined. I'd like all the building corners to be sightly rounded, even on the window frames Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2014 Author Share Posted January 8, 2014 Those blocky wall reinforcements don't look good to me, IIRC the iberian defense tower an the fortress had nice ones. Also the wooden planks texel number is too low and they are too perfectly lined. I'd like all the building corners to be sightly rounded, even on the window framesOkay, I'm going to fix it What do you mean by adding more texels ? Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2014 Author Share Posted January 8, 2014 (edited) Better ?The red line is just to compair the wood logs. I rounded the windows, the wall and made the renforcements more fortress like. Edited January 8, 2014 by stanislas69 Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Author Share Posted January 22, 2014 (edited) Just a little bump for feedbackChanges since last time (Not Much):- Fixed Wall texture- Added texture for foundations- Tried to use as best as possible the wood texture, but don't know why it isn't looking good- Removed the big pillars to be more in adequation with the forteress, though I don't know if its okayWhat I need feedback on :- Mostly the planks, because I don't know what to do with them, since it's a small building,- The roof.- Some advice on props, should have should not have would be great to be a bit historically accurate- I was think of adding a flag instead of that carpetThings that need to be done :- Add Pillars on the side,- Find something special (Don't know if its texture, or absence of bump) but the building looks fade.- Fix the planks- Adding a bit of your opinion guys =)Put it in game to show you (Not that hard after all)IberianV15.7z Edited January 23, 2014 by stanislas69 Link to comment Share on other sites More sharing options...
idanwin Posted January 23, 2014 Share Posted January 23, 2014 There is something wrong with the front of the roof I think, although I can't really imagine what. Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 There is something wrong with the front of the roof I think, although I can't really imagine what.Its that tile texture, depending on which side you are its incurvated or not... Link to comment Share on other sites More sharing options...
LordGood Posted January 23, 2014 Share Posted January 23, 2014 I'm seeing a lot of polys in that screenshot. How many do you have so far? You still need to place props too, and thats going to weigh on your poly count too Link to comment Share on other sites More sharing options...
niektb Posted January 23, 2014 Share Posted January 23, 2014 Just saying: those windows look a bit weird in-game. Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 If i connect all the vertices 3593, Should be sensible.IMO now looks better Link to comment Share on other sites More sharing options...
LordGood Posted January 23, 2014 Share Posted January 23, 2014 I'm not too sure about the eave with the planks instead of the tile, and try using the window texture in the iberian set for the windows, see how that looks Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 There you go Link to comment Share on other sites More sharing options...
LordGood Posted January 23, 2014 Share Posted January 23, 2014 The Iberians don't have open window textures? I think literally every single other civilization has them xPthat's interestingbut the plank windows are a no go IMO, we need that dark to establish that nice value contrast for the structureI'd like to see that little bit of roof that comes down on the courtyard side be tileIn regards to the wooden crenels around the courtyard, all I have to say is this: repetition is your enemy. Rotate, flip, or move the UV over the textures to get a different look for each one, an easy way to do this is selecting every other one, shifting it, every third, shifting it.. and so forth Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 Link to comment Share on other sites More sharing options...
RoekeloosNL Posted January 23, 2014 Share Posted January 23, 2014 Whats wrong with the textures? and the wooden planks dont fit the structure if you ask me i sould try something different. Link to comment Share on other sites More sharing options...
wraitii Posted January 23, 2014 Share Posted January 23, 2014 I kinda agree that the wooden planks don't really work there. Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 23, 2014 Share Posted January 23, 2014 The wooden planks need to be more like the ones from the Iberian Fortress and Walls, such as in the Iberian Town image here, because that is about as defensive as an Iberian structure can get. Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 Better ? Link to comment Share on other sites More sharing options...
wraitii Posted January 23, 2014 Share Posted January 23, 2014 Seems better to me, yes. Could we have a screenshot in the middle of other Iberian buildings? Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Author Share Posted January 23, 2014 There you go. I have some trouble with scale in 3dsmax and blender, seems everything has no real size so its really hard to fit it. If i scale it to the size of the imported fortress in Blender it will be so small that you wont see it... Link to comment Share on other sites More sharing options...
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