wraitii Posted January 2, 2014 Report Share Posted January 2, 2014 Bump as in it thickens somewhere around the middle, on both sides. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2014 Report Share Posted January 2, 2014 Bump as in it thickens somewhere around the middle, on both sides.There you go 2 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 2, 2014 Report Share Posted January 2, 2014 Looks good. It's even got the 0AD logo on the front. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2014 Report Share Posted January 2, 2014 Looks good. It's even got the 0AD logo on the front. Yup found it very funny because it was fitting with Enrique's asking's. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 2, 2014 Report Share Posted January 2, 2014 Awesome, looking really good. Zip it up when you're satisfied with the model Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2014 Report Share Posted January 2, 2014 (edited) Awesome, looking really good. Zip it up when you're satisfied with the model Can I use the celt texture for the hay prop ? If not there you go.Iberian Corral.7z Edited January 2, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 3, 2014 Report Share Posted January 3, 2014 Other than the fence being imbedded in the structure on the right side, it looks great. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Report Share Posted January 3, 2014 Other than the fence being imbedded in the structure on the right side, it looks great.What would you see instead ? Quote Link to comment Share on other sites More sharing options...
greenknight32 Posted January 3, 2014 Report Share Posted January 3, 2014 A fence post? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Report Share Posted January 3, 2014 A fence post?*Better ? 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 Ok this guy, is now really sharp to battle as sword, what I mean? Is really ready to feeling what is the art direction thwt we want to go with 0 A.D now, you can do other 3D task perfectly. Nice work. 1 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted January 3, 2014 Report Share Posted January 3, 2014 (edited) Only the roof looks too flat maybe less straight lines and some wooden beams too give it a more natural look.and the same for the other barbarian buildings.https://www.google.nl/search?q=oude+rieten+daken+foto&tbm=isch&tbo=u&source=univ&sa=X&ei=z8TGUv7dEeuX0AX7_4CIAQ&ved=0CDYQsAQ&biw=1536&bih=696 Edited January 3, 2014 by RoekeloosNL Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Report Share Posted January 3, 2014 Only the roof looks too flat maybe less straight lines and some wooden beams too give it a more natural look.and the same for the other barbarian buildings.https://www.google.nl/search?q=oude+rieten+daken+foto&tbm=isch&tbo=u&source=univ&sa=X&ei=z8TGUv7dEeuX0AX7_4CIAQ&ved=0CDYQsAQ&biw=1536&bih=696It wasn't that flat at the beginning but it was looking quite weird. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 I think the thatch looks fine as is Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 now I want to see it into the game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Report Share Posted January 3, 2014 now I want to see it into the game.Feel free to implement it yourself =)Corral v3.7z Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 24, 2014 Report Share Posted January 24, 2014 Some remarks for future models:There are some parts with a lot of unnecessary polygons. You can see in the following picture that the surface surrounded by red is totally plain, but its conformed by several triangles that aren't needed at all. The vertical edges in particular aren't needed since there's no variation along the surface.On the lower part of the walls (the bricks part) mesh there are several holes and unconnected geometry that just look unfinished. Not sure if you forget about them or it was just laziness, but it's not right:The wooden fence and the wood in general have at least two visible faces with overly stretched texture:And finally, we need that all the buildings extend further into the ground, so when they're constructed in uneven terrain, there are no parts that look like they're floating:The scale is off, but that's an easy fix and you already reported some problems getting it right, no problem about that. However, these other errors require a lot of cleaning work and should not be present in completed models. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 24, 2014 Report Share Posted January 24, 2014 I feel like I must apologize.- About the unused polys, it's really simple, I use quads, and i divide the mesh until i get the shape i want to extrude in or out, and after that i collapse the roof that's why there are a lot of unused polys at the back.- About the unconnected geometry, three things are responsible for this :I'm an Idiot. They are from the old model, so i didn't make them. I didn't take time to fix them because everybody was so happy about the model, that I forgot to finish it. I thought it would be like the barracks, taking a lot of modifications to be accepted.- About the textures : Refer to "3"- About the foundations : Didn't knew I had to make them at that time.I'm sorry Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 24, 2014 Report Share Posted January 24, 2014 You don't have to apologize we're all here to learn!!I posted the mistakes not to make you feel bad, but to learn for them I never did lowpoly models before working for 0 A.D. and I learnt a lot from the models already in-game and while working on new ones.The design is good, and since I cannot give you tips while modelling in Max, I can only tell you where the mistakes are once the model is posted. =/ Quote Link to comment Share on other sites More sharing options...
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