Micket Posted June 14, 2013 Report Share Posted June 14, 2013 http://trac.wildfiregames.com/ticket/1974 I've seen people asking about a remade tiger model, so I started working on one. I haven't gotten very far yet, so this is just a heads up. I used a bengal tiger as a reference, but to be honest, I can barely tell the species apart so it might just as well be something else. Quote Link to comment Share on other sites More sharing options...
Micket Posted June 15, 2013 Author Report Share Posted June 15, 2013 I think I got the features down, more or less. Will continue tweaking. I was planning for some whiskers and neck-fluff with alpha maps. 3 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted June 15, 2013 Report Share Posted June 15, 2013 It looks like my cat in low poly without the winged whiskers!Good job! I love your animals! Keep it up! 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 15, 2013 Report Share Posted June 15, 2013 Looking good have you looked at the current model it has a much higher poly count than yours ATM so go nuts on the detail,but I have a feeling that the texturing will make or break the model.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
alpha123 Posted June 15, 2013 Report Share Posted June 15, 2013 You are a very talented animal modeller, I really like these. However I think it looks a little bit blocky currently. Don't be afraid to go into a bit more detail with it, it looks very low poly right now. You could probably get away with 500-600 just fine. Quote Link to comment Share on other sites More sharing options...
Pureon Posted June 15, 2013 Report Share Posted June 15, 2013 Once it's smoothed, the blockyness won't be so visible, so there's no point doubling the polys just for the sake of increasing polys - use them wisely. If it were a static model adding an extra 2000 polys would have 0% impact on performance, but when it comes to animated models, we can afford to be more conservative with polys wherever possible.@Micket: Loving your models - hope you can animate them too at some point Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 15, 2013 Report Share Posted June 15, 2013 Agreed.Looks just a little thin to me, but otherwise it seems like it will look pretty good. Recommend you use "set smooth" in Blender to get a better approximation of the end result, though I think you need to remove it to export the collada files. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 15, 2013 Report Share Posted June 15, 2013 Agreed.Looks just a little thin to me, but otherwise it seems like it will look pretty good. Recommend you use "set smooth" in Blender to get a better approximation of the end result, though I think you need to remove it to export the collada files.I'm not sure what "set smooth" means in the context of Blender, but "smoothing groups" on a model exported from 3DS Max work just fine in the game. Not sure if they are the same thing though. Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 15, 2013 Report Share Posted June 15, 2013 Basically I think it changes the shading method from using surface normals (blocky) to using vertex normals (as does the game, which gives an illusion of smoothness regarding lighting). Quote Link to comment Share on other sites More sharing options...
kosmo Posted June 15, 2013 Report Share Posted June 15, 2013 I'm already frightened by that tiger Looking very good! Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 15, 2013 Report Share Posted June 15, 2013 I think I got the features down, more or less. Will continue tweaking. I was planning for some whiskers and neck-fluff with alpha maps.Very nice! looking forward to the finished result. Neck fluff with alpha maps would be very hard to see even at full-zoom level. Your choice.I'm not sure what "set smooth" means in the context of Blender, but "smoothing groups" on a model exported from 3DS Max work just fine in the game. Not sure if they are the same thing though.Here is an example. Left model is all set to smooth shading. Center model is set on "flat" shading. Right model is set to smooth with a modifier that makes "flat" edges within a certain edge angle (very useful for rocks).You can also select the faces you want to be smooth and flat manually, so it's probably the same as smooth groups in 3DS Max Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted June 15, 2013 Report Share Posted June 15, 2013 I think I got the features down, more or less. Will continue tweaking. I was planning for some whiskers and neck-fluff with alpha maps.The leg joints have at least two loops (at least on the side it bends away from). You can give it more rounding on the side it bends away from, if you want to save polys. The tigers need to be very flexible. Don't be too conservative with polys on the joints, we don't want the transforms to be ugly. Also, make sure to keep the distances between the loops on the tail even. Quote Link to comment Share on other sites More sharing options...
Micket Posted June 15, 2013 Author Report Share Posted June 15, 2013 I feel pretty satisfied with the model now.tiger.zip 3 Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 17, 2013 Report Share Posted June 17, 2013 I feel pretty satisfied with the model now.Really nice model. I hope you like the texture:Source: http://commons.wikimedia.org/wiki/File:Panthera_tigris_tigris.jpg 5 Quote Link to comment Share on other sites More sharing options...
zoot Posted June 17, 2013 Report Share Posted June 17, 2013 Quote Link to comment Share on other sites More sharing options...
Micket Posted June 17, 2013 Author Report Share Posted June 17, 2013 Looks great. I hope we can have some alpha for the whiskers, as eye-candy ? If not, we could drop them alltogether, or at least, modify them. Quote Link to comment Share on other sites More sharing options...
kosmo Posted June 17, 2013 Report Share Posted June 17, 2013 Wow! Quote Link to comment Share on other sites More sharing options...
idanwin Posted June 17, 2013 Report Share Posted June 17, 2013 Niiice ;-) Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 17, 2013 Report Share Posted June 17, 2013 Looks great. I hope we can have some alpha for the whiskers, as eye-candy ? If not, we could drop them alltogether, or at least, modify them.yes, I forgot. Whiskers are not final. I'm going to try an alpha map an if it doesn't work well, I'll try with geometry before discarding them Quote Link to comment Share on other sites More sharing options...
Micket Posted June 17, 2013 Author Report Share Posted June 17, 2013 I also had some similar ideas about the neck fluff. Do what you think works out best. Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 17, 2013 Report Share Posted June 17, 2013 Wow, awesome job guys. Looks great. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 18, 2013 Report Share Posted June 18, 2013 Very very nice! Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 18, 2013 Report Share Posted June 18, 2013 Looks great. I hope we can have some alpha for the whiskers, as eye-candy ? If not, we could drop them alltogether, or at least, modify them.Added alpha to the whiskers. Looks great, but after reducing the texture size (currently is 1024) and from normal camera zoom I think it will be difficult to see that level of detail. Anyway, it'll stay alpha mapped . BTW your last version of the Oryx has been already textured. The .zip with the texture is in this post: http://www.wildfireg...96Keep up the good work Micket! 2 Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted June 21, 2013 Report Share Posted June 21, 2013 Superb work Micket and Enrique. Thanks. Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 21, 2013 Report Share Posted June 21, 2013 By the way about tigers. They also lived in parts of the middle east, look:So if someone makes a map in Iraq or Iran, they could add tigers if they want. Quote Link to comment Share on other sites More sharing options...
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