Mythos_Ruler Posted December 2, 2012 Author Report Share Posted December 2, 2012 Everyone needs to zoom out on their screenshots of their work, for a game-like view of their structures. Building concepts album: http://www.wildfiregames.com/0ad/album_cat.php?cat_id=182 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 2, 2012 Report Share Posted December 2, 2012 Everyone needs to zoom out on their screenshots of their work, for a game-like view of their structures. Building concepts album: http://www.wildfireg....php?cat_id=182Beautiful concept art, It's easier for me to take a minute, draw a rough messy sketch, then model it . (I'm more of an engineer than an artist)If anyone could draw some concept art for the drop site I would gladly model it.More zoomed out? Here you go: Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 2, 2012 Author Report Share Posted December 2, 2012 That is a much better angle and gives us a better idea how the structure would look in the game. It's not bad, but I think it could be better. Let me trawl the concept sketches and give some suggested samples.EDIT: Maybe take some ideas from these:http://www.wildfiregames.com/0ad/album_page.php?pic_id=6929http://www.wildfiregames.com/0ad/album_page.php?pic_id=6262 (upper left) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 2, 2012 Report Share Posted December 2, 2012 Isometric angle.a... whatcool your concept art. i will stole that links to give to Ludo do something or me do Something(when i have time) Quote Link to comment Share on other sites More sharing options...
Josh Posted December 2, 2012 Report Share Posted December 2, 2012 Well the concept art gave me some ideas, here's the result (cart is incomplete):Comment =) Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 2, 2012 Report Share Posted December 2, 2012 Well the concept art gave me some ideas, here's the result (cart is incomplete):Comment =)Hi Josh !Good start for the model.-Could you try to change the shape of your roof to something similar as the already-modeled Mauryan buildings ? Take a look at the curve and framework details in Lordgood's houses for example. It doesn't have to be exactly the same, sure, but it's probably better to keep an harmony in the style and geometry.-I also suggest having a second silo, maybe smaller than the other and maybe designed slightly differently, so we feel like the dropsite manages different kinds of resources (grains, vegetables, fruits)-About the silo's door : I think you can remove the bottom part of its frame, and I suggest you give the door the same texture as the other door.-Chimney : I would have it a bit taller and slightly thicker.-And finally, just to help to visualize your model better, can you put higher quality textures (maybe just change their resolution) to the silo roof and to the ground ?Josh, before posting pictures, can you crop out all the unnecessary space around your model ? That will facilitate the view a lot. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 2, 2012 Report Share Posted December 2, 2012 (edited) Hi Josh !Good start for the model.-Could you try to change the shape of your roof to something similar as the already-modeled Mauryan buildings ? Take a look at the curve and framework details in Lordgood's houses for example. It doesn't have to be exactly the same, sure, but it's probably better to keep an harmony in the style and geometry.-I also suggest having a second silo, maybe smaller than the other and maybe designed slightly differently, so we feel like the dropsite manages different kinds of resources (grains, vegetables, fruits)-About the silo's door : I think you can remove the bottom part of its frame, and I suggest you give the door the same texture as the other door.-Chimney : I would have it a bit taller and slightly thicker.-And finally, just to help to visualize your model better, can you put higher quality textures (maybe just change their resolution) to the silo roof and to the ground ?Josh, before posting pictures, can you crop out all the unnecessary space around your model ? That will facilitate the view a lot.Where would you suggest putting a second silo? I made some of the other modifications (cart will be filled with hay eventually):Edit: I forgot to mention, the ground texture is just representative and the roof texture will be fixed I'm just not sure how at this point. Edited December 3, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Josh Posted December 8, 2012 Report Share Posted December 8, 2012 Well over the last week I've had my finals and I've been sick. I haven't had much time to do anything else but I did experiment with the dual silo idea, please tell me if you think I should go this direction. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 8, 2012 Report Share Posted December 8, 2012 Looks good Josh,like the differing colours on the silos roofs maybe be caused by weathering just the type of detail that caches the eye and makes it real Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Josh Posted December 8, 2012 Report Share Posted December 8, 2012 (edited) Well, Mythos_Ruler and I had a discussion on iirc and both of us agreed it would be a good option to see how someone else could map the model. So I attached the files, if someone could try their hand at my model that would be great!Mauryan Dropsite.zipDropsite_3DS.zipMauryan Dropsite Export 2.zip Edited December 8, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted December 8, 2012 Report Share Posted December 8, 2012 Well... I've taken a quick look at your model and I'd love to map it, however there are a lot of extra-vertexes and faces... Too unnecessary stuff going on. At least the topology of the main structure is a mess. Maybe it's mostly sketchup fault, not yours.It's a nice model, but... I really don't know what to do. If I should do it. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 8, 2012 Report Share Posted December 8, 2012 Josh I'm looking at your model in SketchUp and i like it. However the windows might be problamatic. In monochrome mode, one can see that should the camera point at the window, the interior wall would not be rendered. Perhaps make the wall double faced (offset the interior wall by making a rectangle underneath and using the offset tool [i believe its shortcut key is F]). Also I think its logical (although no historical evidence to back it up) that small buildings such as a mill would not have stone roofs but rather cheap wooden ones or even flat roofs. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 14, 2012 Report Share Posted December 14, 2012 Fence, thinned out the beam... thingsconfigured it to work on uneven ground...but the muffins remain! I haven't seen a reference image yet that shows a silo made of wood planks, just woven reeds from the looks of it, and those won't stand straight. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 23, 2012 Report Share Posted December 23, 2012 Perhaps a mill direction Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 23, 2012 Report Share Posted December 23, 2012 Perhaps a mill directionCool! That's an interesting concept, looking different than many others. Maybe those stairs are a bit too high to be ergonomic, but why not. Can you give us one or two other sights around this model ? It's hard to visualize how it looks behind. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 30, 2012 Report Share Posted December 30, 2012 I still have to develop the back, its supposed to look a bit like the persian variation Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 2, 2013 Report Share Posted January 2, 2013 Structure completed and sample textures applied. Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 2, 2013 Report Share Posted January 2, 2013 I'm working on these three structures next so could you send me the model you have in a 3D format I can open in Blender?Thanks very much Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2013 Report Share Posted January 3, 2013 the .mtl is in there for the mill but I pulled off all the textures when I cleaned it, I don't have a corral though, i think josh was working on that oneMauryan mill.zipMaurFarmstead.zip Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2013 Report Share Posted January 3, 2013 perhaps we could have a more structural field, and maybe not have the soldiers stab it like they do nowperhaps sow the field with salt animation, could be the same for sowing to build the field, or something like that. I know it doesnt quite fit in this context just now, but it could be something to consider later. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 6, 2013 Report Share Posted January 6, 2013 perhaps we could have a more structural field, and maybe not have the soldiers stab it like they do nowperhaps sow the field with salt animation, could be the same for sowing to build the field, or something like that. I know it doesnt quite fit in this context just now, but it could be something to consider later.I really like how those look, but structural fields won't work properly unless someone implements terrain flattening. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 6, 2013 Author Report Share Posted January 6, 2013 I really like how those look, but structural fields won't work properly unless someone implements terrain flattening.We wouldn't want fields to flatten terrain. So what we'd want is a way for the wheat stalks to conform to the terrain. Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 6, 2013 Report Share Posted January 6, 2013 We wouldn't want fields to flatten terrain. So what we'd want is a way for the wheat stalks to conform to the terrain.And that functionality would also then be used for props around structures Mauryan Mill:It's based on LordGood's model and some of Mythos Rulers concept art. Still not completely finished, but it's nearly there Quote Link to comment Share on other sites More sharing options...
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