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I'd like to think we making some decent progress.  Here are some icons of new building ideas we are working on.

If anyone has experience with a blender and can help create some of the props so we can make these into actors that would be great!

Also looking to play test some of the changes.  The AI still isn't "real" enough to get a good feel for the balance.

Thanks and Cheers!

skiritai_camp.png

brit_hill_fort.png

kleros.png

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Thanks to @stevenlau we now have formation bonus working for testudo/phalanx.  You gain resistance but lose speed while in formation. You still cant attack in formation.

We also have a charge attack, raider and shock mixins that set units apart.  
I can't promise everything is balanced and error free... which is why I am always looking for people to test with!

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3 hours ago, Emacz said:

Thanks to @stevenlau we now have formation bonus working for testudo/phalanx.  You gain resistance but lose speed while in formation. You still cant attack in formation.

Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. 

 

EDIT: I just tested it in AEA and it works as expected. How did you do this?

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I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later :)

But @stevenlauis the real hero.

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2 minutes ago, wowgetoffyourcellphone said:

Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were. 

Haha yeah, obviously he had to do something there. Cause I think I tried playing around with it in the past and never got it to show up.

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4 hours ago, Emacz said:

Thanks to @stevenlau we now have formation bonus working for testudo/phalanx.  You gain resistance but lose speed while in formation. You still cant attack in formation.

We also have a charge attack, raider and shock mixins that set units apart.  
I can't promise everything is balanced and error free... which is why I am always looking for people to test with!

Can you control just gaining resistance from ranged attacks, for example?

 

4 hours ago, Emacz said:

We also have a charge attack, raider and shock  

What would that be, exactly?

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Can you control just gaining resistance from ranged attacks, for example?

Sorta, but not 100%.  Are you referring specifically to Testudo?  in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack.  I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that.

We also have a charge attack, raider and shock  

They do what the github says they do :)
Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging

Shock - Gain 15% walk speed and 20% accleration
Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed

 

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