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Of water and waves


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I confirm this is because of my setting tweaks: since settings are for the whole maps, to make the river look normal, I had to reduce waviness, hence why the waves look better. Furthermore, indeed the "old" screenshot shows the black posts bug but I believe I fixed that.

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And of course that's what it was, thanks a lot Myconid. Okay, I'm taking various screenshots because it looks cool and the new post-proc effects are dead awesome, then I'm busy for a while. I think I'

Made the water specular stand out more. Might be a bit too much right now at some angles (both sun and camera), I'd like some feedback. A sunset screen: (compare with older things).

Finished fiddling... This should be customizable and good-looking enough. Under this system, the water refraction is modified by depth and murkiness. The deeper/murkier, the more tinted toward "Water

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I've just committed some fairly extensive behind the door changes to the water code: it no longer uses textures but rather vertex data for rendering the foam. Please report any issue that could arise. It should be faster for rendering but it's most likely unnoticeable.

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I can compliment about many things of 0 A.D. The design, the art, the gameplay, the modability, the communication with players etc.

Not to belittle any other stuff, but the water is one of the prettiest things, and it doesn't outshine the other environment. Great work!

A bit off-topic, so don't respond to it here:

The most important thing, besides things like performance, I think 0 A.D. could use is more depth to stand it out more (and being able to make it as deep as you want yourself; so casual gamers to hardcore gamers can both enjoy it). Additions are always good of course (I'm mainly talking about new factions and stuff like that, and I mean it, I enjoy additions. Not the most important but always good).

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The fans are going wild with the first screenshot, I'll wait a day or two and distribute the second one.

Nice to see the fans appreciate wraitii's work - it's had more comments on there than any other recent item, including the Alpha 12 release!

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is very amazing, congratulations dude. what are the minimum requisites for run this graphics?

You need a graphics card that supports GLSL (1.10, I believe), which should be almost any from the past 6 years or so. It's probably more complicated than that, but a decent graphics card should do the trick. You can enable all the fancy water settings by editing the game's config file or using the in-game settings menu.

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The tiling does look abnormally present here... I'm guessing it's the angle of the picture, at some angle it looks really visibleā€¦ I'm not sure there's an easy way around it unless we get new animated animations though.

Anyhow, really cool settings, Mythos!

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