wraitii Posted December 5, 2012 Author Report Share Posted December 5, 2012 I confirm this is because of my setting tweaks: since settings are for the whole maps, to make the river look normal, I had to reduce waviness, hence why the waves look better. Furthermore, indeed the "old" screenshot shows the black posts bug but I believe I fixed that. Quote Link to comment Share on other sites More sharing options...
Almin Posted December 7, 2012 Report Share Posted December 7, 2012 Uuuups, I didn't even realize the black holes! Quote Link to comment Share on other sites More sharing options...
ribez Posted January 15, 2013 Report Share Posted January 15, 2013 interesting article about the water in Assassin's Creed 3http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/ Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 15, 2013 Report Share Posted January 15, 2013 Really interesting article Quote Link to comment Share on other sites More sharing options...
Almin Posted January 15, 2013 Report Share Posted January 15, 2013 (edited) Very interesting find, indeed! Thanks for sharing, ribez! Edited January 15, 2013 by Almin Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 17, 2013 Report Share Posted January 17, 2013 interesting article about the water in Assassin's Creed 3http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/It appears we're close to that level of graphics, the main things we're lacking now are splash effects, wakes and simulated boat "physics". Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted January 17, 2013 Report Share Posted January 17, 2013 I guess we're still missing Translucency, SSS... Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 17, 2013 Report Share Posted January 17, 2013 It would be nice if the water had rolling waves applied to the entire surface. Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 27, 2013 Author Report Share Posted April 27, 2013 I've just committed some fairly extensive behind the door changes to the water code: it no longer uses textures but rather vertex data for rendering the foam. Please report any issue that could arise. It should be faster for rendering but it's most likely unnoticeable. Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 23, 2013 Report Share Posted June 23, 2013 I found this and I was wondering if it could be somewhat useful/ported/working in pyrogenesis?It's for blender game engine, so I have no idea if it could be used in our engine....http://www.blendernation.com/2013/06/22/waterunderwater-sky-shader/ 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted June 29, 2013 Report Share Posted June 29, 2013 ...or this: http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/#video (with sourcecode) 1 Quote Link to comment Share on other sites More sharing options...
Unarmed Posted June 29, 2013 Report Share Posted June 29, 2013 (edited) I can compliment about many things of 0 A.D. The design, the art, the gameplay, the modability, the communication with players etc.Not to belittle any other stuff, but the water is one of the prettiest things, and it doesn't outshine the other environment. Great work!A bit off-topic, so don't respond to it here:The most important thing, besides things like performance, I think 0 A.D. could use is more depth to stand it out more (and being able to make it as deep as you want yourself; so casual gamers to hardcore gamers can both enjoy it). Additions are always good of course (I'm mainly talking about new factions and stuff like that, and I mean it, I enjoy additions. Not the most important but always good). Edited June 29, 2013 by Unarmed Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 14, 2013 Author Report Share Posted July 14, 2013 Made the water specular stand out more. Might be a bit too much right now at some angles (both sun and camera), I'd like some feedback.A sunset screen:(compare with older things). 2 Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 14, 2013 Report Share Posted July 14, 2013 Looks great wraitii Full sizeEdit: Works well with shore foam too Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 14, 2013 Report Share Posted July 14, 2013 The fans are going wild with the first screenshot, I'll wait a day or two and distribute the second one. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 14, 2013 Author Report Share Posted July 14, 2013 Pureon: cool screenshot at Mediterranean Coves Jeru: Just seen that... It reminds me I need to like that FB page Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted July 14, 2013 Report Share Posted July 14, 2013 is very amazing, congratulations dude. what are the minimum requisites for run this graphics? Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 16, 2013 Report Share Posted July 16, 2013 The fans are going wild with the first screenshot, I'll wait a day or two and distribute the second one.Nice to see the fans appreciate wraitii's work - it's had more comments on there than any other recent item, including the Alpha 12 release! Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 18, 2013 Report Share Posted July 18, 2013 is very amazing, congratulations dude. what are the minimum requisites for run this graphics?You need a graphics card that supports GLSL (1.10, I believe), which should be almost any from the past 6 years or so. It's probably more complicated than that, but a decent graphics card should do the trick. You can enable all the fancy water settings by editing the game's config file or using the in-game settings menu. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 25, 2013 Report Share Posted July 25, 2013 Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 25, 2013 Report Share Posted July 25, 2013 Nice shot - and you were getting 60 fps too Quote Link to comment Share on other sites More sharing options...
serveurix Posted July 25, 2013 Report Share Posted July 25, 2013 (edited) Why does the water make a grid like this ?And: How the hell can you get 60 fps ? O.o Edited July 25, 2013 by serveurix Quote Link to comment Share on other sites More sharing options...
zoot Posted July 25, 2013 Report Share Posted July 25, 2013 Why does the water make a grid like this ?This. Glad I'm not the only one who is dismayed to see tiling ruining the nice effect here Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 25, 2013 Author Report Share Posted July 25, 2013 The tiling does look abnormally present here... I'm guessing it's the angle of the picture, at some angle it looks really visible… I'm not sure there's an easy way around it unless we get new animated animations though.Anyhow, really cool settings, Mythos! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 26, 2013 Report Share Posted July 26, 2013 And: How the hell can you get 60 fps ? O.oAcquired a new laptop. http://www.newegg.com/Product/Product.aspx?Item=N82E16834314004 Quote Link to comment Share on other sites More sharing options...
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