Asher Posted Wednesday at 00:36 Share Posted Wednesday at 00:36 Is there a basic, somewhat beginner modding guide somewhere? Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Wednesday at 00:43 Share Posted Wednesday at 00:43 6 minutes ago, Asher said: Is there a basic, somewhat beginner modding guide somewhere? https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide And also you have the full 0ad Wiki here: https://gitea.wildfiregames.com/0ad/0ad/wiki 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 00:44 Author Share Posted Wednesday at 00:44 Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 16:58 Author Share Posted Wednesday at 16:58 16 hours ago, guerringuerrin said: https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide And also you have the full 0ad Wiki here: https://gitea.wildfiregames.com/0ad/0ad/wiki Is there a list of the xml tags for units and structures? Quote Link to comment Share on other sites More sharing options...
Atrik Posted Wednesday at 17:09 Share Posted Wednesday at 17:09 6 minutes ago, Asher said: Is there a list of the xml tags for units and structures? https://docs.wildfiregames.com/entity-docs/r28/components/ @Vantha gave me this link a while ago, but no idea where I was supposed to find it. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Wednesday at 17:56 Share Posted Wednesday at 17:56 45 minutes ago, Atrik said: https://docs.wildfiregames.com/entity-docs/r28/components/ @Vantha gave me this link a while ago, but no idea where I was supposed to find it. That's cool stuff to add to my bookmarks  56 minutes ago, Asher said: Is there a list of the xml tags for units and structures? I'm not really into modding units, but maybe this web can be useful for you too: https://docs.wildfiregames.com/templatesanalyzer/ Quote Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 17:59 Author Share Posted Wednesday at 17:59 Thanks for all these resources! 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 22 hours ago Author Share Posted 22 hours ago On 01/04/2026 at 1:56 PM, guerringuerrin said: On 01/04/2026 at 1:09 PM, Atrik said: https://docs.wildfiregames.com/entity-docs/r28/components/ @Vantha gave me this link a while ago, but no idea where I was supposed to find it. That's cool stuff to add to my bookmarks  On 01/04/2026 at 12:58 PM, Asher said: Is there a list of the xml tags for units and structures? I'm not really into modding units, but maybe this web can be useful for you too: https://docs.wildfiregames.com/templatesanalyzer/ Are there templates for the units and structures and other civ data for a new civ? Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 21 hours ago Share Posted 21 hours ago 10 minutes ago, Asher said: Are there templates for the units and structures and other civ data for a new civ? I can’t really tell you. I’ve never modded unit/civ templates. But if I were to do it, I think I’d start by looking at how a civ’s files are structured here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates Quote Link to comment Share on other sites More sharing options...
Asher Posted 20 hours ago Author Share Posted 20 hours ago  56 minutes ago, guerringuerrin said: 1 hour ago, Asher said: Are there templates for the units and structures and other civ data for a new civ? I can’t really tell you. I’ve never modded unit/civ templates. But if I were to do it, I think I’d start by looking at how a civ’s files are structured here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates Do you know if there is a guide to making a new civ? Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 20 hours ago Share Posted 20 hours ago 30 minutes ago, Asher said: Do you know if there is a guide to making a new civ? I don't know. But, you could check how is done in this mods: https://github.com/JustusAvramenko/delenda_est  Or maybe @Emacz can help you with that =) 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 17 hours ago Author Share Posted 17 hours ago Ok, Thanks so much! 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted 11 hours ago Share Posted 11 hours ago @Asher, My advice is to download a mod from Github, for example, and get it running. Analyze the mod's files closely (I recommend using VS Code or something similar). Start with something simple, (Create a new unit, or change the name and icon of a civilization) with this you can find most of the errors by reading the logs.The manuals are a good starting point, but that doesn't negate the fact that the best approach is to modify existing mods to achieve a greater goal. Believe me, the learning curve is quite steep. 2 Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Author Share Posted 1 hour ago 9 hours ago, Lopess said: @Asher, My advice is to download a mod from Github, for example, and get it running. Analyze the mod's files closely (I recommend using VS Code or something similar). Start with something simple, (Create a new unit, or change the name and icon of a civilization) with this you can find most of the errors by reading the logs.The manuals are a good starting point, but that doesn't negate the fact that the best approach is to modify existing mods to achieve a greater goal. Believe me, the learning curve is quite steep. Thanks! Quote Link to comment Share on other sites More sharing options...
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