Perzival12 Posted September 15 Report Share Posted September 15 (edited) Hello everybody, I am pleased to announce that I am starting work on a revival of The Undying Nephalim's mod, Hyrule Conquest. My version will include new maps, over 15 races, new features and technologies, and some other stuff. At the moment this is all I've got, but feel free to check it out. Though I know that there is another group out there, making their own version, I had tons of difficulty finding them, and felt that I should make my own version. Edited 16 minutes ago by Perzival12 3 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted September 15 Report Share Posted September 15 30 minutes ago, Perzival12 said: 15 races It sounds ambitious. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 15 Author Report Share Posted September 15 3 hours ago, Classic-Burger said: It sounds ambitious. Not really, The Undying Nephalim did all of the art, all I really have to do is put the art where it goes, reference it in the actor files, and give them all stats. Already did it for my old 0ad (A23), but now that I got A27 I figured it would be worth remaking it for everyone else. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 16 Report Share Posted September 16 github? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 16 Report Share Posted September 16 11 hours ago, Perzival12 said: I had tons of difficulty finding them, and felt that I should make my own version. Why is that ? Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 10 hours ago, Stan` said: Why is that ? Not sure which thing I said your responding to, so I’ll answer both options: The other project just has a Discord, no other way to reach them, and are using some horrible downloading sites that expire really often. As a huge fan of the Zelda series, when I discovered the original Hyrule Conquest, which modded one of my favorite games, I was obviously thrilled. But, the only release of 0ad that I could download was for A26, and so I set about modding it to be playable on the version that I had, A23. Then, when I recently installed A27, I just thought that others should be able to enjoy TUN’s creation. So, I PM him at Spacebattles, got his go ahead to update it, and now am making it. By the way, the Darknuts, as well as my edited AI, will be done by the end of the week, so expect a new release on Monday. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 12 hours ago, wowgetoffyourcellphone said: github? No, at the moment I am only going to post releases here. When I’ve got few races done then I’ll make a GitHub page. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 22 hours ago, Perzival12 said: At the moment it just has some cosmetic changes to the UI and the start of the Darknut civ. Probably have the darknuts done by the end of the week, but maybe will instead have my Hyrule Bot (an edited version of Petra) done instead. Hope you enjoy! Hyrule-Conquest.zip 715.42 MB · 7 downloads I hope that no one downloaded that file to play it, it is just to show off the art and GUI. Most of the stuff was glitchy and broken. Sorry. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 (edited) Okay, so I encountered a problem with the Darknuts. TUN had added some special feature called plots, where some civic centers could be added to to improve them and increase space. I can’t do this, since I actually am not a Java programmer, and edit Java through trial and error. If anyone want’s to help, let me know and I’ll post TUN’s code. (It is probably dated, so good luck if you decide to help). Edited September 16 by Perzival12 Spellcheck Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 Sadly, It seems that I will not be able to make the Darknuts, at least not at the moment. Almost of their buildings require the plot code, and so they would look ugly unless players built them directly off if the civic center. I will probably combine them and a few other lesser races into one Ancient or Automaton race. Now, look out for the Deku Scrubs! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 17 Report Share Posted September 17 EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 18 Author Report Share Posted September 18 19 hours ago, Stan` said: EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky. I am not reusing any code, completely recoding the mod. The only things I am reusing are the art and some of the ideas. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 18 Report Share Posted September 18 I hope you're using the version that includes Lods for performance Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 19 Author Report Share Posted September 19 23 hours ago, Stan` said: I hope you're using the version that includes Lods for performance What do you mean? What is a Lod? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 19 Report Share Posted September 19 Level or details. The game allows you to switch between detailed and not detailed models Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 22 Author Report Share Posted September 22 No, I disliked that there were mesh variants for quality, just makes the coding to complex, maybe add them in the future, though that isn’t a priority. The textures are able to be simplified though. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 22 Author Report Share Posted September 22 (edited) And, if anyone cares, here is the Github link: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases Edited September 23 by Perzival12 updated URL 4 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 23 Author Report Share Posted September 23 (edited) My apologies, there was a major error in the water beetles that made the game crash, it is fixed in the latest version. Edited 11 minutes ago by Perzival12 3 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted October 6 Author Report Share Posted October 6 Here is a sneak-peek at what I am currently working on: the Kokiri. Basically, for those of you who don't know Zelda, the Kokiri are a group of children who fled into the forest to escape the wars raging across the land. There, they became under the protection of the Great Deku Tree, which is a giant, sentient tree with magical powers. Under his power, they never grow old, remaining eternally care-free and happy. However, if they were to leave the forest, and so also leave the Great Deku Tree's sphere of influence, they would begin to age once again. At the moment I only have a few units, their houses, and their civic center done, so no release yet, but check out these picks: 2 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted October 6 Report Share Posted October 6 5 minutes ago, Perzival12 said: but check out these picks: This is awesome, @Perzival12! Keep up the good work 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted October 6 Author Report Share Posted October 6 1 minute ago, guerringuerrin said: This is awesome, @Perzival12! Keep up the good work Thanks! I will. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted October 14 Author Report Share Posted October 14 Hey, if anyone wants to help, contribute an idea, report an error, or just chat about the game, check out the Discord I just set up: https://discord.gg/zzrTtXaxW 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 3 hours ago Author Report Share Posted 3 hours ago (edited) The newest release is out! You can get it on Github: https://github.com/Perzival123/Hyrule-Conquest-Revival, and on ModDB: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-3-0. I'll post it here later. Edited 19 minutes ago by Perzival12 3 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 1 hour ago Report Share Posted 1 hour ago (edited) On the campaign, I'm not sure where to find the enemy after destroying the first base (got all the map explored), so I'm unable to finish first mission. Spoiler Mountable beetles pretty cute thoughts Beside this very good job on the mod Edited 1 hour ago by Atrik Quote Link to comment Share on other sites More sharing options...
Lopess Posted 25 minutes ago Report Share Posted 25 minutes ago @Percival12 Congratulations on your work! It's truly something necessary to keep this legacy alive. I hope you can maintain this excellent progress 1 Quote Link to comment Share on other sites More sharing options...
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