Perzival12 Posted September 15 Report Share Posted September 15 Hello everybody, I am pleased to announce that I am starting work on a revival of The Undying Nephalim's mod, Hyrule Conquest. My version will include new maps, over 15 races, new features and technologies, and some other stuff. At the moment this is all I've got, but feel free to check it out. Though I know that there is another group out there, making their own version, I had tons of difficulty finding them, and felt that I should make my own version. At the moment it just has some cosmetic changes to the UI and the start of the Darknut civ. Probably have the darknuts done by the end of the week, but maybe will instead have my Hyrule Bot (an edited version of Petra) done instead. Hope you enjoy! Hyrule-Conquest.zip 3 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted September 15 Report Share Posted September 15 30 minutes ago, Perzival12 said: 15 races It sounds ambitious. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 15 Author Report Share Posted September 15 3 hours ago, Classic-Burger said: It sounds ambitious. Not really, The Undying Nephalim did all of the art, all I really have to do is put the art where it goes, reference it in the actor files, and give them all stats. Already did it for my old 0ad (A23), but now that I got A27 I figured it would be worth remaking it for everyone else. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 16 Report Share Posted September 16 github? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 16 Report Share Posted September 16 11 hours ago, Perzival12 said: I had tons of difficulty finding them, and felt that I should make my own version. Why is that ? Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 10 hours ago, Stan` said: Why is that ? Not sure which thing I said your responding to, so I’ll answer both options: The other project just has a Discord, no other way to reach them, and are using some horrible downloading sites that expire really often. As a huge fan of the Zelda series, when I discovered the original Hyrule Conquest, which modded one of my favorite games, I was obviously thrilled. But, the only release of 0ad that I could download was for A26, and so I set about modding it to be playable on the version that I had, A23. Then, when I recently installed A27, I just thought that others should be able to enjoy TUN’s creation. So, I PM him at Spacebattles, got his go ahead to update it, and now am making it. By the way, the Darknuts, as well as my edited AI, will be done by the end of the week, so expect a new release on Monday. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 12 hours ago, wowgetoffyourcellphone said: github? No, at the moment I am only going to post releases here. When I’ve got few races done then I’ll make a GitHub page. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 22 hours ago, Perzival12 said: At the moment it just has some cosmetic changes to the UI and the start of the Darknut civ. Probably have the darknuts done by the end of the week, but maybe will instead have my Hyrule Bot (an edited version of Petra) done instead. Hope you enjoy! Hyrule-Conquest.zip 715.42 MB · 7 downloads I hope that no one downloaded that file to play it, it is just to show off the art and GUI. Most of the stuff was glitchy and broken. Sorry. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 (edited) Okay, so I encountered a problem with the Darknuts. TUN had added some special feature called plots, where some civic centers could be added to to improve them and increase space. I can’t do this, since I actually am not a Java programmer, and edit Java through trial and error. If anyone want’s to help, let me know and I’ll post TUN’s code. (It is probably dated, so good luck if you decide to help). Edited September 16 by Perzival12 Spellcheck Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted September 16 Author Report Share Posted September 16 Sadly, It seems that I will not be able to make the Darknuts, at least not at the moment. Almost of their buildings require the plot code, and so they would look ugly unless players built them directly off if the civic center. I will probably combine them and a few other lesser races into one Ancient or Automaton race. Now, look out for the Deku Scrubs! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 21:04 Report Share Posted Wednesday at 21:04 EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Thursday at 16:27 Author Report Share Posted Thursday at 16:27 19 hours ago, Stan` said: EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky. I am not reusing any code, completely recoding the mod. The only things I am reusing are the art and some of the ideas. Quote Link to comment Share on other sites More sharing options...
Stan` Posted Thursday at 16:33 Report Share Posted Thursday at 16:33 I hope you're using the version that includes Lods for performance Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Friday at 15:52 Author Report Share Posted Friday at 15:52 23 hours ago, Stan` said: I hope you're using the version that includes Lods for performance What do you mean? What is a Lod? Quote Link to comment Share on other sites More sharing options...
Stan` Posted Friday at 21:17 Report Share Posted Friday at 21:17 Level or details. The game allows you to switch between detailed and not detailed models Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 2 hours ago Author Report Share Posted 2 hours ago No, I disliked that there were mesh variants for quality, just makes the coding to complex, maybe add them in the future, though that isn’t a priority. The textures are able to be simplified though. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 33 minutes ago Author Report Share Posted 33 minutes ago Hello! I am pleased to announce that the Deku Kingdom is finished! Here are some pictures of the gameplay and art: As you can see, there are a lot of monsters and plant life in the Deku Scrub army. A few units are missing, including Dekupults, Scrubrams, and other siege machines, as well as two more heroes. Also, I havn't touched the techs, so some may not be compatible with the Deku Scrubs. However, here is a quick breakdown of the Deku: - They don't cost any food, replacing food cost with wood. To add to this, their farmsteads are dropoffs for wood, and their farms generate a trickle of wood and farm wood. - They are weaker than average troops, but their monsters and champions tend to be equal to or stronger than vanilla units. - They have a cool feature: Deku Babas an be carried (turret) on top of Scrubs, allowing you to add extra attacks to every scrub. However, this breaks formations, as the Deku Babas have no movement rate of their own. Formations will stand there, trying to move but reduced to the speed of the carried Babas. This does not affect individual carrying however. - The beetles can carry Scrubs and Babas by turreting, though only the archers are carryable currently. - The Deku Crawler can carry Deku Babas and Scrubs. - Scrubs can carry other scrubs, allowing for some hilarious Scrub Towers. - The Scrub Thopters can fly above the enemy and drop bombs on them. - The Scrubs have a new type of hero: Titan. Every planned race will have a Titan, and the Scrubs have Stagnox, a massive beetle nigh invulnerable to pierce damage and resistant to hack damage. He can be trained at their wonder. Also, I have included my own, slightly more historically acurate bot, Hyrule Bot, and a new map (Deku Forest) featuring my Wandering Gaia Soldiers, as discussed in another of my threads. Well here it is for download: Hyrule-Conquest-0.2.0.zip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.