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Fanatics Are Broken Beyond Repair — The Real Spam Nightmare After Champ Cavs


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8 hours ago, chrstgtr said:

you aren't considering upgrades--metal and farms are both collected at the same rate without upgrades but food upgrades increase speed by 20% while metal upgrades increase speed by 25%. It nets out to where food is about 12% slower in p3 for most civs

true and thanks, but that also comes at a cost, since the fanatic player doesnt have to get the metal upgrades at all, while the normal champ player has to. Of course thats a one-time investment, but it will still matter since games dont go that long anyways.

(Also arent gauls the ones with the extra food upgrade)

Edited by TheCJ
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1 hour ago, Dakara said:

It means what? the fanatic don't cost enought ? how we counter this strategy? the main issue is the rush in eco no ? this unit shouldnt be so straong against no cav unit no? what people think?

 I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2.

Because they rarely play. Not in the op th games and not experienced that.

They just ready to stop people who try to help balancing the game.

I think developers should read this post. Idk them. Maybe somebody tag them here?

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15 hours ago, king reza the great said:

If there is a better player here i would 1v1 him rated 

Also i 1v1 you too if u believe u r better.

No player here could counter fanatics abuse that aslan uses. Even strong players. if some players claims could do it, lets they share the replay.

Roses are red,

violets are blue,
there is always some Aslan
who's better than you

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On 06/08/2025 at 5:22 AM, king reza the great said:

Aslan is a good example. People who spec his games know how he abuse fanatics and ruin all games. Also nothing can counter fanatics when people are in p2.

Please share some replays, otherwise it's not much use complaining.

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@Player of 0ADwhy don’t you accept the challenge? I’m not defending Reza but if you accept the challenge it might show win or lose the need to rebalance or not. 
With CS and women just gather food and wood aslan do is send only fanatics and it doesn’t matter if they die because there will always be waves coming back over. 
Im sure this strategy may not work/win on 1v1 all the time but its going to be annoying on team games. This will also show there is no need of CS if a faction has this type of warrior not needing extra resources like metal. 
Since most of the players commenting here disagree with Reza would it hurt to rebalance fanatics requiring metal? 
Nevertheless in this game all entities should require metal from women to elite units to buildings. Literally how can they work without metal? 

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9 minutes ago, Servo said:

Nevertheless in this game all entities should require metal from women to elite units to buildings. Literally how can they work without metal? 

Please keep this thread going, it keeps on giving. Comedy gold.

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2 hours ago, king reza the great said:

 I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2.

Because they rarely play. Not in the op th games and not experienced that.

They just ready to stop people who try to help balancing the game.

I think developers should read this post. Idk them. Maybe somebody tag them here?

it's in the name, they are "naked" ,emphasis on that word, Fanatics, they run around with no clothing or armour, just a shield, and kill hard and fast until they get wrecked by a hobnailed boot to the crotch and proper application of blunt/pointed/bladed weapon by a properly clothed and armoured infantryman. Any competent player with map knowledge can counter a fanatic raid with a mixed citizen force of ranged and melee infantry. Oh and your eco will probably be slower and handicapped cause food and wood are vital for eco expansion in first and second phases and you would have spent it all to make fanatics. Also fighting spearman with cavalry is silly unless they are super heavy like Selucids and even then its not a good idea. The main reason cav is a menace is due to its speed, the secondary one being that they have solid stats, you can pick your fights and disengage much more freely, it is the perfect tool to divide and conquer and your opponent. And yes I unapologetically murder my opponents with consular guard at every opportunity

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1 hour ago, Servo said:

@Player of 0ADwhy don’t you accept the challenge? I’m not defending Reza but if you accept the challenge it might show win or lose the need to rebalance or not. 
With CS and women just gather food and wood aslan do is send only fanatics and it doesn’t matter if they die because there will always be waves coming back over. 
Im sure this strategy may not work/win on 1v1 all the time but its going to be annoying on team games. This will also show there is no need of CS if a faction has this type of warrior not needing extra resources like metal. 
Since most of the players commenting here disagree with Reza would it hurt to rebalance fanatics requiring metal? 
Nevertheless in this game all entities should require metal from women to elite units to buildings. Literally how can they work without metal? 

- a single match proves nothing 
- yes, fanatics are too weak to require metal. It's good that the game has a champion unit which doesnt cost metal.
- it's good that many units and buildings don't require metal, it increases playability of 0ad. Why should it be overly realistic...

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19 hours ago, TheCJ said:

rue and thanks, but that also comes at a cost, since the fanatic player doesnt have to get the metal upgrades at all, while the normal champ player has to. Of course thats a one-time investment, but it will still matter since games dont go that long anyways.

(Also arent gauls the ones with the extra food upgrade)

Still slower with the extra upgrade. But it’s pretty close. 
 

And, all upgrades have cost. Any player going for fana will get all food/wood upgrades. They’ll also get at least some metal upgrades. Games go long enough that you need to get the upgrade and if the game is won or loss before the upgrade it’ll have nothing to do with how strong fana are 

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@Fabiusare you playing against AI? I never heard any multiplayer producing 100 champ cavalry. Also on that particular I spectated no one had ever stopped Aslans menacing fanatics. Not Artric, not wolf not Mcaurell. And JC aka Docorgans who almost become cosmic looked good. 
With fully upgraded fanatics from the blacksmith who can stop it? 
Being a bit realistic adds playability. It adds more strategy.

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30 minutes ago, Dakara said:

I like this too, but maybe we should up the cost  ? or delete the armor piercing for be sensible to arrow, building and CS ?

1)If you build citizen soldiers to counter fanatic soldiers, you'll need more military pop than them to defend yourself. When you defend, you don't reap any rewards. You fall behind even if you don't lose units.

You can't do the same thing to your enemy because you don't have any fast-running units (and there's no way you're building cavalry to play the same strategy).

I don't see how you can have a good eco for beat the gaul using good the fanatic.

 

- fanatics are already pretty expensive

- and they have already low armor so they are kinda vulnerable to arrows

- it should be easy to have more military pop with CS because they are much cheaper and they can collect.

- when you defend and kill fanatics, you get at least some loot ;-)     I guess javs can collect loot almost as fast as resources.
- ranged cavalry is faster than fanatics, so they can kite them
- if the enemy goes for fanatics he will be weaker while beginning this, so he can be attacked at that moment

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40 minutes ago, Servo said:

@Fabiusare you playing against AI? I never heard any multiplayer producing 100 champ cavalry. Also on that particular I spectated no one had ever stopped Aslans menacing fanatics. Not Artric, not wolf not Mcaurell. And JC aka Docorgans who almost become cosmic looked good. 
With fully upgraded fanatics from the blacksmith who can stop it? 
Being a bit realistic adds playability. It adds more strategy.

Then clearly you have not played much multiplayer, because it is has been done and is easy to pull off given sufficient time and resources, especially in a team game setting. Also, again, Fanatics are naked, slapping on some blacksmith upgrades does not change that fact, any regular infantry champion will kill them easy in melee combat, any ranged unit with upgrades will kill them easily, frankly even just having stone walls is enough. so I fail to see the argument when the game has multiple options to deal with them.

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2 hours ago, Player of 0AD said:

- a single match proves nothing 
- yes, fanatics are too weak to require metal. It's good that the game has a champion unit which doesnt cost metal.
- it's good that many units and buildings don't require metal, it increases playability of 0ad. Why should it be overly realistic...

Its not about metal. Its about a way to stop fanatics spam in p2. Locking them in p2 and unlocking in p3 is other way to stop abusing fanatics in p2 too. Without requiring metal for them.

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10 minutes ago, Dakara said:

you can tell me i don"t have enough melee

You don't have enough melee. You also didn't snipe with those ranged units. Otherwise, it's an easy win for CS.

Edited by Deicide4u
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8 basic spearmen and 12 javelineers destroyed seven fanatics, with all javelineers and 3 spearmen remaining. It took 5 minutes to setup the demo.

image.png.2c4f2b3ceeac2aa0febe8d5e25ff72cf.png

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1 hour ago, Deicide4u said:

8 basic spearmen and 12 javelineers destroyed seven fanatics, with all javelineers and 3 spearmen remaining. It took 5 minutes to setup the demo.

image.png.2c4f2b3ceeac2aa0febe8d5e25ff72cf.png

To underline, the the CS, which cost 2000 in res, defeated the fana, which cost 1540 in res. The fana also cost more food, the slowest resource to gather, than the CS, so the 1540 vs 2000 res comparison understates how CS were fairly close in price and the below example shows it even more because that example has fana as more expensive. Moreover, the fana player had to build multiple temples, which cost adds extra cost and time, while the CS army was built those 20 units several minutes before the fana player even went p2. 

Consider that the CS player could easily push the fana player before this or get upgrades with those extra res cost and it is hard to imagine how anyone thinks fana are OP unless you let the fana player spam them or try to fight them with cav

Edited by chrstgtr
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1 hour ago, guerringuerrin said:

If the purpose of the units is to counter cav, then why don't just nerf a little their damage against infantry?

I honestly think they're a little weak against inf. I don't think that's necessarily a bad thing, though, because they should be an anti-cav unit, so they don't need to do well against inf. 

But fana aren't actually that good against cav right now either. The problem is that they're slower than cav so the enemy player can just run away.  I've been most effective using fana when the enemy cav player misjudged how strong fana are against cav and took bad fights and prety ineffective with fana when trying to use them against inf or a cav player that just retreats. I think they need a slight speed buff. 

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7 Fanatics not good enough for you?

How about 10 Fanatics versus the same force? I didn't even micro the spearmen.

image.png.a235c5a2484ec743fde369e8200a3fb2.png

Edited by Deicide4u
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26 minutes ago, Servo said:

Isn’t it dumb to compare/equate 7 fanatics vs 8 spearmen and 12 promoted javelins?

The fana player is going to be at a pop/resource deficit whenever they fight because fana are more expensive for a lot of reasons. A more realistic comparison might be where fana are outnumber by a 22:10 since that is the difference in their straight resource costs but, as you can see, they fana lose fights that are easier than that. The CS player also has the option to push earlier when the fana player will their weakest. 
 

it all goes to my original point that fana’s strength is very situational 

if you think t

it should be a 1:1 comparison, that doesn’t make sense. Obviously the unit that requires its own specialized building and costs 2.2x as much should win in a 1:1 fight. 

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