Atrik Posted 21 hours ago Report Share Posted 21 hours ago A27 has a new bug that occurs, reasonably often where a player will make the game freeze or incredibly slow. What we currently observe : This isn't some kind of lag, the player won't experience network, nor cpu lag when this occurs. Since this isn't creating any logs, how can we help document this bug? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 19 hours ago Report Share Posted 19 hours ago I also had this happen a few times where everything but the ambient sounds froze. But no logs... Quote Link to comment Share on other sites More sharing options...
Atrik Posted 15 hours ago Author Report Share Posted 15 hours ago 4 hours ago, Gurken Khan said: I also had this happen a few times where everything but the ambient sounds froze. But no logs... If you experience screen freeze/0ad freeze it might be a different issue, I believe in the case I describe the player can still control the camera for example. The above also seems to happen 1/10th of games. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 50 minutes ago Report Share Posted 50 minutes ago You can decrease the BAD NETWORK constant in net server.cpp or some file in the source code to print out the lagger at earlier times. Also don't allow this value to be increased by lag. 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 43 minutes ago Author Report Share Posted 43 minutes ago 6 minutes ago, Seleucids said: You can decrease the BAD NETWORK constant in net server.cpp or some file in the source code to print out the lagger at earlier times. Also don't allow this value to be increased by lag. Could or could not help idk, it's not network related. Quote Link to comment Share on other sites More sharing options...
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