Thorfinn the Shallow Minded Posted July 6, 2011 Report Share Posted July 6, 2011 I would love to see World War I British Sharpshooters as an easter egg units. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2011 Report Share Posted July 6, 2011 If flying units are working, and walking units are working, can we get units that do both? The pegasus springs to mind...The "take off" part is pretty much already in, but sticking that landing isn't yet. Quote Link to comment Share on other sites More sharing options...
plumo Posted July 6, 2011 Report Share Posted July 6, 2011 Call me a troll, but I'd love to see more units moved to public Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2011 Report Share Posted July 6, 2011 Call me a troll, but I'd love to see more units moved to public About 8 or so new units released in Alpha VI. You'll have to wait to see which. Quote Link to comment Share on other sites More sharing options...
plumo Posted July 6, 2011 Report Share Posted July 6, 2011 About 8 or so new units released in Alpha VI. You'll have to wait to see which.You're right, but i m looking forward to the fourth civilization ( and its units) . And about the new units in alpha VI, I checked the editor and found some nice looking war elephants, thracians and persians . Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2011 Report Share Posted July 6, 2011 You're right, but i m looking forward to the fourth civilization ( and its units) . And about the new units in alpha VI, I checked the editor and found some nice looking war elephants, thracians and persians .Cheater! Quote Link to comment Share on other sites More sharing options...
theShadow Posted July 7, 2011 Report Share Posted July 7, 2011 and also a crusade mod, a renaissance mod, a napoleonic mod, a..................... Jurassic mod Quote Link to comment Share on other sites More sharing options...
plumo Posted July 7, 2011 Report Share Posted July 7, 2011 Tiny thing: the loading screen of the fortress doesnt mention champion units yet . Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 7, 2011 Report Share Posted July 7, 2011 Tiny thing: the loading screen of the fortress doesnt mention champion units yet .I do believe you are mistaken. Quote Link to comment Share on other sites More sharing options...
fabio Posted July 7, 2011 Report Share Posted July 7, 2011 We talked about making a WWII minimod (one idea of mine was the Me-262 German jet fighter).I would love it . The friends of Springs: 1944 have a huge amount of WWII models, textures and sounds available on their SVN. Some old screenshots are available here (actually most models were redone and are a lot nicer than on the screenshots, see for example the posts on the Gallery forum section). And yes, the Me-262 is also available: screenshot.Unfortunately the game isn't very fun to play with. They also use CC-BY-NC 3.0 license which is not compatible with 0 A.D. CC-BY-SA and also it isn't free, but maybe they could relicense something. I could ask if there is something interesting. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted July 7, 2011 Report Share Posted July 7, 2011 but maybe they could relicense something. I could ask if there is something interesting.There is their answer on question about relicensing. Quote Link to comment Share on other sites More sharing options...
plumo Posted July 7, 2011 Report Share Posted July 7, 2011 And sth for Philip: latest autobuild gives 2 conflicts (for pyrogenesis, not for atlas). On windows 7 32bit. Quote Link to comment Share on other sites More sharing options...
Rasunadon Posted July 7, 2011 Report Share Posted July 7, 2011 (edited) Unfortunately the game isn't very fun to play with. Springs: 1944 is fun but you need to move really fast to have at least a slight chance to win.EDIT: By the way, how much cost one P51-Mustang? Edited July 7, 2011 by Rasunadon Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 7, 2011 Report Share Posted July 7, 2011 latest autobuild gives 2 conflicts (for pyrogenesis, not for atlas)If you mean you get SVN conflict warnings when updating, that just means you've got locally modified versions of those files (probably due to compiling it yourself) - the "revert" command should get things back to normal. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted July 7, 2011 Report Share Posted July 7, 2011 EDIT: By the way, how much cost one P51-Mustang?Wikipedia claim that it cost US$50,985 in 1945 In 0ad template it has not 'Cost' element, so it inherit it from template_unit:<Cost> <Population>1</Population> <PopulationBonus>0</PopulationBonus> <BuildTime>1</BuildTime> <Resources> <food>0</food> <wood>0</wood> <stone>0</stone> <metal>0</metal> </Resources></Cost>But as far as I know you can't create them in game Quote Link to comment Share on other sites More sharing options...
Rasunadon Posted July 7, 2011 Report Share Posted July 7, 2011 I meant ingame costs, of course.So let us build a hangar, then. Or will we have only several planes at the start of mission and no way to build more?And another idea: is it possible to include them in Alpha 6 under some cheat? For example we can get one flying above our CivCenter after typing "flyingflying" or something like that? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 7, 2011 Report Share Posted July 7, 2011 There will be a demo map. Quote Link to comment Share on other sites More sharing options...
satchitb Posted July 8, 2011 Report Share Posted July 8, 2011 And another idea: is it possible to include them in Alpha 6 under some cheat? For example we can get one flying above our CivCenter after typing "flyingflying" or something like that? Ooh, we have to have whimsical cheat codes in the game! Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 8, 2011 Report Share Posted July 8, 2011 I've made the Median Lake map that I spoke about in this topic. This is the screenshot. it is a 6 player map with a large lake in center and players separated just like Median Oasis. Also a river goes into the lake and Until we don't have a proper bridge player 1 and 6 will have a huge advantage over the others. Is it good enough to be in Alpha 6?Now I suggest you to change the name of Median Oasis to Arabian Oasis. Quote Link to comment Share on other sites More sharing options...
gudo Posted July 8, 2011 Report Share Posted July 8, 2011 I would suggest you put shallow, crossable water in the river between players 1 and 6. Since we don't have a proper bridge. Also, it's possible to make a bridge, you have to get creative.Here I have a little river. I've gone ahead and put two "other/bridge_hele" over it. Clearly though, they ain't bridges.Now then, what you'll want to do is raise the land between the bridge pieces, smooth it out, then pain it an appropriate texture. It'll look just like a bridge! Somewhere, Mythos_Ruler posted a picture of a bridge using roman props and it looked great... Can't seem to find it though and my bridge looks terrible! Well, forgive the 3 minute hackjob It'll take a bit of practice, but that's how it's done. Like I said, the other option is to make the water shallow enough to cross on foot. Quote Link to comment Share on other sites More sharing options...
Rasunadon Posted July 8, 2011 Report Share Posted July 8, 2011 Look at the Death Canyon map. There is a bridge and some fords too. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 8, 2011 Author Report Share Posted July 8, 2011 Yeah Spahbod, this topic has quite a few screenshots of my bridges I still haven't released the wooden bridge, but I will do soon... Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 9, 2011 Report Share Posted July 9, 2011 I've made the Median Lake map that I spoke about in this topic. This is the screenshot. it is a 6 player map with a large lake in center and players separated just like Median Oasis. Also a river goes into the lake and Until we don't have a proper bridge player 1 and 6 will have a huge advantage over the others. Is it good enough to be in Alpha 6?Now I suggest you to change the name of Median Oasis to Arabian Oasis.It's too late to include in Alpha 6, but if you want to upload the files somewhere, I'm sure people would like to play a new map. Also here is some info about the map types: http://trac.wildfiregames.com/wiki/Design_Document#Maps Quote Link to comment Share on other sites More sharing options...
chaosislife Posted July 9, 2011 Report Share Posted July 9, 2011 (edited) On bridges, you should try to make sure the water on both sides is nice and deep so the units don't try crossing on the sides of the bridge instead.That's what happens on the bridge demo map. You can make it really steeply deep since it's going to be underwater where no one will see the sudden drop. Edited July 9, 2011 by chaosislife Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 9, 2011 Report Share Posted July 9, 2011 Maybe we can give the bridge sides some obstructions in the templates. Quote Link to comment Share on other sites More sharing options...
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