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Oddity detector


ffm2
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This mod reports gameplay that should not be possible in 0 A.D. without mods. Currently, in 4v4 matches, new or aspiring players are never informed about which mods are being used or how they affect gameplay. Instead, it’s implicitly assumed that everyone already knows the players and their supporting mods. With these quick in-game messages, players at least receive basic information and can further discuss the implications - whether in the match itself or on the forums.

 

Quick start triggers the chat message:

"Units receives automated commands by %(player)s at turn %(turn)s"

Clicking tools like the razor rapid fire triggers the chat message:

"Automated clicker makro detected by %(player)s"

 

Elexis set up the mod template for me to fill. Lag is atm. not accounted for, so during heavy lag it could trigger false positives. I tested it in a few games and didn't had false positives. Report if it behaves weird and some thresholds should be changed.

 

Some features that should be added:

  • detection of a idle player
  • turning off in game or handle 2 players with the mod to limit spam
  • account for lag 

 

oddity_detector.zip

Edited by ffm2
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1 hour ago, ffm2 said:

Report if it behaves weird and some thresholds should be changed.

It reveal position of players in FOW. Which is preeeetty odd. Appreciate the efforts thoughts, but clearly we have very diverging opinion on what's acceptable modifications.
Maybe an oversight too. I know by doing it for moderngui that making sure no information is revealed that shouldn't, is actually extra thoughts and efforts.

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