ffm2 Posted 4 hours ago Report Share Posted 4 hours ago (edited) This mod reports gameplay that should not be possible in 0 A.D. without mods. Currently, in 4v4 matches, new or aspiring players are never informed about which mods are being used or how they affect gameplay. Instead, it’s implicitly assumed that everyone already knows the players and their supporting mods. With these quick in-game messages, players at least receive basic information and can further discuss the implications - whether in the match itself or on the forums. Quick start triggers the chat message: "Units receives automated commands by %(player)s at turn %(turn)s" Clicking tools like the razor rapid fire triggers the chat message: "Automated clicker makro detected by %(player)s" Elexis set up the mod template for me to fill. Lag is atm. not accounted for, so during heavy lag it could trigger false positives. I tested it in a few games and didn't had false positives. Report if it behaves weird and some thresholds should be changed. Some features that should be added: detection of a idle player turning off in game or handle 2 players with the mod to limit spam account for lag oddity_detector.zip Edited 2 hours ago by ffm2 5 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Report Share Posted 2 hours ago 1 hour ago, ffm2 said: Report if it behaves weird and some thresholds should be changed. It reveal position of players in FOW. Which is preeeetty odd. Appreciate the efforts thoughts, but clearly we have very diverging opinion on what's acceptable modifications. Maybe an oversight too. I know by doing it for moderngui that making sure no information is revealed that shouldn't, is actually extra thoughts and efforts. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Author Report Share Posted 2 hours ago Flare is turned of for Quick start for now 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 1 hour ago Report Share Posted 1 hour ago You could check instead g_IsObserver or GetEntityState(id).visibility if you have some entity id. Quote Link to comment Share on other sites More sharing options...
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