real_tabasco_sauce Posted Wednesday at 18:14 Report Share Posted Wednesday at 18:14 Hello random map players, There are new some random maps in the works, but we want to avoid cluttering the random maps menu with too many maps. So the idea is we should add good maps but also remove some of the very worst maps. I think we should have pretty substantial agreement to fully remove a random map. Lastly, I'd like to float the idea of adding a new random map category where players can find some of the more crazy random maps that are overlooked but loved by few. I think an example of this would be snowflake sea rocks. Perhaps the name could be "Random Map Experiences", or something like that. So, please comment a random map or two, maybe with a screenshot and a couple arguments why you don't like it. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 18:24 Author Report Share Posted Wednesday at 18:24 I'll start with river archipelago. Ship pathing up and down the rivers is pretty terrible, the rivers make the flanks of the map much less accessible which would be ok if only they provided an advantage. 1 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted Wednesday at 18:31 Report Share Posted Wednesday at 18:31 15 minutes ago, real_tabasco_sauce said: we want to avoid cluttering the random maps menu Maybe it would be an idea to catagorize random maps and employ that to avoid a messy menu. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 18:33 Author Report Share Posted Wednesday at 18:33 1 minute ago, LetswaveaBook said: Maybe it would be an idea to catagorize random maps and employ that to avoid a messy menu. Yes, we have this, but I think we can do a better job of organizing. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted Wednesday at 18:48 Report Share Posted Wednesday at 18:48 I never got why there's demos and tests in the random random maps. Maybe move'em all to Atlas? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 18:53 Author Report Share Posted Wednesday at 18:53 I think they are just in skirmish maps and scenarios. They are designed to test gameplay and performance, so I think its important that they are in the game and not atlas. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Wednesday at 20:33 Report Share Posted Wednesday at 20:33 May I suggest we find that one thread where someone made a cool chart ranking all the maps on various criteria. Then perhaps agree on a "top 20" list of maps we will definitely keep and improve, then the next 20, and maybe have a max of 50 total we will bother putting effort into improving. The rest can be moved to an official maps mod. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 21:59 Author Report Share Posted Wednesday at 21:59 well, we have 80-something random maps, so with better organization, the clutter won't be such a big issue. I'd rather do that first than have to delete any maps. This way we don't any players in this situation: Currently, we have these options as "filters" how about this set of categories: Favorites (replaces default with a larger selection of the "Best for MP" maps.) Water Maps (naval maps + water/land hybrid maps) Dynamic Maps (Player vs enemy maps (Trigger maps) + evolution maps like Extinct Volcano) All Maps Demo Maps (maybe we should eventually just group all the demo/testing maps regardless of whether they are random or skirmish or scenario) Some other ideas could be "open maps", "closed maps", and "Madness Maps" with only the really crazy ones. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Wednesday at 22:02 Report Share Posted Wednesday at 22:02 The first criteria must be gameplay. The second performance. The third beauty. The fifth... originality. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted yesterday at 12:59 Report Share Posted yesterday at 12:59 Thoughts. If you disagree with any I can explain. There's a pretty strong association between maps being based on a real place and the map being unenjoyable. Great Ambush Archipelago Continent Hyraccian Shores Mainland Cross Foothills Frontier Slopes Stronghold Unknown Wrench Fun African Plains Alpine Lakes Alpine Mountains (but basically the same as alpine valley) Alpine Valley (but basically the same as alpine mountains) Ardennes Forest Atlas Mountains Corinthian Isthmus (I personally hate it but others like it) Deep Forest Flood Gear Guadalquivir River Gulf of Bohemia Harbor Hell's Pass Lake (basically the same as Harbor, though. I would make these consolidated the way that Gulf of Bohemia is for frozen lake) Latium (I personally hate this map but others like it) Lorraine Plain Ngorongo (a bit unbalanced, though) Oasis (I personally hate this map but others like it) Persian Highlands (could use more wood, though. If it had more wood it would be a better version of Ngorongo) Pyrienne Sierra Ratumacus Rhine Marshlands Saharian Oasis (I personally hate this map but others like it) Schwarzwald (very similar to deep forest) Meh Arctic Winter Brittanic Road Cantabrian Highlands Canyon Kerela (just a worse version of Hyrancian Shores) Lion's Den Marmara Migration Neareastern Badlands Phoencian Levant (Just a much, much worse version of Hyrancian Shores) Rivers (basically Harbor but more ship focused) Sahel Watering Holes Syria (getting close to feeling the pain) Nile Feeling the pain Belgian Uplands (borderline painful but would be fun if wood wasn't awful) Botswana Haven (borderline painful but would be fun if wood wasn't awful) Caledeonian Meadows Fields of Meroe (the spam spot positioning on this are nonsense but if that was fixed it could be fun) Hellas (the spam spot positioning on this are nonsense but fixing that still won't make it fun) India (could be fun if wood wasn't awful) Lower Nubia (the spam spot positioning on this are nonsense but fixing that still won't make it fun) River Archipelago Sythian Rivulet Wild Lake (basically the same as other good maps except it throws AI units in to make it a bad map) Painful Anatolian Plateau Northern Lights Pompeii Snowflake Searocks Volanic Land (also basically the same as Pompeii) AI Maps Danubius Jebel Barkal Survival of the Fittest Gimmick Maps Empire Extinct Volcano Fortress Polar Sea (but really belongs in the painful category) Sahel (it's a trade map) "Atlas" Maps Mediterranean (the spam spot positioning on this map are nonsense and make balancing impossible) Red Sea (the spam spot positioning on this map are nonsense and make balancing impossible) "Creator" Maps RMS Test Wall Demo Naval (unplayable right now because of issues with ships but still deserving of their own category and shouldn't be deleted because hopefully ships become playable in the future) Aegean Sea Bahrain Corsica vs Sardinia Cycladic Archipeliago Dodecanese Elephantine English Channel Island Stronghold Islands 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 23 hours ago Report Share Posted 23 hours ago 3 hours ago, chrstgtr said: Painful Anatolian Plateau Northern Lights Pompeii Snowflake Searocks Volanic Land (also basically the same as Pompeii) This group, they are definitely the worst. Latium was not far from this group. Volcanic maps would need new ideas and mechanics. Anatolian plains is very boring, is a empty map, almost a demo map. Northern Lights needs more concentrated resources( closer together).Maybe more fishing and hunting. Maps with little wood can be improved by creating groves with lots of wood and perhaps having them regenerate. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 21 hours ago Report Share Posted 21 hours ago 5 hours ago, chrstgtr said: Great Ambush I usually don't play it; not a fan of that restricted basin, the paths to useful terrain are often painful. 5 hours ago, chrstgtr said: Fun Hell's Pass Meh. Both positions can be painful. Sometimes there's no wood for miles, sometimes the back position is extremely limited by a body of water. 5 hours ago, chrstgtr said: Meh Kerela (just a worse version of Hyrancian Shores) Marmara Neareastern Badlands I actually like those, except the ~Istanbul spawn points; just the other day I re-rolled for another spawn point and then played Marmara. 5 hours ago, chrstgtr said: Feeling the pain Fields of Meroe (the spam spot positioning on this are nonsense but if that was fixed it could be fun) Hellas (the spam spot positioning on this are nonsense but fixing that still won't make it fun) Sythian Rivulet Wild Lake (basically the same as other good maps except it throws AI units in to make it a bad map) I like Fields of Meroe and Wild Lake. (I assume "spam spot" is supposed to be "spawn point"?) I don't see the problem with FoM. Hellas I look at the map and then decide if I want to play it (~50/50); sometimes I think the terrain is just BS, not a fan of that one Gaia siege unit. Scythian Rivulet I also look at the map and count trees, access to wood is very unbalanced; same goes for Volcanic Lands. I like Mediterranean (although it has issues) and Red Sea, never felt like the later had an issue. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 19 hours ago Report Share Posted 19 hours ago @Gurken Khan your dislike for a lot of maps is your dislike of the strategy involved, which is what make them fun (generally a need to expand if the game lasts longer than one push). The spawn spots are issues because the spots are so different from each other with some much, much better than others. Also, the positioning doesn’t have teammates aren’t next to each other (could be good or bad, but def not balanced). Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 19 hours ago Report Share Posted 19 hours ago 16 minutes ago, chrstgtr said: your dislike for a lot of maps is your dislike of the strategy involved, which is what make them fun (generally a need to expand if the game lasts longer than one push). I almost always expand; map's gotta be tight from the beginning if I don't. Spoiler Doing only SP and the AI being pretty predictable it creates a nice "welcome center" where fighting is advantageous for me and shields my Hinterland; and since I like to capture fortifications and infrastructure it's best when my territory already pushes on theirs. What I really don't like is scarce or no wood, it's soo sluggish; but I felt it was unnecessary to explicitly agree when you didn't rank those maps high. Quote Link to comment Share on other sites More sharing options...
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