Atrik Posted 4 hours ago Report Share Posted 4 hours ago Sorry @strat0spheric, I guess i confused you someone else. For the "hidding" accusations I just never heard of anyone smurfing using auto-train, maybe someone did? This despite @BreakfastBurrito_007 constantly spectating game and making comments to discredit any users. Anyways, this is one more reason, I, at least don't believe you are right about saying that any users is attempting to hide it. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 4 hours ago Report Share Posted 4 hours ago (edited) 18 minutes ago, Dunedan said: If everybody in a match explicitly agrees to the usage of cheats, I wouldn't consider using them an unfair advantage Note, it’s more than just who hosts the game Also, @Atrik not everyone knows who uses ProGUI. It may be the case for you. But not for other users. I have seen people lie about their use of it, which is culpable behavior. It’s also very dumb because it is very easy to determine by observing a player play Edited 4 hours ago by chrstgtr Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted 4 hours ago Report Share Posted 4 hours ago np, @Atrik for sure you are not hiding it because everyone who read the forum knows it I didn't mean that. But i mean it is absolutely not clear who in the community else uses it. To exaggerate a bit: At the end i might be the only one who doesn't use it and doesn'T even know Quote Link to comment Share on other sites More sharing options...
Atrik Posted 4 hours ago Report Share Posted 4 hours ago 12 minutes ago, chrstgtr said: I have seen people lie about their use of it Alright, well I never saw that for myself. I only already saw wrong accusations about Matias using it while he never did but that doesn't count. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 3 hours ago Report Share Posted 3 hours ago 17 minutes ago, Atrik said: Alright, well I never saw that for myself. I only already saw wrong accusations about Matias using it while he never did but that doesn't count. Which also underscores the need for better viability. No one wants to be falsely accused either 1 Quote Link to comment Share on other sites More sharing options...
TheCJ Posted 3 hours ago Report Share Posted 3 hours ago 58 minutes ago, chrstgtr said: Note, it’s more than just who hosts the game Well, yes. But I think it's enough if the host clarifies his preference (I will just start to call my games "teamgame, proGUI users welcome") and if you don't wan't to play with someone that uses proGUI, you don't join those games? Then the agreement would be implicit by joining such games? But of course, that won't solve the problem entirely. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 3 hours ago Report Share Posted 3 hours ago (edited) 8 minutes ago, TheCJ said: Well, yes. But I think it's enough if the host clarifies his preference (I will just start to call my games "teamgame, proGUI users welcome") and if you don't wan't to play with someone that uses proGUI, you don't join those games? Then the agreement would be implicit by joining such games? But of course, that won't solve the problem entirely. Go for it. No one cares if the mod exits or is used with other consenting players. But many, many players consider it cheating and do not want to play with users that use it. If a player insists on still using it in those conditions then I don’t know how you don’t consider it cheating. And, that’s really what this whole thread is about—whether users can unilaterally decide that they can use the game with other non-consenting players. Edited 3 hours ago by chrstgtr Quote Link to comment Share on other sites More sharing options...
seeh Posted 3 hours ago Report Share Posted 3 hours ago 7 minutes ago, TheCJ said: call my games "teamgame, proGUI users welcome") That's definitely helpful and I'm sure nobody will mind if you do it that way. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted 2 hours ago Report Share Posted 2 hours ago @TheCJ I'm not sure if you've closely watched progui in effect, but the key difference is that autociv building selections still require a 1:1 action ratio for the each task. In progui 0 cumulative production building idle time can be achieved without so much as a thought let alone an action. Progui basically manages all of the unit production for you, so that your economy automatically grows at the optimal rate while you focus on rushing someone. In this situation the rushed player is overwhelmed with required actions, having to manage economy and micro at the same time while his opponent can simply focus on the fight. To compare autociv and progui as equals is nonsense. 1 hour ago, strat0spheric said: That is true, but i still don't know who uses it and i don't want to ask everybody. Fortunately its very easy to detect. But if you know someone who uses it and would like them to stop, you'll find it very hard to even get a response out of them. Meanwhile hosts simply don't want to deal with drama and would rather start the next game. When I bring attention to cheating its not me that is making the drama its people getting away with cheating. Quote Link to comment Share on other sites More sharing options...
TheCJ Posted 2 hours ago Report Share Posted 2 hours ago 6 minutes ago, chrstgtr said: many, many players consider it cheating and do not want to play with users that use it Like Atrik, who overestimates how many players know that he's using proGUI, I believe you overestimate how many players have a problem with it. Most 0ad players I know aren't that competitive, we just want to have some fun and play some games. And even if Atrik would be a little "overrated" since he's using proGUI, when the host knows how well he plays (with it), the game will still be balanced. If someone always uses proGUI, his skill will be estimated accordingly, so it will not affect balance. That's not an opinion, that's a fact. Only when somebody suddenly starts using proGUI, he will be underestimated (as he "suddenly got stronger"), until the other players learn how good he plays with the mod. Thus, I believe most players really do not care that much, even if you might disagree. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted 2 hours ago Report Share Posted 2 hours ago 1 hour ago, Atrik said: comments to discredit any users How else is anyone to learn that you're using this cheat? you certainly don't discuss it during game setup. Also, if a policy is made for tagging hosts that allow progui, I support that. For hosts that don't allow progui no tag should be required as in games its implied that cheating is not allowed, and that also prevents hosts who don't know about progui from being preyed upon. Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted 2 hours ago Report Share Posted 2 hours ago 24 minutes ago, TheCJ said: "teamgame, proGUI users welcome" ...to be more precise: you should call it "autotrainer welcome" because this part of ProGUI is what is relevant. Not the GUI improvements Quote Link to comment Share on other sites More sharing options...
TheCJ Posted 2 hours ago Report Share Posted 2 hours ago 7 minutes ago, BreakfastBurrito_007 said: I'm not sure if you've closely watched progui in effect, but the key difference is that autociv building selections still require a 1:1 action ratio for the each task. In progui 0 cumulative production building idle time can be achieved without so much as a thought let alone an action. Progui basically manages all of the unit production for you, so that your economy automatically grows at the optimal rate while you focus on rushing someone. In this situation the rushed player is overwhelmed with required actions, having to manage economy and micro at the same time while his opponent can simply focus on the fight. To compare autociv and progui as equals is nonsense. Well, I never played with proGUI, so I am by no means an expert. Your words directly contradict Atriks description of what the mod does, and I believe neither of you has an objective view on this topic. But your example is only valid if the rushed player is significantly worse at the game then the proGUI user (when hes using proGUI), thus the fault lies with the host, who didn't do a good job with the balance. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted 2 hours ago Report Share Posted 2 hours ago 2 minutes ago, TheCJ said: If someone always uses proGUI, his skill will be estimated accordingly, so it will not affect balance. That's not an opinion, that's a fact. balanced does not mean fair. If I play a 1v1 against a better player, its fair but imbalanced. If I use progui to "balance" the game, then its balanced but unfair. Progui also offers strong enough advantages for particular playstyles that it actually alters the unit/strategy/civ balance. @strat0spheric do u know about autostart? thats also in progui, the units path to the nearest resource automatically teleporting thru the cc when necessary. 1 minute ago, TheCJ said: Well, I never played with proGUI, so I am by no means an expert. Your words directly contradict Atriks description of what the mod does, and I believe neither of you has an objective view on this topic. Join a host with me later today and I can show you live. 1 Quote Link to comment Share on other sites More sharing options...
TheCJ Posted 2 hours ago Report Share Posted 2 hours ago 3 minutes ago, BreakfastBurrito_007 said: balanced does not mean fair. If I play a 1v1 against a better player, its fair but imbalanced. If I use progui to "balance" the game, then its balanced but unfair. This is actually a brilliant observation! Now I'm a bit sad I didn't realize this and applied that distinction I still think many (if not most) players just want a balanced game and don't care too much about the fairness. 5 minutes ago, BreakfastBurrito_007 said: Join a host with me later today and I can show you live. Thanks for the offer, though I must politely decline. I'll try to take a look at it when I have more time. Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted 2 hours ago Report Share Posted 2 hours ago 7 minutes ago, BreakfastBurrito_007 said: @strat0spheric do u know about autostart? yeah, true. This is also making a difference. But maybe not that much of an impact as the autotrainer. 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 2 hours ago Report Share Posted 2 hours ago 45 minutes ago, TheCJ said: If someone always uses proGUI, his skill will be estimated accordingly, so it will not affect balance. You miss the point with this talk. We don’t care how much advantage it gives. We don’t care if we know you’ll be getting this advantage. I, and others, don’t like playing with people who use it. It is our choice. Telling us we have to accept it is no better than us telling you that you can never use in your SP games or games where all players accept its use. Anyways, I’m out on this thread again. I only popped in to clarify what I said a post or two above. Quote Link to comment Share on other sites More sharing options...
Meister Posted 1 hour ago Report Share Posted 1 hour ago As someone who uses ProGUI Trainer from time to time, but not in 1v1s and also not when im asked to, i can definitely tell it gives me an advantage, it makes me a better player. It makes my boom 30s faster on average, but really helps me in micro-intensive situations where normally i would just forget to queue units. My number 1 issue about playing 0ad is the sole impact of the "boom" on the gameplay. If you are a 20% faster boomer, probably every strategy you choose will work (at somehow equal microing skills). For me an RTS should have less focus on queueing the right amount of troops but managing your economy and strategic warfare. Then again i am unsure about my own use of ProGUI, sometimes it feels like I'm not really playing the game, and i agree with @BreakfastBurrito_007: "They're not playing the same game"... I got used to using it so much that when i play without the trainer i always forget to click troops, so I feel almost forced to use it to fulfil my own expectations. Yesterday i decided to not use it anymore (cuz i got beaten by @chrstgtr). Yet i consider the GUI (now called ModernGUI) to be the best one available right now, with helpers like idle barrack display. 1 Quote Link to comment Share on other sites More sharing options...
strat0spheric Posted 1 hour ago Report Share Posted 1 hour ago @Meister thank you for this honest explanation of your experience ! Quote Link to comment Share on other sites More sharing options...
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