Lopess Posted June 2, 2024 Share Posted June 2, 2024 (edited) A mod designed to make the most of 0ad, with many battles with automatic weapons, maps on alien planets, ships and drones. I've had it for a while now but I intend to make it playable in alpha 27. It is only possible thanks to the beautiful animations created by @Alexandermb . I use a lot of AI generated images (https://www.imagine.art/). In addition to ideas and adaptations, especially in mods Delenda Est and Hyrule Conquest. Edited June 2, 2024 by Lopess 7 Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2024 Share Posted June 2, 2024 Nice work. This is why stella artis was made happy someone else made a scifi mod 1 1 Link to comment Share on other sites More sharing options...
Lopess Posted 16 hours ago Author Share Posted 16 hours ago (edited) Special attacks with bombers and nuclear missiles: (slowness is from the capture on the notebook, FPS in the top corner of the video). Gravação de tela de 2026-09-26 01-42-06.webm Edited 15 hours ago by Lopess 1 Link to comment Share on other sites More sharing options...
Eilat Posted 15 hours ago Share Posted 15 hours ago It turns out it has such a long history 1 Link to comment Share on other sites More sharing options...
fabio Posted 8 hours ago Share Posted 8 hours ago It reminds me the Death Hand of the Harkonnen... 1 Link to comment Share on other sites More sharing options...
Asher Posted 48 minutes ago Share Posted 48 minutes ago Is it on github or something, @Lopess? Link to comment Share on other sites More sharing options...
Thalatta Posted 35 minutes ago Share Posted 35 minutes ago This and @Eilat's Modern warfare mod make my think of my latest general suggestion: On 09/09/2026 at 7:50 PM, Thalatta said: 60) Map layers: as a possibility for people who want to experiment with it, I was wondering if certain actions could trigger other maps and options. For example, one could have a campaign map, where buildings are cities and units are armies moving slowly, and when one wants (city building), or with some triggers (battles), the map is "zoomed in" and there's another map, more local, like they normally are now in the game. Maybe this requires obscene amounts of memory. That is, for this Galaxy example, could one have many maps "running" in parallel, representing many planets? And another map could connect it all, which instead of water and ships would be space and spaceships, and when arriving to a planet, one arrives to one of the other maps. Seems to me that maybe with quite some tweaking it could be achievable? Link to comment Share on other sites More sharing options...
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