DIYARAKUZA Posted February 18 Report Share Posted February 18 Not the first map I've made using Atlas editor, but it's the first I'm feeling rather satisfied about I had the Nile river delta in mind but I wasn't looking to create an accurate representation this time. This map is basically a river system deep enough to hold the largest class warships, with every bit of land connected by shallows and therefore not requiring ships at all. Thought it might provide a fun and interesting scenario with a lot of possibilities. Any thoughts/suggestions? 8 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted February 18 Author Report Share Posted February 18 (edited) V2 Changes: Updated stone & metal distribution. V3 Changes: Visual upgrades (terrains and actors). river-delta-4p-V3.zip river-delta-night-4p.zip river-delta-2p.zip river-delta-night-2p.zip Edited November 2 by DIYARAKUZA 4 Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted February 19 Report Share Posted February 19 Gorgeous map! I just finished playing a session on it. 1 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted February 19 Author Report Share Posted February 19 Great! Thank you Anything I could improve? I tested it myself but have some doubts about whether the stone and metal distribution is enough or not, given that the map size is giant. Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted February 19 Report Share Posted February 19 17 hours ago, DIYARAKUZA said: Great! Thank you Anything I could improve? I tested it myself but have some doubts about whether the stone and metal distribution is enough or not, given that the map size is giant. I think there could be more large stone deposits. Stone can be hard to locate after I've exhausted the initial supply close to my starting base. 1 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted February 20 Author Report Share Posted February 20 Thanks for the feedback! You're right, I'll make those edits and update the file. Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted February 20 Author Report Share Posted February 20 (edited) Stone & metal before and after Edited February 20 by DIYARAKUZA 1 1 Quote Link to comment Share on other sites More sharing options...
Julianosore Posted March 4 Report Share Posted March 4 (edited) Battle report: RIVER DELTA (4P) My Carthaginians defeated 3 Petra of average level and random behavior: 1 Theban, 1 Macedonian, 1 Iberian. Conquest mode / map not revealed. Playing time = 3h08mn15sec, at an average speed of 0.25 (0.5 when all is quiet and 0.1 in the event of invasion or reorganization): I like to play slowly to give myself time to react and build. 118 saves made for this game. This delta is a very beautiful and immersive map, meandering through land crossings between peninsulas. I played it without using the mini-maps, which reveal resource locations. The development of a fleet allows you to harass Petra on its shores, as well as the rapid and massive movement of units to the delta's various peninsulas. Starting in the center of the map (with player 1) is unusual, and stimulates exploration. As the topography doesn't allow quick access to enemy territories, these sometimes far-flung confrontations require the ability to consolidate distant territories. If the 3 Petras neglect the maritime aspect, this will leave you little respite between their frequent invasions. In short, a great map! [Translated with DeepL.com (free version)] Edited March 4 by Julianosore images added; Carthaginian city at the end of the game. 2 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted March 4 Author Report Share Posted March 4 Thanks a lot for the beautiful review! It's awesome you had fun with it, and your city is very nicely built! 3 hours ago, Julianosore said: The development of a fleet allows you to harass Petra on its shores Absolutely, having a fleet makes things very interesting. 3 hours ago, Julianosore said: Starting in the center of the map (with player 1) is unusual, and stimulates exploration. As the topography doesn't allow quick access to enemy territories, these sometimes far-flung confrontations require the ability to consolidate distant territories. Indeed, this is quite true. Quote Link to comment Share on other sites More sharing options...
SciGuy42 Posted March 19 Report Share Posted March 19 This map looks like really cool! If you'd like to be a contributor to my Carthage campaign, I could use a map like this. Let me know and I'll add you in the list of contributors after I make the scenario with it, I have a number of ideas just looking at it. 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted May 7 Author Report Share Posted May 7 Hey, Sorry for the late reply. Sure, I'll be happy to help you out 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted August 1 Author Report Share Posted August 1 Just added a night mode of this map to the original post! 2 player versions are on the way. 3 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted November 2 Author Report Share Posted November 2 2 Player versions (day & night) uploaded to original post 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2 Report Share Posted November 2 May I request that you use the newer Sahara biome terrains for this? I'd like to eventually deprecate the Desert biome assets at some point (along with mediterranean and some others). It would be great to add these to the game, but I want all new maps to use the newer biomes. Otherwise, these screenshots look fantastic and good quality. 1 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted November 2 Author Report Share Posted November 2 (edited) 1 hour ago, wowgetoffyourcellphone said: May I request that you use the newer Sahara biome terrains for this? Hi, thanks for letting me know I'll update the terrains. I think the 4 player versions need a little refining too anyway. Edited November 2 by DIYARAKUZA 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2 Report Share Posted November 2 On 19/02/2024 at 9:53 PM, DIYARAKUZA said: Stone & metal before and after How good it looks with its resources. 1 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 2 Report Share Posted November 2 Beautiful map - and seems a little bit constrained on wood, if I see correctly - which is very good! (If all resources were plentiful, there would be less strategic challenge.) 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 2 Report Share Posted November 2 So thanks a lot for taking the effort to create this new map! 1 1 Quote Link to comment Share on other sites More sharing options...
DIYARAKUZA Posted November 3 Author Report Share Posted November 3 Thank you! More are on the way 2 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted November 3 Report Share Posted November 3 That's great news! Looking forward to it! 1 Quote Link to comment Share on other sites More sharing options...
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