Atrik Posted June 29, 2023 Report Share Posted June 29, 2023 I was wondering why so little players use theses hotkeys in vanilla game. I find them very useful."Call to arms" Type: Movement modifier hotkey => All selected military units individually find the nearest drop-site to deposit resources then will make a attack-move on clicked location."Attack Move (Unit Only)" Type: Movement modifier hotkey => Will ignore capturing buildings on path to clicked location. I use this as default attack-move (Ctrl) instead. Underrated? 1 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted June 30, 2023 Report Share Posted June 30, 2023 Halt (H) Can be thought of as doubling dps when used correctly or a mighty tool against dancing. Quote Link to comment Share on other sites More sharing options...
alre Posted June 30, 2023 Report Share Posted June 30, 2023 The one for selecting only military units. I have to reset it though, I'm not sure what is it by default, Alt maybe. Also the one that makes double click also work out of vision is nice. Quote Link to comment Share on other sites More sharing options...
Atrik Posted June 30, 2023 Author Report Share Posted June 30, 2023 2 hours ago, hyperion said: Can be thought of as doubling dps when used correctly What do you mean? Quote Link to comment Share on other sites More sharing options...
Atrik Posted June 30, 2023 Author Report Share Posted June 30, 2023 1 hour ago, alre said: Also the one that makes double click also work out of vision is nice. Can you explain this ? Uses and name please? 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 1, 2023 Report Share Posted July 1, 2023 Option/alt: individually task units. This can make you win any fair fight in a26, as well as gather resources and build buildings more efficiently. 1 Quote Link to comment Share on other sites More sharing options...
DerekO Posted July 1, 2023 Report Share Posted July 1, 2023 Question, How can I have 30 Foot-Companion accompanies with 20Â Black Cloacks and 50 Skirmishers and still loose a fight? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 1, 2023 Report Share Posted July 1, 2023 1 hour ago, DerekO said: Question, How can I have 30 Foot-Companion accompanies with 20Â Black Cloacks and 50 Skirmishers and still loose a fight? No forge upgrades? Quote Link to comment Share on other sites More sharing options...
DerekO Posted July 1, 2023 Report Share Posted July 1, 2023 51 minutes ago, Gurken Khan said: No forge upgrades? Â That may have been why, just tried a similar attack but had fully maxxed out and won against skiritai commandos Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 1, 2023 Report Share Posted July 1, 2023 2 hours ago, DerekO said: Question, How can I have 30 Foot-Companion accompanies with 20Â Black Cloacks and 50 Skirmishers and still loose a fight? If someone has 80 Â skirms and 20 pikemen and they snipe your ranged units then they will win. Citizen skirms do more damage than champion melee units, so even melee damage from champions can be ignored to some extent. another simpler possibility is they could have had a better army, or more upgrades. Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted July 5, 2023 Report Share Posted July 5, 2023 I use call to arms a lot; I changed its hotkey to c, and made z select idle and x select wounded so all three are in easy reach. I should use attack move more. 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted July 6, 2023 Report Share Posted July 6, 2023 On 30/06/2023 at 8:21 PM, Atrik said: What do you mean? Pathing and targeting algorithms. OAD puzzle: kill 100 spear inf bunched together with two sword cav. Use atlas to try, the 100 aren't controlled by a player. Two sword cavs so most peoples micro skills should be able to pull it off. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 10, 2023 Report Share Posted July 10, 2023 On 06/07/2023 at 12:44 PM, hyperion said: Pathing and targeting algorithms. OAD puzzle: kill 100 spear inf bunched together with two sword cav. Use atlas to try, the 100 aren't controlled by a player. Two sword cavs so most peoples micro skills should be able to pull it off. using one as bait and the other one to do damage? I'm not sure how easy that would be. in games, I don't see H being that useful as you describe it, if the other player is not being totally passive, but it sure is useful. On 30/06/2023 at 8:24 PM, Atrik said: Can you explain this ? Uses and name please? it's called "include offscreen" if I don't go wrong, and by default it's not assigned. you may hold that key (I bound it to space) and double click a unit or a building to select all of your units of that kind in the whole map. 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted July 10, 2023 Author Report Share Posted July 10, 2023 23 minutes ago, alre said: it's called "include offscreen" if I don't go wrong, and by default it's not assigned. I found it assigned to "Alt" by default. Didn't knew about it. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 10, 2023 Report Share Posted July 10, 2023 btw I don't like call to arms. it makes your units act a bit too unpredictably. Some units may attack sooner than others depending on their current resource load and position. the drop resource thing is cool, but I'd like it more if they just moved instead of attack-move. Quote Link to comment Share on other sites More sharing options...
Atrik Posted July 10, 2023 Author Report Share Posted July 10, 2023 3 hours ago, alre said: I'd like it more if they just moved instead of attack-move I agree, also would be better if you could choose to still make the attack-move by holding the two keys in the same time instead (call to arm and attack-move). 1 Quote Link to comment Share on other sites More sharing options...
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