Lion.Kanzen Posted October 15 Author Report Share Posted October 15 29 minutes ago, wowgetoffyourcellphone said: Then anonymous. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted October 15 Report Share Posted October 15 2 hours ago, wowgetoffyourcellphone said: Colossus of Rhodes What think? EDIT: Fixed typos. I like it. You can put it in whatever unit structure in the <History> tag, and we can worry about where exactly to put it when we get there. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 19 Report Share Posted October 19 In the tip about treasures, can we mention merchantmen? I don't think it's obvious/intuitive that only they can collect from shipwrecks. Tbh I think we should get rid of that restriction. Apart from being inconvenient I absolutely see no sense in it. Also, as shipwrecks also are found in the middle of oceans I think we should get rid of "on the shore". Quote Link to comment Share on other sites More sharing options...
Vantha Posted October 19 Report Share Posted October 19 14 minutes ago, Gurken Khan said: In the tip about treasures, can we mention merchantmen? I don't think it's obvious/intuitive that only they can collect from shipwrecks. Tbh I think we should get rid of that restriction. Apart from being inconvenient I absolutely see no sense in it. Really? I was not aware of this fact. It seems pointless to me too. My guess is that the restriction is not specifically set in the code anywhere, but rather a result of the way that merchant ships vs military shops are coded. 20 minutes ago, Gurken Khan said: Also, as shipwrecks also are found in the middle of oceans I think we should get rid of "on the shore". I agree. Noted. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 19 Report Share Posted October 19 1 hour ago, Vantha said: Really? I was not aware of this fact. It seems pointless to me too. My guess is that the restriction is not specifically set in the code anywhere, but rather a result of the way that merchant ships vs military shops are coded. I assume someone at some point thought this would make sense/be a good idea and it was implemented thusly. I think it's BS. I made a poll: Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 19 Report Share Posted October 19 Wait a moment: "shipwreck" is the specific treasure delivering wood that is placed on the map onshore or offshore, right? This can be gathered by anyone on land who can reach it, not only traders. "Merchantmen" most likely refers to the trading vessels I guess. I do agree that this is an unnecessary limitation that is hard to understand why. Instead fishing boats and scout ships should be enabled to collect these treasures as well (in addition to the original capability of everyone on land). Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 19 Report Share Posted October 19 19 minutes ago, Grautvornix said: Wait a moment: "shipwreck" is the specific treasure delivering wood that is placed on the map onshore or offshore, right? I believe it depends on the map what res they provide. On "Cycladic Archipelago" for example it can be everything IIRC. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 23 Report Share Posted October 23 On 12/09/2024 at 4:41 PM, Vantha said: The amentum https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia/pull/5 Also, I heard some people are pushing towards more unit-type-specific armor and damage upgrades... the amentum would make for a really good one. "The amentum (or “ankyle” in Greek) was a tool known to the ancient Greeks and Romans used to enhance the performance of a javelin throw." It was also used by the Iberians1 , by the Italic tribes in general2 and by the Gauls3,4. 1 BALLESTER TORMO, I. (1942). El" amentum" en los vasos de San Miguel de Liria. Archivo Español de Arqueología, 15(46), 48. 2 Burns, M. (2006). The cultural and military significance of the South Italic warrior's panoply from the 5th to the 3rd centuries BC. University of London, University College London (United Kingdom). 3 Caesar, Gallic Wars, 5, 45-48. 4 Gardiner, E. N. (1907). Throwing the Javelin. The Journal of Hellenic Studies, 27, 249–273. "It was applied for sports, hunting, as well as warfare." You can also mention it was used on horseback in some occasions. We have an account from Polybios mentioning its use from horseback during a hunt: And we have a few iconographic evidences: - Athens, Acropolis Museum. - Archaeological Museum of Pella "Recreations estimate the gain at above 25% in speed and 50% in distance. Moreover, the amentum also imparted spin on the javelin, improving its flight stability and accuracy." There are two sources, Edward Norman Gardiner and Julius Jüthner, mentioning a better performance for recreations. 3 Quote Link to comment Share on other sites More sharing options...
Vantha Posted October 24 Report Share Posted October 24 Thanks for the corrections and suggestions. 12 hours ago, Genava55 said: There are two sources, Edward Norman Gardiner and Julius Jüthner, mentioning a better performance for recreations. The source I used was this research paper: https://www.academia.edu/1406230/Efficacy_of_the_Ankyle_in_Increasing_the_Distance_of_the_Ancient_Greek_Javelin_Throw. It (among others) mentions the sources you referenced but also conducts an experiment (of a larger sample size) resulting in, to be precise, +27% in speed and +58% in range. I probably did wrong not pointing out the discrepancies between different experiments and should have provided the source. I made a commit addressing all your points. See: https://github.com/indoptogopt/GUI-page-for-0ads-encyclopedia/commit/d24f182841cb14be2de5ee79a1a65eff8d2713f8 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.