real_tabasco_sauce Posted March 25, 2023 Share Posted March 25, 2023 When designing units, should units always have discrete armor levels, or is it ok to allow units with "2.5" pierce armor. in my mind it seems fine to allow half armor levels, but maybe others think differently? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 25, 2023 Share Posted March 25, 2023 20 minutes ago, real_tabasco_sauce said: When designing units, should units always have discrete armor levels, or is it ok to allow units with "2.5" pierce armor. in my mind it seems fine to allow half armor levels, but maybe others think differently? That depends on what we want to do. What do we want to do? Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 25, 2023 Author Share Posted March 25, 2023 I am asking if it is ok by principle, not anything specific. Link to comment Share on other sites More sharing options...
chrstgtr Posted March 25, 2023 Share Posted March 25, 2023 1 hour ago, real_tabasco_sauce said: When designing units, should units always have discrete armor levels, or is it ok to allow units with "2.5" pierce armor. in my mind it seems fine to allow half armor levels, but maybe others think differently? For me, fine. We have other decimal numbers. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 25, 2023 Share Posted March 25, 2023 7 minutes ago, chrstgtr said: For me, fine. We have other decimal numbers. Which is kind of ridiculous too. How granular do we have to get here anyway? 1 1 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 25, 2023 Author Share Posted March 25, 2023 4 minutes ago, wowgetoffyourcellphone said: Which is kind of ridiculous too. How granular do we have to get here anyway? 1, 1.5, 2, 2.5 Not sure if you are in favor or not. It seems to me that for some units 1 armor difference is quite a lot, so using .5 makes balancing easier. If you are curious, I am working on the melee rebalance patch. I will probably show some details in a new topic or in the community mod discussion. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 25, 2023 Share Posted March 25, 2023 I'm all for it if it achieves the results. But it is somewhat controversial as far as I can see and it could be difficult to memorize. 1 Link to comment Share on other sites More sharing options...
chrstgtr Posted March 26, 2023 Share Posted March 26, 2023 2 hours ago, wowgetoffyourcellphone said: Which is kind of ridiculous too. How granular do we have to get here anyway? Well when the difference between 1 and 3 is huge then the number system is probably based wrong (if decimals is actually something you care about). My guess is that most people who have a problem with 1.5 health out of 5 wouldn’t have a problem if it was instead called 3 out of 10. Or they would be ok if it was just a graph that never disclosed numbers. 2 Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted March 26, 2023 Share Posted March 26, 2023 fractional armor is ok by me, fractions came in math update like 2 or 3 so modern humans should be able to run with no compatibility issues. 1 Link to comment Share on other sites More sharing options...
alre Posted March 26, 2023 Share Posted March 26, 2023 just get rid of levels completely. problem solved. 3 Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 26, 2023 Share Posted March 26, 2023 (edited) Mathematically its possible, but its not easy to remember armor levels which are not integer. Using non-integer numbers for armor levels seems to be unnecessarily complicated imho. Just change health a bit? Edited March 26, 2023 by Player of 0AD 1 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 26, 2023 Author Share Posted March 26, 2023 3 hours ago, Player of 0AD said: Mathematically its possible, but its not easy to remember armor levels which are not integer. Using non-integer numbers for armor levels seems to be unnecessarily complicated imho. Just change health a bit? Yes, I guess thats really the main concern. However, when differentiating units with lower armor, it works pretty well. The armor I designed for melee cav is this: spear: 3h 3p sword: 3h 2.5p axe: 3h 2p mace(not in game): 2h 2p Link to comment Share on other sites More sharing options...
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