hyperion Posted January 11, 2023 Report Share Posted January 11, 2023 It does "inverse" stretching, ie reducing width makes stretching worse. Quote Link to comment Share on other sites More sharing options...
nwtour Posted January 11, 2023 Report Share Posted January 11, 2023 42 minutes ago, vladislavbelov said: Did you experience any performance difference? Max settings, first screen of campaign : OpenGL ARB ~145fps OpenGL ~127fps Vulkan ~98fps 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 11, 2023 Author Report Share Posted January 11, 2023 9 minutes ago, nwtour said: Max settings, first screen of campaign : Could you try Deep forest Large? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 11, 2023 Author Report Share Posted January 11, 2023 16 minutes ago, hyperion said: It does "inverse" stretching, ie reducing width makes stretching worse. Could you try D4879? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 11, 2023 Report Share Posted January 11, 2023 7 minutes ago, vladislavbelov said: Could you try D4879? Fixed! 1 Quote Link to comment Share on other sites More sharing options...
nwtour Posted January 11, 2023 Report Share Posted January 11, 2023 2 hours ago, vladislavbelov said: Could you try Deep forest Large? Map: Deep forest Size: Large Reveal map: on vulkaninfo: deviceName       = AMD Radeon RX 6400 (RADV NAVI24) Vulkan Instance Version: 1.3.211 glxinfo: Device: AMD Radeon RX 6400 (navi24, LLVM 11.0.1, DRM 3.48) OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.3.1 Render Vulkan: ~34 avg fps Render OpenGL: ~78 avg fps Render OpenGL ARB: ~49 avg fps Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 12, 2023 Author Report Share Posted January 12, 2023 7 hours ago, nwtour said: Render Vulkan: ~34 avg fps Render OpenGL: ~78 avg fps Render OpenGL ARB: ~49 avg fps Thanks! Is that without any renderer.backend.debug*, right? Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "USE_PARALLAX": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' Maybe time to update shader mod so as not to loose track which were already reported and allow me to test decent looking water. *wink* Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 12, 2023 Author Report Share Posted January 12, 2023 1 hour ago, hyperion said: Maybe time to update shader mod so as not to loose track which were already reported and allow me to test decent looking water. *wink* The new version is now available at the same URL. 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 30 minutes ago, vladislavbelov said: The new version is now available at the same URL. Thanks! after update: ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: Failed to load shader 'spirv/model_solid' ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_solid_player' with required defines not found. ERROR: "MODE_SILHOUETTEDISPLAY": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: "USE_PLAYERCOLOR": "1" ERROR: Failed to load shader 'spirv/model_solid_player' Â Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 12, 2023 Author Report Share Posted January 12, 2023 29 minutes ago, hyperion said: Thanks! after update: Now should be fixed. Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 26 minutes ago, vladislavbelov said: Now should be fixed. Thanks, two new errors, the texture decode issue possibly not related to vulkan specifically: ERROR: Texture failed to decode; "art/textures/terrain/types/india/grass_02_norm.png" Unknown error (-120101, 0xFFFFFFFFFFFE2ADB) ERROR: Program 'spirv/model_solid_tex' with required defines not found. ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "USE_AO": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4" ERROR: Failed to load shader 'spirv/model_solid_tex' Â Quote Link to comment Share on other sites More sharing options...
phosit Posted January 12, 2023 Report Share Posted January 12, 2023 I also got some errors. I just atach the interesting log. interestinglog.html Isn't there a bether solution than asking the users to report all missing shaders? Surely it will not be tested exhaustively and some shader will be missing in the release. Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 There are some shadow like artifacts (map nubian frontier) Which behave strangely when zooming in Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 12, 2023 Author Report Share Posted January 12, 2023 2 hours ago, hyperion said: two new errors, the texture decode issue possibly not related to vulkan specifically: Updated. 6 minutes ago, hyperion said: There are some shadow like artifacts (map nubian frontier) Could you run the game with validation enabled? 28 minutes ago, phosit said: Isn't there a bether solution than asking the users to report all missing shaders? Surely it will not be tested exhaustively and some shader will be missing in the release. It'll cost too much my time now or too much space for shaders. So I chose a compromise, I believe there're not so many shaders left and I have a validation script to fill possible holes. Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 51 minutes ago, vladislavbelov said: Could you run the game with validation enabled? I already do, but don't get extra output unlike with gl. Anything you want me to look out for / you expect to see? Â Anyway, I opened the atlas and found it to still use gl. There I played with various textures and nubia dirt 1 2 3 but not 4 all show the same shadowing behavior, it's just a lot less obvious with gl than with vulkan. Ie less dark and can barely pass as just wet. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 12, 2023 Author Report Share Posted January 12, 2023 5 minutes ago, hyperion said: Anyway, I opened the atlas and found it to still use gl. Vulkan is disabled in Atlas, as wxWidgets doesn't provide loader for that by default. 6 minutes ago, hyperion said: There I played with various textures and nubia dirt 1 2 3 but not 4 all show the same shadowing behavior, it's just a lot less obvious with gl than with vulkan. Ie less dark and can barely pass as just wet. Then it seems the known problem of broken materials. Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 15 minutes ago, vladislavbelov said: Then it seems the known problem of broken materials. Attached patch fixes it for me, tho there might be many more similar ones out there. I don't understand the issue, so I won't write a validator ... nubia-texture.patch Quote Link to comment Share on other sites More sharing options...
hyperion Posted January 12, 2023 Report Share Posted January 12, 2023 ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_OPAQUE": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "PASS_REFLECTIONS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' At least there are already maps not triggering missing shaders  1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 13, 2023 Report Share Posted January 13, 2023 @vladislavbelov How do I install this MOD? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 13, 2023 Author Report Share Posted January 13, 2023 44 minutes ago, gameboy said: @vladislavbelov How do I install this MOD? First you need to download it by the link in the first message and then install just like every other mod. Quote Link to comment Share on other sites More sharing options...
Leyto Posted January 13, 2023 Report Share Posted January 13, 2023 Hello @vladislavbelov, and everybody, is it possible to test this mod with a 0AD installed through windows installer, or does it require to use the SVN version of the game? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 13, 2023 Author Report Share Posted January 13, 2023 3 minutes ago, Leyto said: is it possible to test this mod with a 0AD installed through windows installer, or does it require to use the SVN version of the game? Currently no, but we plan to make an RC relatively soon and it'll be bundled with this mod. 1 Quote Link to comment Share on other sites More sharing options...
Leyto Posted January 13, 2023 Report Share Posted January 13, 2023 Ok thanks. I guess I'll get the game through SVN, can't wait more to test it! Should we expect some visual awesomeness/differences, or it's more a performance boost targetted with this API ? (which is also welcome of course ) Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted January 13, 2023 Author Report Share Posted January 13, 2023 1 minute ago, Leyto said: Should we expect some visual awesomeness/differences Not yet. 1 minute ago, Leyto said: or it's more a performance boost targetted with this API ? (which is also welcome of course ) The first step is to reduce the number of driver dependent bugs and crashes and to have a more predictable performance. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.