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  1. I was thinking -- With the advent of 0ad getting out of the alpha phase, would it be a good idea to finally place an official listing on Steam after beefing up the servers or using steam's own servers?
  2. I am not involved with the team, so this is me talking out of my backside. I believe it makes no sense to push for Steam until the game gets a decent single player campaign and fixes lag in the late game (it's getting there).
  3. Strangely, I downloaded some games to test, and all of the Alt + Tab worked fine. The following is the list of games I tested. SuperTuxKart (Edit config.xml in configuration folder and change "gl" to "vulkan" for the "render_driver" setting.) Dota 2 Unturned (In Steam, enter "-force-vulkan" in the launch options under Unturned's properties.) Veloren War Thunder (In Steam, enter "-driver:vulkan" in the launch options under War Thunder's properties.) Yes. With OpenGL + GPU skinning, everything works fine. ChatGPT suggested that I check the Windows Event Viewer. After the crash, I found two errors there. I copied the contents of the two errors into the attached file below. (issue2)Event viewer.txt
  4. it WORKS omg now the game is a gif on pentium steam machine not a power point
  5. I agree to @borg- that 0 A.D. stands out for being a much less frenetic game compared to titles like Age of Empires II (aoe2) or Age of Mythology (aom). its more deliberate strategic focus where there are no constant micro battles that force players to perform hundreds of clicks per minute (except in high level games, but usually pro players like borg or vali doesnt overtask other players, tho they can do it perfectly) to manage individual units or special abilities. In 0 A.D., victory is built through macroeconomic decisions and largescale tactics, significantly reducing the number of actions needed to control standard matches. Micro plays are ofc very important, i usually like to do some 5 - 8inf minirushes to kill some wumen or counter rushes. I fully support the argument that the clicks required to play effectively are fewer here. While aom or aoe2 demand near surgical attention in every skirmish, 0 A.D. prioritizes planning and resource flow, making it more accessible to players who prefer strategy over reflexes. But ofc, as more reflexes and apm more advantage. Ipropose two key adjustments: -Increase the base game speed to 1.15x, to streamline mid-game phases without sacrificing tactical depth. -Reduce unit training times by 15 or 20%. With this two things micro would be much important and the rest of the tactics remain the same. Additionally, it’s important to highlight that 0 A.D. is designed for armies of 200–300 units, compared to the 100–150 of its competitors. This difference demands a less chaotic design but could also be leveraged to make large-scale battles more dynamic without overwhelming the player. Anyway 0 A.D. doesn’t need to copy the frenetic pace of other RTS games, but it could optimize its rhythm to enhance its unique identity. I support @borg’s ideas and hope the developers consider these changes. Also i think 0ad needs a face-wash and make a better UI and PLEASE GO TO STEAM. 0 A.D. IS BETTER THAN MUCH OF ITS COMPETITORS, only needs few things and more players
  6. For one reason or another, 2025 has started off as the year where I get back into that most nostalgic of genres - good o' real-time strategy. First came the replaying of classics like Age of Empires, then trying out some new promising indie titles (Eyes of War being my most interesting find - just classic skirmish with a gimmick that lets you play in 3rd person and fight with your army, very cool during sieges), and then it just continued... Age of Darkness was another find, but the latest is 0 AD. Since most of my game consumption is a direct funnel from Steam (or GOG for all my DRM-free purchases), I guess gems like this are even harder to discover unless you hear from it by word of mouth - same as we did back in the day. That's what makes it even more endearing and kind of bitter-sweet because of how nostalgic this whole gaming period feels for me. Where do I start and end with 0 AD? It's absolutely astounding that someone released a free game of this scale and caliber. It's perhaps the closest to being a spiritual successor to the original Age of Empires while also having its own personality. And this was being developed all the way back from 2010? Needless to say, I've dipped just a bit into it and already have to shout praise in its direction. Just so glad whenever I see love being shown (and in such quantities too!) to this overshadowed genre. Consider this my love letter if nothing else <3
  7. Hi Justin, it's great to see you having a very good experience! Thank you for your feedback regarding 0 A.D. on gaming platforms. The idea of adding our beloved game to platforms like Steam, GoG, Microsoft Store etc. has been discussed many times. Most results of the discussions consisted of "Won't do it". If you are interested in the arguments, check our search function for the forums (results for 'steam'). Best wishes, obelix
  8. Performance very good running on Windows 7 64bit with CPU (4-core 4Ghz) and fast GPU (Nvidia gtx 1080ti). OpenGL (v4.6) and Vulkan (v1.2) both 60 fps with settings maxed out. (I tried previous Alpha 26 before and it had performance issue with many units on map in OpenGL) Maybe try to bring Release 28 to Steam Gaming Platform? It will give greater audience...
  9. On game stores like Steam and GOG, this is actually tiny. People used to buy games there won’t back down due to the game size.
  10. The thing is, we have several competing ideas of what constitutes Alpha, Beta, Early Access, et al. And what exact milestones are necessary for each of those terms. i think for the longest time, the idea was that to come out of "alpha" to "beta" would require a working full-featured single player campaign and surely a multiplayer environment where we're no longer arguing over what constitutes cheating or not (the mods). Also, where the civ designs are rather solid and complete and the tech tree not in flux. Then with Beta, we can balance all of those things and fix anything that crops up. That's an older view of game development, but the industry has moved on to a more "perpetual development and balancing" environment, in an odd way meeting Wildfire Games where it's at with its development of 0 A.D. So, I'd advocate we get rid of the old view and embrace where the industry and gamer expectations are at today rather than how we wish they'd be or where they were 15 years ago. Having said that, I'd still like to tunnel down and get some things ready to go before officially boosting the game to Beta. I'd still like a single player campaign even if it's not full-featured and "complete," and I'd like to get the rest of the civs differentiated on the level of the Athenians, Romans, and Spartans are in Alpha 27. And lastly, we need to get the multiplayer community under control before we can legitimately go to Steam or wherever we can go after claiming we're in Beta or Early Access. So, I'd say let's make Alpha 27 the final "Alpha", and after that change our mindset and goals toward the next release being "Beta 1" or whatever we decide to call it.
  11. To maximise N, we need to maximise exposure of the game. Ads, appearance on Steam, GoG, Origin, Microsoft Store (these are disgusting places but are quick to get views). More involvement in alternatives.to, appear more on recommended lists etc. For example you can advertise as free alternative of AoE f1 is quite big imo, the media to the outside world does look attractive. We just need to make sure the description is pristine in every software store: Gnome Softare, KDE Discover, Flathub, Snap, ... f2 can be increased by making the download easier. I think in the main website, the https download llink could be made more obvious. You can even put the https download link in the first homepage with big attractive button around it. Maybe more modern design as well to make it look like a well maintained legit project. Also the download size is way too large, 1.32GB! Can we cut that down a bit? E.g. on Linux we separate the data from the base engine, can we do something similar in Windows? f3 is small and is something we can work on. I think the pregame page could be redesigned to guide new players better, e.g. by having large buttons for tutorials and guides in the middle to really emphasise where someone should click. The tutorial could use some improvement, for example not too much text. It really tests the patience of players. Use short sentences, 1 thing per page. We can even break up the tutorial into bits. The default settings could also be improved. The AI is set to medium by default. Petra is too aggressive. By default, it should be Easy + Defensive to ensure that the new player has time to explore before getting smashed. Experienced players know how to adjust settings so it's really not a problem for them. f4 is really dependent on how well f3 is received and whether the individual is into the RTS style. Not much we can do. But we can always say something like "there is so much more that you can explore!" f5 -- at the end of some hard campaign we can recommend them to join the lobby. Or, after they smash the very hard AI for the first time, we can do a popup message that says "Congrats! You have passed the trial, now you are ready to play with other humans!" f6 - we can add some social guidance on the lobby page. Some comforting messages like "try your best" "enjoy" "it's ok to loose" "don't give up" "have fun" , not the current harsh ones. Also it's important to explain to them not to try to join OP TGs on their first game as it won't be fun for anyone. q can be minimised by fixing some bugs and other problems. But that's really another story
  12. Sure, I think distributing 0AD through GOG or Steam would help with the visibility of the game. Most pc-gamer are still on Windows. I don't see how it's a problem that not every platform supports different OS at the moment. It should be possible on Steam. For all the Linux users, it would help to have the latest release version in the repository of some major distros. Before the WFG team decides to do this, they should appear to be more active. I know you are more active, because I'm here in the forum and I've had a look at gitea/svn/trac. It would help if the web site didn't look like the project was abandoned if you only posted an update once or twice a year. And at the moment the revision log doesn't work either (I checked it because of this post, usually people don't look there when deciding whether to try a new game). You could easily just post smaller development steps, or when new art is implemented. Just when it's done, not before. Like you did with the Vulkan post or the git migration. That might also help to find some new contributors if you advertise it. But before that I think 0AD really needs a campaign or a campaign tutorial or at least some more interesting single player content. Petra Bot is fine, but after a while, when you know how it behaves, it gets boring, even when you are not winning.
  13. The question would be how many Linux users are using these stores like gog or steam? ++++ https://www.gog.com/forum/general/some_statistics_on_linux_and_mac_on_gog I found something here. And... Some related. https://docs.gog.com/linux-guidelines/ By the way.
  14. GoG consumers get their information from specialized social networks. https://www.gog.com/galaxy But they have their own steam style app: Galaxy.
  15. Maybe, I wouldn't hold my breath. It's a storefront like steam, I'd guess no.
  16. So it has been almost 2 years since my last post here. I've been working on DerpHammer throughout that time, getting better at 3D modelling and slowly learning how templates work and stuff. (the comparison of the steam tank models does a good job at showing my progress I think) For the most part I've been managing to figure out stuff on my own, but there have been some issues that I just don't know how to solve. One of them is this error message that gets triggered by AI players (it appears once for every AI player at the beginning of a game). As far as I can tell, the only template with the 'unrestricted' class is the ambient buzzard and that one doesn't seem to be the culprit, so I really don't know what the cause would be.
  17. I said it on some places and even announced it on social media. The only answers I got were "PLZ GO ON STEAM"
  18. Also in stores like Steam or GoG. But we are not prepared to receive so many people.
  19. There is one Discord listed at https://linktr.ee/wildfire_games For steam ideally we'd support campaigns, better moderation tools, dedicated servers as I pointed out less lag. Ideally we'd support CJK Arabic Bengali and other languages out of the box
  20. this is only my opinion 0.ad needs 1- Readiness for steam / or similar platforms Game is still considered as Alpha , so it means there are still many things in the game that require change/add/improvment , once they (0AD team ) reach to the point that ok now we can consider game stage as Beta then they can consider it for Steam. 2- Discord official server This is something i believe would help, but for some reasons not happend yet , maybe same reasons as steam ? but i personally perfer to communite on discord platform it can create a load on Project team, but here community can help and join as moderator to support and manage discord community 3- More support from community This is a community driven project , they are not hired ( if i am not wrong ) so it means whatever they do on this project is based on Love and they need to sacrifice their personal time to do anything on this project ... here maybe if the project team where they need help ask very specific and post it then get help faster to close it.
  21. I was searching 0AD in steam, I got this, will 0AD be released on steam?
  22. Just asking, why you arent moving this game to steam maybe? It might getting more players and the development can increase.
  23. Yesterday I took a look at the Steam page and noticed I could get access to the Playtest. I was very hyped and the game seems to work fine on my PC, which is great. But I can't actually play, there is no single player available, and the multiplayer tells me I don't have a network connection. @wowgetoffyourcellphone do you know more about that? By the way, when starting the game demo for the first time, I was presented with the variety of accessibility options, including the possibility of navigating with WASD and of disabling the auto gathering for villagers.
  24. Are you talking about Geriatrix here with the lies? I have never said you try to hide it, I just bring it up from time to time when I see others in observer chat saying what they heard about progui. Often they are superstitious about what other advantages you have. lastly, since this is your only real point for progui, I’ll just say i seriously doubt massively changing the way economy functions to make the game easier is a way to attract new players. Since you are interested, here are some things I bet would get new players interested: performance improvements, new civs, new units/content, lobby improvements, a ranked playlist and system for competitive play, steam support, and uhhhh a campaign. also then you would have to think about the issues of player retention by making the game’s economy fundamentally shallow.
  25. There was a post on twitter asking for some logs while running the game on Valve's Steam Deck portable console. Attached is an archive of logs and config from my quick run of about 5 minutes clicking around in tutorial. 0ad.zip
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