Jump to content

fcxSanya

WFG Retired
  • Posts

    1.083
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by fcxSanya

  1. I think I know what you mean under "certain amount of sheep"
  2. You have to dig deeper The commit message is "Initial commit for Public Art Repository." and it has 4721 files added. So it only says that the file was made at least 3 years ago, but most likely earlier P.S.: let's split the civilizations discussion into it's own topic?
  3. It's definetely the desirable behavior, we have a ticket: http://trac.wildfiregames.com/ticket/2845 , the suggested solution (adding a config option) sounds trivial to do and shouldn't cause any regressions (since it will preserve the current functionality by default).
  4. Just tested it in Alpha 20 on Windows: if you set resolution + windowed, it's applied: But if you change the resolution leaving windowed = false, then game starts in fullscreen (as expected) and changes to 1024x768 if you Alt+Enter the windowed mode.
  5. Its too highpoly for pyrogenesis (so requires some modifying, which damages the quality) and doesn't have a texture, and with proper scale should be much larger than anything else. But I did a picture with low-polyfied-uglified-textureless-scaled-down-version Thanks for the idea/link in any case
  6. @Kingly342 there is a 'Water height' slider on the Environment tab. See the Atlas manual for more details: http://trac.wildfiregames.com/wiki/Atlas_Manual
  7. Let's reconsider the subforum idea. This original topic definetely gained some interest, but then it was seemingly forgotten. Thanks to @elexis, @borg- and @bb the idea was resurrected here: https://wildfiregames.com/forum/index.php?/topic/21143-post-your-replay-here/ , and we have at least two topics to gather into a subforum now! Myabe a subforum with a pinned FAQ (how to find/share your own replays and how to play other people ones) will be more visible/sustainable and convenient to link to (possibly even from the game itself). @feneur, what do you think? (other people opinions are welcome too, of course :))
  8. He also made a forum topic video review: Which is the first forum topic video review I've ever seen
  9. All except the hay-roofed one look somewhat medieval to me (may be just a subjective impression based on some games or something)
  10. > How do I get my custom map into the list of maps in the game setup? It should be already there, but if you didn't change the map name in settings (which is not the same as the file name): http://trac.wildfiregames.com/wiki/Atlas_Manual_Map_Tab , then it would be called 'Unnamed map'. To share the map with a friend you need to: 1. find the map files; according to http://trac.wildfiregames.com/wiki/GameDataPaths they should be somewhere in "~/Library/Application\ Support/0ad/" (there should be 2 files: <map_name>.pmp and <map_name>.xml located somewhere like "~/Library/Application\ Support/0ad/mods/user/maps/scenarios") and either: 2a. send them as is (in this case your friend will need to place them in the same location) or 2b. package them as a mod as @GunChleoc suggested (which becomes a more convenient way of sharing a map as soon as you have a preview image (which is located in a different folder) and if you want to share it with wider audience; but it may not be necessary for sharing a map with a friend)
  11. Answered the dedicated lobby question in its own topic:
  12. Lobby setup instructions are here: http://trac.wildfiregames.com/browser/ps/trunk/source/tools/XpartaMuPP/README. You have to install ejabberd (XMPP server) and 0ad lobby bot (XpartaMuPP). Then you can point 0ad to your own lobby via settings in the 'lobby' section of the config (see http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg and http://trac.wildfiregames.com/wiki/Manual_Settings). The dedicated server is in progress, you can see the current state and track the updates here: http://trac.wildfiregames.com/ticket/3556
  13. Hi, you have to use the same version on both client and server (preferable the latest release, which is Alpha 20 currently). As far as I can see there is indeed no 0 A.D. Alpha 20 package for Fedora 22: https://apps.fedoraproject.org/packages/0ad and it (Fedora 22) isn't supported anymore (https://fedoraproject.org/wiki/End_of_life) so new 0ad packages aren't expected for it. But you should be able to build 0ad from sources, you can get a20 either here: https://play0ad.com/download/source/ or in SVN (see http://trac.wildfiregames.com/wiki/BuildInstructions#Gettingthecode) switching to the corresponding revision (17965).
  14. (available as a mod here: https://github.com/AlexanderOlkhovskiy/0ad-space)
  15. @Le Druide Gaulois I like the concept, but separated wall looks a bit unusual. I imagine something more intergrated: using the same base parts you have drawn, you can stick walls to the sides of the main structure and place towers in the corners to achieve something like this (gate church of Rostov Kremlin): Another interesting structure is the (reconstruction of*) Golden Gates of Kiev (which is obviously more suitable for Kievan Rus' rather than for Muscovite, but still can be used for inspiration): * Wikipedia article states: "It was completely rebuilt by the Soviet authorities in 1982, though no images of the original gates have survived. This decision has been immensely controversial, since there are many competing reconstructions of what the medieval gate might have looked like"
  16. @GunChleoc I think just "Treasures: enabled" (by analogy with "Cheats") would be even better
  17. It was discussed here: most likely nothing changed since then.
  18. @rstoker if you are installing 0 A.D. on a computer where it wasn't installed before, you can use the existing installer with /S (silent install) and /D (set the default installation directory) options (see examples here: http://nsis.sourceforge.net/Docs/Chapter4.html#silent). Reinstall requires the installation script update though (details are in the ticket Nicolas linked above).
  19. I answered in the "Can't play multiplayer" topic: https://wildfiregames.com/forum/index.php?/topic/21049-cant-play-multiplayer/&do=findComment&comment=319347 , there are a couple of things to check / try, which apply to both @pmarg4 (and his friends) and @OdinSon
  20. Hi, you definetely should be able to join accessible hosts (at least with properly configured or disabled firewall). Make sure you are trying to connect via an external IP (see for example http://www.whatsmyip.org/); if your router supports UPnP and it's disabled, you can try to enable it as an alternative to port-forwarding; also you may make sure that the external IP reported in the router/modem status info is the same as one on http://www.whatsmyip.org/ (someone reported he had ISP's router providing network for multiple flats in the building, so his own router had a LAN-type (192.168-something) external IP, while the IP reported by whatsmyip belonged to the ISP's router). If you checked everything above and it doesn't help, try to expiriment with someone who is able to both host/join games (you should be able to find such people in the lobby).
  21. Got this one; replied in PM
  22. Regarding the second question (textres loading): release versions of the game come with pre-cached textures, so they are displayed instantly. SVN version on the contrary caches each texture as soon as it's needed, so when all textures are cached SVN version works the same way as release one.
  23. Yes, I was born and currently live in Russia, if that's what you're asking. We conventionally write messages in English here on the forums (or you can write in Russian, but provide at least a rough/automatic translation in the same message, if this is more convenient for you). Feel free to send me PM's (direct messages) in Russian only though if you want to chat without translating things back and forth What did you mean here, btw? I didn't get any your messages besides ones in this topic.
  24. I initially translated it as "Гея", but later @vladislavbelov changed these strings to "Гайя" by some reason, and Woratiklis (not sure whether they have an account here) translated one more occurrence as "Гайя" too. I changed the translation back, but I will try to reach Vlad and Woratiklis on Transifex to find out why they decided to change a seemingly proper translation to what appears to be a transliteration. That's most likely because these strings are marked as 'reviewed' so they can't be changed by users without the corresponding permission. For now please notify me, Vlad and/or one of reviewers (see Russian Translation Team) if you find issues with reviewed strings. @sanderd17, @Lion.Kanzen thanks for notifying me
  25. Campaigns are not implemented yet. It's stated in a tooltip: which you may not see due to the overlapping text issue you mentioned. The overlapping text itself is most likely caused by a broken graphics card driver, so (as Erik already suggested) please share your system info and logs
×
×
  • Create New...