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fcxSanya

WFG Retired
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Everything posted by fcxSanya

  1. Currently you can, for example, create map with Celtic civil center belonging to player1 and then play on this map for Celts. You can create units and buildings, but it seems like there is some missing animation for units and some problems with resource gathering (I was able to gather food only).
  2. Hello everyone. I would like to discuss a mechanism of buildings construction. Currently it is following, there is three type of builders: 1) horsemen - can't build and repair anything 2) infantry - can build and repair any structures 3) civilians (women) - can build only civil buildings and repair anything Process of construction is following: Unit which can build this type of construction remotely create foundation for it and then any units capable of repairing buildings can build construction from this foundation. So, for example, infantry from any place on map can immediately create foundation of military building near some woman and she can create building from it. I think it is negates the distinction between civilian and military structures in terms of construction. What can I offer? The simplest change is a some "confirmation" of foundation - unit, which placed a foundation, should approach it and make the first blow with a hammer It can spend some time to this phase. Then, as before, any units can "repair" foundation to structure. In terms of realism it will look like some prepare works: local planning and ground works. Probably someone can offer more correct approach... P.S. Correct me please if I made some mistake in the description of logic P.P.S. Sorry for my bad English
  3. When I set noframebufferobject to true dark zones is disappeared, but green color is remain: Problem was solved by installing latest video driver:
  4. I have similar image: in Windows XP SP3 with ATI Radeon X700 graphics card. But if I disable shadows (menu -> settings -> enable shadows - clear checkbox) it looks normal: So it seems like problems with shadows in OpenGL.
  5. Hi all. I translated os.wildfiregames.com page into Russian: index.ru.htm
  6. Thanks for quick reply, Philip. Problem disappeared now, I don't know how. When I run "svn co http://svn.wildfiregames.com/public/ps/trunk/" I get "Checked out revision ####.". If I run "svn up" from this directory I get "Skipped '.'", so I run "svn up" from nested "trunk" directory and it returns "At revision ####.". I'm sure, that yesterday I had fully checkouted version because I runned checkout and update number of times and saw "At revision ####." messages. Today I updated to new version, maybe some problems fixed now. Also I downloaded alpha version build from PPA, it seems like single package, but maybe some dependencies needed for building also was downloaded. Finally, I changed "0 A.D." directory to "0ad" in path to source code, maybe some problems was caused by whitespace in path. In any case I compiled and runned game without problems today. Thanks for the help
  7. Hello everyone. I've installed all necessary packages with command from BuildInstructions: sudo apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev binutils-dev libdevil-dev libenet-dev libxml2-dev and checkouted source code from http://svn.wildfiregames.com/public/ps/trunk/ without problems. But when I run ./update-workspaces.sh I see following output: What is source of these problems? What I can try to do to solve them?
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