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fcxSanya

WFG Retired
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Everything posted by fcxSanya

  1. Oh, this is one of three identical topics. One closed by Aviv, other answered by Michael.
  2. THESE Carthaginians are communists? There should be some combine harvesters on these fields:
  3. Yes, we plan to implement something like this.
  4. I don't think that this will be 'easy'. From quick thinking about this: at least this needs significant changes in line-of-sight calculation (sector shape with two levels of attention, binding to unit's direction, blocking by obstructions). Also in Commandos there was movement on walls/ladders and car movement and probably some other things which needs engine support. And of course a lot of art should be created and a lot of gameplay logic should be coded. All this should be possible in case if there will be dedicated team with necessary skills (C++/Javascript programming, low-poly modeling/animating).
  5. Done (Philip said that we can remove old one entirely, so I removed it).
  6. If anyone surprised why 6 is round number - it is just because we use senary numerical system as official Wildfire Games numerical system.
  7. About currency: we have metal, which considered as money among other things. About trade: 0 A.D. will have both resources exchange and trade caravans between markets. This is what you mean? Or you consider something else under currency and trade?
  8. Is not this stat indicate users who somehow managed to compile/get compiled version of game and enabled feedback? In this case there can be few OS X users, because it is currently hard to get corresponding version of 0ad.
  9. There was at least 2 matches in IRC few tens of minutes ago and you (and everyone other) still have chances to find some players there
  10. Maybe it is easier to you to download using another download manager? "wget -c <url>" looks working fine for me (maybe your file become broken due connection problems though)
  11. Game loads data from either public.zip or public directory, you can extract public.zip where it is placed, you should get public directory, then you can modify something inside this directory (add new bot in this case) and this should affect 0ad.
  12. I like it. I heard this ballad before in Haggard performance, and I like that version too. Indeed there is lot of versions from different artists and on different languages: http://en.wikipedia.org/wiki/Herr_Mannelig#Performed_By .
  13. I like your table and script looks clear to me. Good work! And since this is your first message here: welcome to the forums!
  14. Turn-based real-time strategy? http://en.wikipedia.org/wiki/Real-time_strategy: http://en.wikipedia.org/wiki/Turn-Based_Strategy:
  15. Sure, we have only trunk branch in our SVN, so Alpha versions is just snapshots of it's state, so each Alpha version contain all changes on moment when it packaged and it is packaged in few days before release (needed for testing/uploading). Edit: and there is at least 10 days to Alpha 7 release (Roadmap).
  16. We have the ticket about this error.
  17. Revision 9984 waits for your testing.
  18. What if unit has 10/100 health before promotion and promoted unit has max health 80 ?) Also if unit has 10/100 and promoted unit has 200 health max, there will be 110/200 after promotion and in my opinion this is not so obvious why unit had almost 0 health and become about half health after promotion. I think it is better to set the same percent of health for promoted unit, so health bar will show the same position. So for my examples there will be 10/100 -> 8/80 and 10/100 -> 20/200 correspondingly.
  19. You are moving in the right direction
  20. If you already have SVN version just run 'svn update' in it's directory. If not - run 'svn checkout http://svn.wildfiregames.com/public/ps/trunk/' from some folder, where you want to have SVN version of 0ad.
  21. It is possible to find this image in Internet, see for example: http://htmlimg1.scribdassets.com/82irkhiy2orhwbv/images/49-25c859c8f5/000.jpg It looks very similar, so we probably should remove this image and check other 'Childhood Trauma's works. Also maybe this make sense to try contact him and ask how he draw his works.
  22. There is only two lines, so this is easy to merge. After discussion in IRC I committed changes to templates, so if someone wants to change something in simulation templates, please update first to latest version.
  23. Basic language of notability rule is the same across all editions of Wikipedia, but there is different particular cases for specific topics and this rule is very vague and can be interpreted in different ways. dewiki is known for it's cleanness and strictness in comparison with e.g. enwiki and ruwiki (look at this section in English Wikipedia article about German Wikipedia). Snapshot here most related to this meaning: "A view of a source code repository as it was at a particular time for the purpose of revision control in software development" from this list. In Russian language loan translation "снапшот" means the same, so I used it in ruwiki article. "resource shuttling" - it is resources carrying to storages. In ruwiki I used original names with wikilinks to corresponding Russian articles. I propose to keep original names in any case, but you can also add translated ones beside (in parentheses or in another column).
  24. I'm going to run utility for templates sorting: http://trac.wildfiregames.com/ticket/801 and commit sorted simulation templates. Philip proposed to post a warning "saying that if anyone has uncommitted changes to templates then they should probably commit them now else they'll get nasty SVN merge conflicts". This is how diff for templates looks like for current revision (9928): sorted_templates.patch
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