I've recently been playing around with the latest Alpha, it's quite impressive so well done! I can't really work out the formations and stances, though. Whichever formation I put my units into, with whichever stance, they always just break and run in a melee fashion at the enemy when they engage. The whole point of, for example, advancing hoplites in a line is because in the real world it offered certain tactical advantages. In 0AD I can't see what difference it makes. The only reason I can see to use them at the moment is to vary between a column (to sneak past or through the enemy without engaging on such a wide front) and line (to prepare for a full frontal attack/defence). Similarly with stances, there is an obvious difference as the enemy advances on your units between them being in defence or violent, but I'm not sure I would notice the finer gradations between, for example, violent and aggresive. And when the enemy eventually reaches my units, if they are in a closed line in a defensive stance they eventually break and start running around, chasing enemy units that walk away, etc. Is this just because these two features aren't fully implemented yet? Or am I missing a benefit of different formations already present in the game, and not noticing the differences between stances?