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Everything posted by fcxSanya
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Unmet requirements tooltip
fcxSanya replied to zoot's topic in Game Development & Technical Discussion
Sounds like there is 5 structures limit and you already built 3 of them. -
Unmet requirements tooltip
fcxSanya replied to zoot's topic in Game Development & Technical Discussion
Not sure it is the same what you mean, but maybe it would be better if there will be small resource icons instead of resource names (not just in this patch, but in general for any resources mentioned in tooltips). I think technically they can be inserted there. -
Here you are (translations under images): Indian warriors Image shows forces, which Alexander defeated near Hydaspes. Elephant is ridden by an elephant driver and raja, armed with bamboo spears. Elephant's tusks are strengthened by bronze attachments. The main weapon for Indians was large six feet (1.8 m) long bow, shooting with long (3 feet - about 1 m) arrows. Each sword (fcxSanya's note: here is used Russian term палаш which appearance dated the end of 16th - early 17th centiries A.D. in the ruwiki article) had very broad blade; sword was held in either one or both hands. Shild was made from leather. Amazons of India Many Indian kings had detachments of woman-bodyguards. Tradition ascribe the existence of such detachments yet to ancient legendary kings. Indeed, apparently Chandragupta was first who used detachment of woman-bodyguards (fcxSanya's note: there is just "Чандрагупта" ("Chandragupta") written in the text, and there is also other Chandraguptas, but it is clear from the later text that Chandragupta Maurya is being described). According to Megasthenes these woman-bodyguards escorted Chandragupta on the hunting, riding horses, chariots and elephants (fcxSanya's note: not sure if I wrote this correctly, it should be like "Woman-bodyguards rode horses, chariots and elephants while escorting Chandragupta on the hunting"). If they participated in a battle, then, probably, not unmounted as well. Sculpture from Amaravati dated 2nd century A.D. presents one of such women. This woman-warrior depicted semi-naked, her only weapon is a sword, hanged on the left side of the body with the strap thrown over the right shoulder. At the same time we know that women from the bodyguard detachment was excellent trained not only for sword play, but also for shooting with bow. Kautilya advised to appoint the detachment of women-archers for the king from the morning. <Next part of the text is about much later time: years 1494-1535, 1795; and finally there is suspicious note that mastering of fighting with two swords is known Indian martial art named 'касарат' or 'касрат' - I don't see other mentions of those words in such context or any other references of using two swords.> Image: Women-bodyguard. By sculpture from Amaravati (2nd century A.D.) and reconstruction by "Д. Хэд" (fcxSanya's note: not sure who is this, probably Duncan Head). (another fcxSanya's note: nice image censorship ) War chariot, 1st century B.C.. Author's reconstruction. Painter V.V. Golubev. Indian warriors, end of 4th century B.C. (according to Arrian). War elephant, 1st century B.C. Early India, 900-545 B.C. - Quadriga. Early India, 900-545 B.C. - Cavalryman. Kushans, 135 B.C. - 410 A.D. - Indian mercenary longbowman. (fcxSanya's note: in the linked Wikipedia article the Kushan Empire dated to 1st-3rd centuries A.D.)
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Looks like his purple "Invasion Force" ally qBot managed to defeat both enemy qBots and to build a base. Edit: forgot the important "ally" word.
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Now we have issues with Trac login, it just constantly reopens "Authentication Required" popup after each login attempt. I sent a mail to Philip.
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Sounds good to me. Click "More Reply Options" to see the "Attach Files" dialog.
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art/LICENSE.txt sounds like appropriate place for such things, isn't it?
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You probably got used to more local release cycles, when each minor version has the full nomenclature, like: 0.1 alpha 1 0.1 alpha 2 <...> 0.1 beta 1 <...> 0.1 rc 1 <...> 0.1 0.2 alpha 1 <...> When we have the global release cycle with 1.0 goal (finished full featured version): Alpha 1 Alpha 2 <...> Beta 1 <...> RC1 <...> 1.0 Edit: hopefully I did not misunderstand what you meant and you meant two digits in alpha version numbers, e.g. Alpha 11.
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Suggestion about picking player color
fcxSanya replied to Juan Sebastián Gómez's topic in General Discussion
I don't see a contradiction here. As I understand what samgj proposes - allow scenario designer to select either a specific colour or "User Defined", just like a user selects the specific civilisation or "Random" one when starting a match. -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
Done -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
Ah, thanks for the info, Ben -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
Manual build committed. I have some strange test results: but this seems unrelated. I will try older revisions (but probably not today). Anyway pyrogenesis itself looks working. -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
Yes, it requires explicit "svn move" AFAIK. -
Video Editor - Brynn
fcxSanya replied to BrynnOfCastlegate's topic in Applications and Contributions
Hi Brynn, make sure to read Camera manipulations section of the hotkeys manual. You can find usable e.g. rotating/zooming the camera while following a unit. -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
So, myconid, make it sense to commit the build of r12304 into svn or better to wait for some fixes/updates? Do you plan to commit some code changes in near few hours? -
Official server in Hamachi ?
fcxSanya replied to zaphzaph's topic in Game Development & Technical Discussion
My personal opinion is the same as Arthur_D's, 'official' means responsibility/management/keeping track etc. by the official team (i.e. Wildfire Games), e.g. this twitter account can be called official (but there is no such word in its description btw). Wildfire Games currently don't have plans to manage Hamachi servers anyhow and there is no such need as I can see, so I believe they should not be called official. In the same time since people use them, it is good that community members create them and share here on the forums (in this topic in particular). Ideally I think here should be one pinned topic with instructions and servers list in the first post (which its creator will keep up to date). zaphzaph are you interested in doing this with this topic (editing/updating the first post)? -
Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
I can build at evening (~15-16 UTC) if someone will not do this earlier. -
IIRC our quotes.txt is just some old (year 2006) copy of this wikipedia page: List of Latin phrases (full), there is even a couple of numbered links inside ([1], [2]), so it looks like it was intended as temporary placeholder (we can ask Jason btw, since it was his commit). Before there were quotes from this page, which are even more placeholder-like.
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Post-processing effects test (SSAO/HDR/Bloom)
fcxSanya replied to myconid's topic in Game Development & Technical Discussion
You are right, the autobuilder is broken and we need to wait for Philip's return to fix it. For now we have to do manual builds. -
You was right, it is frequency on which each core can work. And even with single-threaded 0 A.D. you still benefit from multiple cores, because besides 0 A.D. there are different system tasks and other applications, which can be distributed between multiple cores.
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It is not completelly down, but definitely has some issues.
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Philip's server (where svn, trac and IRC logs are hosted) has some issues. F00 discovered that there is alternate httpd, which we probably can use for now: Edit: login on trac doesn't work. Edit 2: there is more issues with software/hardware, so better to do not use server at all for now. Edit 3: everything works now. I sent a mail to Philip.
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"...ERROR: Failed to load COLLADA conversion DLL..."
fcxSanya replied to lulo's topic in Bug reports
r12198 works here too. Thanks for fixing, Ben -
"...ERROR: Failed to load COLLADA conversion DLL..."
fcxSanya replied to lulo's topic in Bug reports
I have the same problem on Ubuntu 12.04, I tried to find a problem revision yesterday, but either I did something wrong or there is something strange happening, but I was unable to find precise working/not working revisions border. It looks like r12172 always works, r12189 is always broken, but in the middle - if I go up by revisions one by one, they work, if I go down - they do not. E.g. I tried r12185 several times by performing 'make clean' and 'clean-workspaces.sh' and removing all unversioned files and cache, it works when I update from previous revisions, but doesn't work if I downgrade from later revisions. My last attempt was to update revisions one by one and perform update workspaces and make (without cleaning, because it takes significant amount of time) unless it will break and it broken on r12189 (which doesn't make much sense, since there is only data changes). Then I went sleep. I will test it more today to (hopefully) provide more sensible info.