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wraitii

WFG Programming Team
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wraitii last won the day on August 21 2024

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  1. Making things block vision could be a significant slowdown and would at a minimum require a large rethinking of the LOS algorithm. Walls blocking projectiles is more doable, but hasn't really been a priority or a target.
  2. Can you say which map and which settings?
  3. Still needs a little work now that we're on 115, but it works: https://gitea.wildfiregames.com/0ad/0ad/pulls/7399
  4. Personally would be fine with IRC, Matrix has been a little annoying every time I've used it - the web clients seems slow-ish, and I haven't taken the time to find a client I liked. I'm also only somewhat semi-active, and for work am now mostly on telegram (+ slack) so not really relevant. If Zulip is more lightweight than Matrix it would have my preference, but I think we aren't big enough that IRC is unworkable.
  5. Massive congrats for getting this through the door @Itms ! And thanks to the efforts of all involved, especially @Stan`
  6. Yeah that's what those are. I guess I just forgot to upload the tarball. I've done that now, should fix the link.
  7. As an eternally sometimes active and sometimes burned out dev, I relate to the struggle. Thanks for all the years of leadership and support, thanks for all the events you attended, all the mods you carried and updated, and all the releases you shipped ! Enjoy the rest
  8. Sure I think ModIO keeps past versions automatically, though from within 0 A.D. you won't get it
  9. (Also noticed a similar error on Jebel Barka, didn't investigate more)
  10. Seems like it's just not running. Presumably because you don't have the Developer role https://docs.gitlab.com/ee/ci/pipelines/merge_request_pipelines.html#prerequisites Edit: ran them, looks like it fails 'cause the pipeline is broken. If people are OK with the changes I can merge them regardless
  11. On topic, I do agree that Cappadocian is probably much better than nearestern, yes.
  12. I think flavourful names do a few nice things: They're cooler, which is more memorable They highlight potentially important places in history (depending what we choose), which fits the historical vibe of the game. They make 0 A.D. less like a generic RTS. Contrast 'Arabia' on AoE 2 with 'Highlands' on AoE 1, despite it effectively nowadays having different biomes. Some names are more generic, I'll admit, but I don't see the harm in giving them cooler names. (Not that this is the thread topic...)
  13. Yeah I think that's a good approach. The map selector might by default show specific biomes, or if you force 'random' just default names. I'm not 100% sure on the biome-map availability thing, it's a trickier issue to me. IMO you should be able to pick a map and get an expected RM experience, if the biome can completely change around to map in un-expected ways it's probably bad. However, knowing that there might be slightly less wood or it's configured slightly differently might be good. So it's kind of a case-by-case thing. Deep forest is probably a good example that having a Saharan / steppe option might just not work yes. I'm less sure about e.g. Oasis - conceptually that can work with any kind of biome, sorta.
  14. There's degrees to this, our Corinthian Isthmus isn't a 1-1 match for the real thing either. Think we sorta agree on the 'biome changes map name' approach then. It's just that my default approach would probably be more to show interesting names (and thus maybe default biomes) than generic names in the map selection screen.
  15. I vaguely remember this, but I think my argument was that this just doubles the map count for no real reason, right? And IIRC I disliked switching to generic names for random maps as I thought that was kinda boring. Wouldn't necessarily be against setting a 'default' biome for those maps that can be over-turned by players to 'random' however. Edit: or changing the map name based on biome tbh. I'd rather just avoid all our maps having generic, boring names by default in RM.
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