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Everything posted by Nicolaus_von_Kues
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The capture mechanics need improvement with respect to certain buildings such as CCs and fortresses.
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Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
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Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
I also thought about your mod, but yours has other variations of this idea. I'm looking for several ideas and will start doing the ones I can. -
Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
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I was thinking how useful it would be to make blocks of houses simulating a village. Some mods would be appreciated; I'll leave references here to expand on a concept. The first concept I found was this one, a simple AoM. It's not what I have in mind, but it's a start.
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==[Task]== Tiny icons set (simple)
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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Vassals! (Work in progress) Downloadable
Nicolaus_von_Kues replied to LordTriggers's topic in Game Modification
It would be good myself doing some artistic contributions. I'm going to start doing visual research. I'm going to put it in the art forum so that more people can use it. -
I think Fertile Crescent Game will be a good inspiration and Pharaoh ( Total War)
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Topic for cry and complain about balance
Nicolaus_von_Kues replied to Dakara's topic in Gameplay Discussion
I thought of several ideas, like defeating the crew to capture the ship. This would work for ships. -
Civ: Imperial Romans (Principates)
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
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===[TASK]=== WONDER: Persians: Apadana of Darius
Nicolaus_von_Kues replied to Mythos_Ruler's topic in Official tasks
@wowgetoffyourcellphone -
Topic for cry and complain about balance
Nicolaus_von_Kues replied to Dakara's topic in Gameplay Discussion
Perhaps some technology could be implemented to create a mechanism to prevent from switching sides constantly. -
I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed. Idea: Battalion simulation through group pathfinding blocking. Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group. Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers
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Closing Old Issues
Nicolaus_von_Kues replied to ShadowOfHassen's topic in Game Development & Technical Discussion
https://gitea.wildfiregames.com/0ad/0ad/issues/4117#issuecomment-141410 This one is interesting and is more related to balance and gameplay. -
It seems that the @nifa has already done some work.
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As a military colony?
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Some AI experiments....
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Tutorials, references and art help
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I'm not familiar with the mod, what are you using these images for?
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What do you need? Which icons?
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Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
I can create some things and draw others. Open a topic in the mod forum and I'll see how I can help you.
