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Nicolaus_von_Kues

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Everything posted by Nicolaus_von_Kues

  1. The capture mechanics need improvement with respect to certain buildings such as CCs and fortresses.
  2. Sometimes mods are not taken seriously by the general public. A page where they can stand out and feel supported seems like a good idea to me. Given that DE and the official mods are very popular.
  3. I like these simple ideas without repeating current house designs.
  4. I also thought about your mod, but yours has other variations of this idea. I'm looking for several ideas and will start doing the ones I can.
  5. I was thinking how useful it would be to make blocks of houses simulating a village. Some mods would be appreciated; I'll leave references here to expand on a concept. The first concept I found was this one, a simple AoM. It's not what I have in mind, but it's a start.
  6. It would be good myself doing some artistic contributions. I'm going to start doing visual research. I'm going to put it in the art forum so that more people can use it.
  7. this is because this Germanic civilization is based on Cimbri and Teutons. these tribes were nomadic while the later Chatti and Cherusci were not. https://en.wikipedia.org/wiki/Cherusci
  8. I think Fertile Crescent Game will be a good inspiration and Pharaoh ( Total War)
  9. I thought of several ideas, like defeating the crew to capture the ship. This would work for ships.
  10. Perhaps some technology could be implemented to create a mechanism to prevent from switching sides constantly.
  11. I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed. Idea: Battalion simulation through group pathfinding blocking. Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group. Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers
  12. https://gitea.wildfiregames.com/0ad/0ad/issues/4117#issuecomment-141410 This one is interesting and is more related to balance and gameplay.
  13. Alternative game modes are needed that are separate from the victory conditions.
  14. It seems that the @nifa has already done some work.
  15. The art on the walls should be updated for the following Roman factions.
  16. Things have changed so much. Alexander as Amon(Baal-Amon?).
  17. At least this should improve some details.
  18. I'm not familiar with the mod, what are you using these images for?
  19. I can create some things and draw others. Open a topic in the mod forum and I'll see how I can help you.
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