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Everything posted by Nicolaus_von_Kues
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There are quite a few representations of Eagles in the religious art of Palmyra. The Eagle of Baalshamin in Palmyra In ancient pre-Islamic Syria, Baalshamin was the god of the sky and the "Lord of the Heavens" in the city of Palmyra. His two main attributes were lightning and the eagle. At the entrance of his famous temple in Palmyra (which was tragically destroyed by ISIS in 2015), a celebrated stone lintel relief prominently featured an eagle with outstretched wings, symbolizing divine power, sovereignty, and cosmic protection. https://virtual-museum-syria.org/palmyra/door-lintel-from-the-temple-of-baalshamin/ That's why it was used throughout Rome II. There is also another symbol of Zenobia riding a Lion. I'll look for it later.
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Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
GDD Biome Copan Valley - 0 AD V3 EN.pdf I created a standard version that can be adapted to any existing biome. It's primarily a document for someone to read and use to generate various maps with the information.It is also designed for a 3D artist to work with this information. -
Civ: Imperial Romans (Principates)
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
I think the Arena in the background is redundant in the icon. -
Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
https://en.wikipedia.org/wiki/Collared_peccary This is the closest thing to a wild boar in the Americas. It's not just for Mesoamerica. Canis latrans is other which was not taken into account the first time. This is because its habitat is not well documented, and no one associates this animal with the Mayan world. https://en.wikipedia.org/wiki/Coyote This animal is more culturally associated with arid zones, such as Aridoamerica. "The coyote is a prominent character in Native American folklore, mainly in Aridoamerica, usually depicted as a trickster that alternately assumes the form of an actual coyote or a man. As with other trickster figures, the coyote uses deception and humor to rebel against social conventions. The animal was especially respected in Mesoamerican cosmology as a symbol of military might." A third one I found is a rabbit that is found in North and Central America. https://en.wikipedia.org/wiki/Cottontail_rabbit Many subspecies can also be added to the rabbit. https://en.wikipedia.org/wiki/Eastern_cottontail There are many varieties of this animal. See if any kind of rabbit was not considered before. -
Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
I am working with Lopes on a document or series of documents about the fauna and flora of the maps (biome). For now I am focusing on Copan in the highlands as a practical example. In my research I have found 2 animal species that no one took into account in this discussion. -
The game lacks order and some coherence among its gameplay features. The problem of citizen soldiers who don't know when to be soldiers and when to be citizens. There are people who complain that sometimes when you're attacking you make a mistake and press the wrong button ( or you give wrong or DER with mouse pointer)and the soldier system starts collecting instead of attacking.
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Someone took the time to talk about the project, about a different approach.
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Twenty years after its founding, 0 AD has been one of the most ambitious open source projects in the gaming world. It's a game that competes with giants in its field.
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Regarding fields and storage facilities
Nicolaus_von_Kues replied to Eilat's topic in Gameplay Discussion
Caesar III is a city builder add more layers of complexity. It doesn't mean that I don't close myself off to these ideas. But those ideas don't come alone. -
Regarding fields and storage facilities
Nicolaus_von_Kues replied to Eilat's topic in Gameplay Discussion
It could change in the second phase. As I understand it, the first phase is a rural settlement. ---These ideas are already in DE.--- 1. Land Use and ZoningIn antiquity, land near the city center was highly valuable. The game could reflect this through strict building zones: Central Urban Zone: The area immediately surrounding the Civic Center would only allow houses, temples, markets, blacksmiths, and government structures. Farming Restrictions: The game would completely block players from placing large crop fields inside the city's central radius. What existed were family gardens in the houses. -
Gameplay Feature: Battalions and Formations
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
I have a question: the programming is different regarding the movement and behavior of a LOTR BFME battalion. How do you plan to modify that without touching the engine? -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Nicolaus_von_Kues replied to krt0143's topic in Gameplay Discussion
You're assuming it's a game, and the problem is that it would stop being fun. Games have internal logic; you don't expect that much realism. Games have a fun curve. Why does realism sometimes harm the experience? Fun Curve: In video games, extreme realism often makes controls worse. Selection of Details: The human brain ignores many things. An excess of realistic details can distract from the narrative. --- Not to mention that it ruins the experience. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Nicolaus_von_Kues replied to krt0143's topic in Gameplay Discussion
https://game-studies.fandom.com/wiki/The_Art_of_Game_Design:_A_Book_of_Lenses?__cf_chl_f_tk=fa4sKWZua3gfigepm6bbTQxdawl.9m8tH11Ybr6uiK8-1783016138-1.0.1.1-M854n8mjY6x1rfJt5zx3Fs0JvutGq7w3_zukY9AIIto The Art of Game Design: A Book of Lenses ISBN-13: 978-0123694966, ISBN-10: 0123694965 It is a good source that explains the balance between fun and when a game is no longer fun. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Nicolaus_von_Kues replied to krt0143's topic in Gameplay Discussion
In video games( and movies) there is something called "credibility" which is not the same as realism. Many of the things you do in a video game have to be believable.It should be logical, not absurd or exaggerated. The game is an abstraction of reality. Imagine an RTS where you add physiological needs; it would be realistic but not logical or believable. ---Clear Definitions--- Realism: Attempts to replicate reality as faithfully as possible (physics, human behavior, visual appearance, logical consequences, etc.). Credibility (or plausibility/verisimilitude): Makes the audience believe in the world even if it is impossible. It is based on internal consistency, consistent rules, and emotional/narrative logic within the created universe. Realism seeks external precision. Credibility seeks convincing suspension of disbelief. -
Sounds interesting.
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Art Goals -- Release 28
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Art Development
A way has to be found to create those portraits. I personally don't like the current style, but especially when they're seen on a large scale.
