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Everything posted by Nicolaus_von_Kues
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Greetings.. welcome we don't have many voice actors. 0AD uses ancient languages in their voices. And it will use (in theory) vernacular languages for the campaign.The campaign design is still in its early stages. @Stan` @Obelix -
3D Modelers and Texture artists- Marga
Nicolaus_von_Kues replied to marga_'s topic in Art Development
In theater where the spectator is far away, movement must be exaggerated to be appreciated well; this applies to the visual aspect in video games. The animation should be more exaggerated and less realistic. -
https://github.com/morluto/rea REA (Reverse Engineer Anything) is an open-source TypeScript CLI and MCP server that gives AI coding agents one consistent way to investigate software they do not have the source for. You point your agent at an app, ask how a feature works, and REA lets it decompile the binary, follow the code between functions, and show the evidence behind its explanation. The project describes the workflow in three steps: decompile, understand, recreate. Deep native analysis runs through Hopper or a Ghidra installation you supply, on macOS and Linux, with an experimental Ghidra-only path for native x86-64 Windows applications. REA installs and manages Hopper for you (its free demo mode is supported), while the Ghidra adapter runs read-only and exposes inventory, decompilation, assembly, cross-references, call graphs and function dossiers. Beyond native binaries it covers managed PE/CLI triage, passive observation of websites, Electron pages and Node/Electron V8 Inspector sessions, JavaScript and source-map reconstruction, and controlled process capture
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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800 AD is a good date. Around that time were the Muslim conquests, the Carolingian Empire, and the consolidation of Roman Catholicism in the West. Then Catholicism replaced classical Romanism and syncretized with Christian and pagan traditions; Arianism also declined, and Europe began to take shape and become organized. In 800 AD Charlemagne was crowned Western Roman Emperor; this would be a slap in the face to the Byzantine Empress. The Byzantines longed to reconquer the old Western Roman Empire.
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
Earlier today I was talking to Lopess about these things. They are decompiling the software and reverse engineering it. -
https://www.ospreypublishing.com/uk/osprey-blog/2026/roman-cavalry-helmets/ Battle helmets began to evolve in the 2nd century AD, adopting what has become known as the pseudo-Attic form. An example from Theilenhofen (Germany) even incorporated a stylized moulded feather crest atop the bowl. Although still a copper-alloy sheathing over a ferrous core, they now imitated the classical Attic style of helmet in the actual bowl, although cheek pieces changed little in their form and decoration. Tinning was still used to emphasize the details of the underlying brass, so it might be said that battle helmets had changed while remaining essentially the same. The Later Principate saw further developments, with another conservative throw-back form, the pseudo-Corinthian helmet, becoming popular for cavalry. These changes in design probably owe more to fashion than to changing needs, since the cavalry helmets of the Early, High and Late Principates are essentially the same: one-piece bowl, decorative skinning and independent hinged cheek-pieces. The pseudo-Corinthian form aped the larger cheek pieces of contemporary infantry helmets, however, and ultimately fused them into a single visor, leaving a T-shaped opening for eyes and mouth, as with a helmet from Heddernheim (Germany). It was then a short step for the two types of helmet – battle and face-mask – to reunite. Replacing cheek pieces with a visor on the pseudo-Corinthian type of battle helmet made it a simple matter to add a removable face mask into the T-shaped opening and, thus, two types became one with the hybrid Pfrondorf (Germany) helmet.
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Perhaps with incendiary units. Someone throwing torches or immolating themselves with amphorae of oil
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That would be excellent. Also, ranged units defending with daggers. Speaking of which, there was also skirmisher infantry that was used for close combat, right?
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It's good to know that that ticket has been given continuity.
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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Five errors, bugs, or just weird things
Nicolaus_von_Kues replied to Thalatta's topic in Bug reports
It's not about realism, it's about being convincing. That the world you're playing with is convincing you. That's why video games are derived from cinema film. That's why I complain when I see how sometimes the gameplay of the game is about controlling hordes of Greek cavalry. It's also worth mentioning that you don't risk sacrificing game performance for realism. That's why old games weren't realistic, and the other thing is fun; reality isn't fun. -
Epic Cinema Discuss.
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Art must not die. It's incredible that they knew Rome was colorful and didn't paint it. The world's largest outdoor set. -
Someone should pick up that patch again.
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Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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https://getartcraft.com/apps/photocraft there are several tools for artists. https://app.getartcraft.com/create-object Yesterday, a YouTube video popped up recommending this free tool, which is also available on Linux/Windows/MaC OS and is open source. I get succesful download.
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Variant civilizations as well.
