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Everything posted by Nicolaus_von_Kues
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Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
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I was thinking how useful it would be to make blocks of houses simulating a village. Some mods would be appreciated; I'll leave references here to expand on a concept. The first concept I found was this one, a simple AoM. It's not what I have in mind, but it's a start.
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==[Task]== Tiny icons set (simple)
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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Vassals! (Work in progress) Downloadable
Nicolaus_von_Kues replied to LordTriggers's topic in Game Modification
It would be good myself doing some artistic contributions. I'm going to start doing visual research. I'm going to put it in the art forum so that more people can use it. -
I think Fertile Crescent Game will be a good inspiration and Pharaoh ( Total War)
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Civ: Imperial Romans (Principates)
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
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===[TASK]=== WONDER: Persians: Apadana of Darius
Nicolaus_von_Kues replied to Mythos_Ruler's topic in Official tasks
@wowgetoffyourcellphone -
I don't know if it's possible to add enemy obstruction(movement) when the enemy is already formed. Idea: Battalion simulation through group pathfinding blocking. Unified Collision Box: When a formation is activated, the engine should generate a dynamic bounding box encompassing the entire group. Environment Blocking: Both long-range and short-range pathfinding algorithms (A* and Flocking) must calculate the route based on the total size of this block. If a narrow pass blocks even a single corner of the box, the entire formation should search for an alternative route or halt, rather than breaking ranks Pivot Points: Turns should be executed using a central or lateral axis of rotation for the entire block, accurately simulating ancient infantry maneuvers
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Closing Old Issues
Nicolaus_von_Kues replied to ShadowOfHassen's topic in Game Development & Technical Discussion
https://gitea.wildfiregames.com/0ad/0ad/issues/4117#issuecomment-141410 This one is interesting and is more related to balance and gameplay. -
It seems that the @nifa has already done some work.
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As a military colony?
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Some AI experiments....
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Tutorials, references and art help
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I'm not familiar with the mod, what are you using these images for?
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What do you need? Which icons?
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Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
I can create some things and draw others. Open a topic in the mod forum and I'll see how I can help you. -
Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
I know how to do some basic things and I have contacts with some artists. What I sometimes need is people who program. -
Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
You just select the artistic style and ask it to do it that way. I used Gemeni AI with Nano Banana 2. -
Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
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Chinese Greek battering rams.
Nicolaus_von_Kues replied to Akira Kurosawa's topic in Art Development
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Why isn't 0ad on Steam?
Nicolaus_von_Kues replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
The Steam "issue" is always a recurring theme in gameplay videos and social media. -
Closing Old Issues
Nicolaus_von_Kues replied to ShadowOfHassen's topic in Game Development & Technical Discussion
I mean that the reason for the closure is in a single summary, for example: "this was closed because nobody was interested". Basically a list of tasks closed due to lack of interest. Maybe a wiki page.
