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Everything posted by Nicolaus_von_Kues
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Closing Old Issues
Nicolaus_von_Kues replied to ShadowOfHassen's topic in Game Development & Technical Discussion
A list should be compiled so the public can make inquiries. This would ensure transparency. As it closes. -
I don't know why civilizations became so standardized. Before, everything was more genuine; now there's an obsession with making all the gameplay generic and standard to create an unrealistic balance.
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There is a concept in the Middle East. sacred cosmology or sacred space/land. In the Greek world, the earth reserved exclusively for one god was called temenos. https://en.wikipedia.org/wiki/Temenos Disputes over sacred spaces occur because these places are not considered simple earth, but cosmic nodes of identity, historical memory and divine sovereignty. When two or more religions claim the same physical point as their axis mundi, geopolitics transforms into a mystical zero-sum conflict, where ceding territory is tantamount to betraying the deity.The most representative cases of battles for the ownership of the holy land, both historical and of extreme current relevance, include. In 20th-century comparative mythology, the term axis mundi – also called the cosmic axis, world axis, world pillar, center of the world, or world tree – has been greatly extended to refer to any mythological concept representing "the connection between Heaven and Earth" or the "higher and lower realms".[3] Mircea Eliade introduced the concept in the 1950s. In Mircea Eliade's opinion: "Every Microcosm, every inhabited region, has a Centre; that is to say, a place that is sacred above all. In other interpretations, an axis mundi is more broadly defined as a place of connection between heavenly and the earthly realms – often a mountain or other elevated site. Tall mountains are often regarded as sacred and some have shrines erected at the summit or base.[20] Mount Kunlun fills a similar role in China [...]Likewise, the ancient Greeks regarded several sites as places of Earth's omphalos (navel) stone, notably the oracle at Delphi, while still maintaining a belief in a cosmic world tree and in Mount Olympus as the abode of the gods. Judaism has the Temple Mount; Christianity has the Mount of Olives and Calvary; and Islam has the Ka'aba (said to be the first building on Earth), as well as the Temple Mount (Dome of the Rock). In Hinduism, Mount Kailash is identified with the mythical Mount Meru and regarded as the home of Shiva; in Vajrayana Buddhism, Mount Kailash is recognized as a similarly sacred place. In Shinto, the Ise Shrine is the omphalos. Sacred places can constitute world centers (omphaloi), with an altar or place of prayer as the axis. Altars, incense sticks, candles, and torches form the axis by sending a column of smoke, and prayer, toward heaven.[citation needed] It has been suggested by Romanian religious historian Mircea Eliade that architecture of sacred places often reflects this role: "Every temple or palace – and by extension, every sacred city or royal residence – is a Sacred Mountain, thus becoming a Centre." https://en.wikipedia.org/wiki/Axis_mundi https://en.wikipedia.org/wiki/Omphalos
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But it still has slight anachronistic errors. I call it artistic anachronism. If you look closely, the eagle on the coin has different feathers than the one on the emblem. The eagle emblem has modern feathers.
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Additionally, I did another experiment with the AI, but it went wrong, and since it was free (free ai version of grok service), I can't fix it. The result isn't ugly in itself, it just looks very modern. And the other problem was proportion. The head looks modern The feathers look modern; the eagle's finish seems more from this era than from the Roman one.
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Using AI. Palmyran eagle. We must not forget that they are a Roman-Semites civilization and after all. I would add some other additional symbol.
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Change some details but I'm not convinced. The one above is better because the background is more conservative, without so much detail. The background doesn't seek to stand out, it seeks to fulfill its role.
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In the first photo I used a generic concept of the graphic style of Paradox games. If you pay attention, the backgrounds don't stand out; their role is not to stand out, they don't seek to take away the prominence of the sets or the titles.
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I thought of trying out some concept art using a screenshot. I asked the AI to modify the concept art from a screenshot. I told to AI: "Do this concept Diablo-style." I think the Wow concept lacks sobriety. Everything is so flashy that it loses balance. This is because many images seek to be the main focus, using the backgrounds as the main focus, when the decorative elements already stand out too much. It occurred to me to try other concepts that stand out but have a visual hierarchy where there is an order to highlight them. Just so that wow can see and compare how a visual hierarchy works with other concepts.
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It's very beautiful, but some areas have a lot of detail. I started playing around with some concepts. You should keep the image backgrounds simple so they work.
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On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
Or the art of si slop in stoicism channels. That sterility tires the eyes. -
On the usage of AI to generate 0 A.D. content
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Official tasks
The problem is that it looks boring and lifeless. But nothing a remake of a concept can't fix. AI lacks the criteria to make things stand out, so everything looks uniform. Nothing stands out because everything stands out. Everything looks generic. AI is good for exploring concepts, but creating infographics is visually boring. -
The new symbol is very good.
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More Unique Civs: What can we do?
Nicolaus_von_Kues replied to Perzival12's topic in Gameplay Discussion
1-Do a brainstorming session on what differentiates the gameplay of each faction. 2-Add a technological cultural tree that includes its entire cosmology and technical development. -
There are quite a few representations of Eagles in the religious art of Palmyra. The Eagle of Baalshamin in Palmyra In ancient pre-Islamic Syria, Baalshamin was the god of the sky and the "Lord of the Heavens" in the city of Palmyra. His two main attributes were lightning and the eagle. At the entrance of his famous temple in Palmyra (which was tragically destroyed by ISIS in 2015), a celebrated stone lintel relief prominently featured an eagle with outstretched wings, symbolizing divine power, sovereignty, and cosmic protection. https://virtual-museum-syria.org/palmyra/door-lintel-from-the-temple-of-baalshamin/ That's why it was used throughout Rome II. There is also another symbol of Zenobia riding a Lion. I'll look for it later.
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Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
GDD Biome Copan Valley - 0 AD V3 EN.pdf I created a standard version that can be adapted to any existing biome. It's primarily a document for someone to read and use to generate various maps with the information.It is also designed for a 3D artist to work with this information. -
Civ: Imperial Romans (Principates)
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Delenda Est
I think the Arena in the background is redundant in the icon. -
Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
https://en.wikipedia.org/wiki/Collared_peccary This is the closest thing to a wild boar in the Americas. It's not just for Mesoamerica. Canis latrans is other which was not taken into account the first time. This is because its habitat is not well documented, and no one associates this animal with the Mayan world. https://en.wikipedia.org/wiki/Coyote This animal is more culturally associated with arid zones, such as Aridoamerica. "The coyote is a prominent character in Native American folklore, mainly in Aridoamerica, usually depicted as a trickster that alternately assumes the form of an actual coyote or a man. As with other trickster figures, the coyote uses deception and humor to rebel against social conventions. The animal was especially respected in Mesoamerican cosmology as a symbol of military might." A third one I found is a rabbit that is found in North and Central America. https://en.wikipedia.org/wiki/Cottontail_rabbit Many subspecies can also be added to the rabbit. https://en.wikipedia.org/wiki/Eastern_cottontail There are many varieties of this animal. See if any kind of rabbit was not considered before. -
Mesoamerican Fauna and Flora
Nicolaus_von_Kues replied to wowgetoffyourcellphone's topic in Rise of the East
I am working with Lopes on a document or series of documents about the fauna and flora of the maps (biome). For now I am focusing on Copan in the highlands as a practical example. In my research I have found 2 animal species that no one took into account in this discussion. -
The game lacks order and some coherence among its gameplay features. The problem of citizen soldiers who don't know when to be soldiers and when to be citizens. There are people who complain that sometimes when you're attacking you make a mistake and press the wrong button ( or you give wrong or DER with mouse pointer)and the soldier system starts collecting instead of attacking.
