Jump to content

Perzival12

Community Members
  • Posts

    297
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Perzival12

  1. Yeah, sure buddy. A: Yeah, if you actually take the time to read some of the other topics that are similar to this, the devs who know about code are on the forums, such as @ShadowOfHassen and @Vantha B: Literally most people who advise to make a mod make mods bro, and many features from mods are then incorporated into the vanilla game. I'm not saying you shouldn't add this to the game, I'm saying that you should test it out with a mod first, and then make a Pull Request to incorporate it into the main game. You probably do, but who gives a @#$%? I'm probably a much better modeler and animator then you are, but again, why does that matter? Again, why does this matter? You're turning this thread into an argument, in which you completely ignore everyone else's opinions and thoughts because they disagree with your own. Yeah, so take your code and do something with it, instead of just posting it here and hoping someone else uses it. In addition to several mods I have made and posted, I have also started several topics asking for opinions about features that could be added to the game and things that could be changed. And, the majority of the devs also have their own mods or have worked on mods, such as @wowgetoffyourcellphone and @Stan`. Okay, then, if you insist on not making a mod, then open an issue in the repository, make a branch, add your code, and make a Pull Request. Maybe you've forgotten that this is a Free and Open Source project, in your rush to criticize and insult. PS: Constantly insulting everyone who tries to help you or who even slightly disagrees with you won't get you very far in life bro, and especially not here.
  2. Call of Duty Mobile. Zelda. Mario. Mortal Kombat Basically anything retro tbh.
  3. I’m just going to ignore all of those insults, though you better hope we never meet face to face… Literally, if you have such a problem, take the first piece of advice I have: make a mod. Clearly no one else wants this idea, and by insulting everyone who disagrees with you, not only have you failed to convince us, you have alienated most of us with poor insults and petty slights. @#$% off mate.
  4. @seregadushka, it’s nice of you to come and suggest an idea for the game, and I do agree with you that it would be nice to not have to turn auto queue on everytime you run out of resources. However, the others are right, why does it need to be more automated? The point of playing a game is to actually play it, not just sit back and let the game play for you. If you really want this feature, make a mod for it. Otherwise: A: Deal with it. B: Learn how to get enough resources that it doesn’t disable. Pretty simple bro.
  5. The resistance is only shown if the number is above 0. So since no units are resistant to fire or poison damage, it doesn't show the resistance. At least, I think that's the problem, I could be wrong. You can test it by giving a unit resistance to one of those damages, and then seeing if it shows up in the UI.
  6. @ThePoshBarbarian, your classification makes sense, except for resistance needs to be reversed. In all actuality, leather armor is designed to block arrows and other pointed weapons, an axe blade or a good blow with a sword would cut through it like butter. As for sling implementation, slingerss could just deal small amounts of pierce and crush damage.
  7. I know how to do that, it’s actually pretty simple. i also know how to make random maps a little more varying and random, if your interested in that, and how to make them look better.
  8. The best way to learn Triggers (and the way I learned) is simply to download as many mods with trigger maps and or campaigns as possible, and start reverse engineering and copying them.
  9. Once I figure out how to use git, I might consider adding some of Hyrule’s features to the main game, like spawning and stun.
  10. I’m not sure about this one, since someone’s idea of trolling varies wildly (you could consider anything from worker harassment to deleting captured buildings trolling, and both are commonly used tactics.)
  11. I guess your right, I read that message wrong.
  12. Agreed How it should be: Units with swords, axes, or other edged weapons (arrow edges don’t count) deal Hack damage. Units with spears, arrows, pikes, and other tipped weapons (maybe some swords can count, but probably not given no thrusting animations) deal Pierce damage. Units with maces, staffs, or blunt weapons of any type deal Crush damage. Resistance balance should be redesigned, with Pierce and Crush resistance being about equal, while Hack remains slightly lower than them.
  13. From what I understand, the Battalions were built around the older system, before formations had battalion-style selection, so I’m not sure how well they’ll work now. Still, if you’re interested, we can try to get Battalions into Delenda Est using the old HC code.
  14. ModDB is a good place, I know you already have a page on there.
  15. @wowgetoffyourcellphone, is this still something your interested in adding to DE? Because Hyrule Conquest had Battalions, and I think the code could be updated and added to DE. I also know the guy who wrote the battalions code (and a custom GUI to go with it), so we could always ask him for help.
  16. Nah, I just did what @real_tabasco_sauce said above, I added a damage type called True, and nothing has resistance to it.
  17. Does anyone know where the interestinglog.html file was moved to for the R28 FlatPak? It's not in .var/app/com.play0ad.zeroad/config/0ad/logs anymore. Where was it moved to?
  18. Bolgios: was a Gaulish leader during the Gallic invasion of the Balkans who led an invasion of Macedon and Illyria in 279 BC, killing the Macedonian king Ptolemy Keraunos.
  19. There is a folder called mixins that is in the templates folder, check that out.
  20. You’re saying they should be affected by their own auras. I’m saying they should have the bonus built in.
  21. This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are.
  22. No. The hero should go fast enough to match the speed of the people affected if they are the same type of unit (i.e. an infantry hero with a +10% speed bonus to other infantry should go 10% faster than the default infantry). It just makes more sense, since generally the point of auras is to show how the heroes inspire their companions, not how they inspire themselves.
  23. Delenda est is actually way better than vanilla. EDIT: Though not as good as Hyrule Conquest: Revival, if I do say so myself (I do).
  24. So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them?
  25. I want to add some custom fonts and typefaces to Hyrule Conquest, but 0 A.D. seems to use custom files, a .png and a .fnt file. Is there a python script to write the .fnt file, or can I just write one, or what?
×
×
  • Create New...