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Perzival12

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Perzival12 last won the day on October 12

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    Perzival12

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  1. This is my biggest (and ngl, only) complaint with the game atm. While I personally think that things like building styles and combat styles should be more varied, different forms of slavery (or just different uses) would honestly be a good step. (An example of varied gameplay is the recent addition German storehouse wagons)
  2. @Grautvornix @Thalatta Since this is the largest dedicated Slavery thread, lemme just list the options presented here (at least that are viable, if there are ones I missed lemme know) 1: Train Slave Units at Market/Dock/Storehouse - This would mean a custom slave unit, who would probably just cost metal, be easy to train, but might have some other problem (such as a limited amount that can be trained/limited lifespan) 2: Convert % of Slain Units to Slaves - This is viable, it adds little micro, though there might be problems with phenotypes (turning a male soldier into a female slave), OP usecases (snowballing is increased, since winning battles helps your eco), and actual usefulness (slain units would transform on the spot, meaning they would be slain by formerly allied soldiers quickly). 3: Unique "Slavemaster" Unit - This idea is that a unique unit would be trained at the Market/Dock who can capture other units, turning them into slaves. The micro required for this might balance it's relative bonuses of free workers. 4: Capturing Units - Similar to 3, this feature would have any soldier have the option to "enslave" an enemy unit below 20% health. This is probably OP (could result in capture rushes, where captured slaves are used to weaken uncaptured units) and is A LOT of micro.
  3. Mac recently dropped support for Intel-based apps, you can either install Rosetta or reinstall from the website using the non-intel version. This may or may not be your problem.
  4. This is amazing, do you have a git set up yet?! I can’t wait to try this out!
  5. I haven’t touched it yet, I’ve been quite busy. If you want you can download what I have and work on it more, I’ve kind of lost interest in it.
  6. Perhaps simply a more inclusive food icon (I don’t mean inclusive of specific groups of people, I mean of all food groups), ie a apple/cherries, the hunk of meat, and the grain icon. Not sure how they would look merged into one, icons are @wowgetoffyourcellphone’s area.
  7. There are ways to turn it into a single campaign, when we have more than one scenario put together I can set it up.
  8. This is all awesome, the age of paid software is coming to an end! FOSS Forever!
  9. Nono, I am interested lol, I was just joking. (I also love coming back to notifications, makes me feel accomplished)
  10. Why the ping lol? Am I part of the team now? The two biggest problems I have with the Atlas are that Trigger scripts must be written outside of the atlas, while I enjoy coding them it’s annoying to have to open 0ad a hundred times to test them. The other is that I can’t seem to be able to pan the camera up and down, I’m stuck at one angle. I’d prefer something to Blender where you can freely fly through the map.
  11. Maybe make the hat slide/bounce on his head a tiny bit? Otherwise that looks amazing.
  12. Actually the modern game as we know it (not counting pong, which is a sports game lol) originates from TTRPGs like DnD, which in turn come from the work of authors such as Tolkien. Maybe your’s isn’t, I’ll have you know that I find reality very fun.
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