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Perzival12

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Perzival12 last won the day on December 1 2025

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  1. Call of Duty Mobile. Zelda. Mario. Mortal Kombat Basically anything retro tbh.
  2. I’m just going to ignore all of those insults, though you better hope we never meet face to face… Literally, if you have such a problem, take the first piece of advice I have: make a mod. Clearly no one else wants this idea, and by insulting everyone who disagrees with you, not only have you failed to convince us, you have alienated most of us with poor insults and petty slights. @#$% off mate.
  3. @seregadushka, it’s nice of you to come and suggest an idea for the game, and I do agree with you that it would be nice to not have to turn auto queue on everytime you run out of resources. However, the others are right, why does it need to be more automated? The point of playing a game is to actually play it, not just sit back and let the game play for you. If you really want this feature, make a mod for it. Otherwise: A: Deal with it. B: Learn how to get enough resources that it doesn’t disable. Pretty simple bro.
  4. The resistance is only shown if the number is above 0. So since no units are resistant to fire or poison damage, it doesn't show the resistance. At least, I think that's the problem, I could be wrong. You can test it by giving a unit resistance to one of those damages, and then seeing if it shows up in the UI.
  5. @ThePoshBarbarian, your classification makes sense, except for resistance needs to be reversed. In all actuality, leather armor is designed to block arrows and other pointed weapons, an axe blade or a good blow with a sword would cut through it like butter. As for sling implementation, slingerss could just deal small amounts of pierce and crush damage.
  6. I know how to do that, it’s actually pretty simple. i also know how to make random maps a little more varying and random, if your interested in that, and how to make them look better.
  7. The best way to learn Triggers (and the way I learned) is simply to download as many mods with trigger maps and or campaigns as possible, and start reverse engineering and copying them.
  8. Once I figure out how to use git, I might consider adding some of Hyrule’s features to the main game, like spawning and stun.
  9. I’m not sure about this one, since someone’s idea of trolling varies wildly (you could consider anything from worker harassment to deleting captured buildings trolling, and both are commonly used tactics.)
  10. I guess your right, I read that message wrong.
  11. Agreed How it should be: Units with swords, axes, or other edged weapons (arrow edges don’t count) deal Hack damage. Units with spears, arrows, pikes, and other tipped weapons (maybe some swords can count, but probably not given no thrusting animations) deal Pierce damage. Units with maces, staffs, or blunt weapons of any type deal Crush damage. Resistance balance should be redesigned, with Pierce and Crush resistance being about equal, while Hack remains slightly lower than them.
  12. From what I understand, the Battalions were built around the older system, before formations had battalion-style selection, so I’m not sure how well they’ll work now. Still, if you’re interested, we can try to get Battalions into Delenda Est using the old HC code.
  13. ModDB is a good place, I know you already have a page on there.
  14. @wowgetoffyourcellphone, is this still something your interested in adding to DE? Because Hyrule Conquest had Battalions, and I think the code could be updated and added to DE. I also know the guy who wrote the battalions code (and a custom GUI to go with it), so we could always ask him for help.
  15. Nah, I just did what @real_tabasco_sauce said above, I added a damage type called True, and nothing has resistance to it.
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