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Perzival12

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Perzival12 last won the day on September 25

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  1. Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
  2. That would be a massive mod to make, but it would be do able. You’d have to completely rebalance the game, since most of it revolves around balancing economy and military.
  3. That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history.
  4. NNNNOOOOO!!!!!!! Another brave soldier has fallen in battle, the brave war we wage for freedom, historical accuracy, and fun. Farewell, brave Decide4u, we will honor your memory.
  5. Hey everyone, I wan't to add stealth to my Hyrule Conquest: Revival mod, but I have no idea where to start. I wan't to make it so that when a specific unit is standing still (idle), they can not be seen by enemy units. The other option is to make a unit only visible within a very small distance (which maybe could be changed by the surrounding terrain). Any suggestions on how to do this or who to talk to about this?
  6. Here is a sneak-peek at what I am currently working on: the Kokiri. Basically, for those of you who don't know Zelda, the Kokiri are a group of children who fled into the forest to escape the wars raging across the land. There, they became under the protection of the Great Deku Tree, which is a giant, sentient tree with magical powers. Under his power, they never grow old, remaining eternally care-free and happy. However, if they were to leave the forest, and so also leave the Great Deku Tree's sphere of influence, they would begin to age once again. At the moment I only have a few units, their houses, and their civic center done, so no release yet, but check out these picks:
  7. Yeah, I think so, it’s been some time since I last played A23, and I always played with bit Millenium and Terra Magna on.
  8. Hey so for my Hyrule Conquest: Revival mod, I contacted TUN and he sent me his original 3d models. I was hoping to be able to make some variants, as the Deku Kingdom is kind of repetitive, but when I tried to add a model to the game, I got this error: "ERROR: art/meshes/units/deku/deku_baba_spike.dae: assertion not satisfied (line 394): failed requirement 'recognised skeleton structure'". I followed all of the instructions, unwrapping the mesh, selecting the mesh, then the armature, and exporting as a .dae file. Is it because it is not a cached.pmd, or is it some other problem?
  9. It is possible, you just have to different listings, like this: <Attack> <Ranged> <Weapon1> <Bla Bla Bla/> </Weapon1> <Weapon2> <Bla Bla Bla/> </Weapon2> </Ranged> </Attack> I've done it before, on accident.
  10. I think it’s because that was also were the Han originally came from (though in Millenium they were just called the Chinese). Endovelico? Can’t say I’ve found that one. Where can I download it?
  11. Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
  12. Which is the entire world that 0ad covers. And yeah, stirrups (which allowed the couched lance charge) weren’t invented till the late medieval ages, at which point armor and metal weapons were already beginning to be replaced by arqubuses (guns).
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