Perzival12
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Improving Roman Testudo formation
Perzival12 replied to Barcodes's topic in Game Development & Technical Discussion
That's not what I meant at all; don't leave the Forums or 0ad, just don't make every post about how AEA has something. -
Improving Roman Testudo formation
Perzival12 replied to Barcodes's topic in Game Development & Technical Discussion
Not to be rude Emacz, but it’s kind of annoying that every post you make outside of your one thread is just an advertisement, I click on each thread in hopes of some new knowledge or idea, and it’s just a commercial. -
No, I spoke with the developer briefly several months ago, and he said that he doesn’t have the knowledge or skill to make it, it’s just here for others to find and make.
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Also, adding onto what was said about it being an error, those are all component problems, unrelated to PetraBot. UnitAI and BuildingAI control things like stances and arrow shooting stuff.
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I haven't gotten back to it yet; I've been working on some other things as of late. I'll get back to it within the next few weeks if i can.
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An interesting gamemode would be Score Victory, ie when a player reaches a certain score, or else when everyone resigns whoever has the highest score wins (the latter for MP games that need to be cut short). Presets could be 1000, 2000, 5000, 10000, 50000, 100000, etc. This mode would force players to focus on a healthy economy, and could even lead to pascifist games that's only goal is to reach the score first. After playing quite a few Multiplayer matches, I have found that this would be a useful, and interesting, victory condition. ATM the score for players at the end is basically useless, since score is irrelevant to whether you win or lose in all existing victory modes, and sometimes while playing MP I don't have time to finish a match, or ended up with a draw game, and one of us had to resign (creating an unfair win), whereas with the score victory, or even as a fallback alternative to when a player resigns, we could have seen who won. The issue for this topic: https://gitea.wildfiregames.com/0ad/0ad/issues/9128
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Looks amazing! I can't wait to try it out lol. My only critique is that the hay roofs look a bit too shiny; from a distance (like in your last picture) they look more like metal than hay.
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Yeah, those are just bugs that need polishing away; I’ll get those fixed. I may or may not go back to that style of gods; I was told by some people that it was harder to understand as a first time player, since they got stuck at the first god for a while. It really depends on if I can update some of the missing features, including the one that hides locked technologies. We’re planning on simply continuing from where @The Undying Nephalim left off, which includes (but is not limited to): New Factions: Twili, Rito, Guardians, Oocca, Majora, etc. New Features: Necromancy, Hero Abilities, Teleportation, etc. New Lore and Balancing. New Maps and Campaigns. I’ve never encountered that bug before, thanks for the report! Let me know if you have any other questions, I love to talk about Revival!
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I really wouldn’t recommend running commands that AI advises you to run; it literally has no idea what it’s talking about.
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Yeah, I’ll do that last though; in my experience it’s easier to get the ai to have a working product before splitting it into multiple files, since then it wants you to reupload load them for editing, and bllehhhhh
