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AlexHerbert

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Everything posted by AlexHerbert

  1. second try vs AIx4.. Good luck trying to recognize the building fast! And yeah, interesting Wonder ...
  2. Just tried R28. Germans very OP civ, I love It!
  3. Phase 1 Complete – Phase 2 Coming Soon Phase 1 of the TS Tournament is officially complete. All scheduled matches have been reviewed and the results are now final. As expected, Phase 1 came with a few unexpected situations along the way — some scheduling hiccups, a couple of no-shows, and a few games that turned out to be… slightly OP Overall, things moved forward and the phase has been successfully closed. Here The Sacred Spreadsheet I used to register scores: https://docs.google.com/spreadsheets/d/18n6_XIWoD5I0y_k-IXdF2mdfZp4IuRUrLQkkxkHs53I/edit?usp=share_link Phase 2 will start soon! Thanks to everyone who participated, adapted when needed, and helped keep the tournament moving despite the chaos. Looking forward to Phase 2 a meme by SaidRdz
  4. Wow, about 60 min... AIs made me lost all day and the documentation was here u.u
  5. I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed red as it is showed when not enough res (So I am not housed anymore xD).. And that Han civ voices was in Chinese
  6. I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Even I updated libSDL2.dylib and nothing. I imagine is not mapped in the intel version, (but with trackpad it works =S) maybe if I map it to change batch size may fix it?. I was trying to add hotkey.gui.session.batchtrainingsize.increment = "Shift+WheelUp" hotkey.gui.session.batchtrainingsize.decrement = "Shift+WheelDown" to the .cfg file but I don’t know very well the syntax. I made a second Partition with Windows in my MacBook and there it works (I have been not able to configure well, my monitor is 4K so when I use smaller resolution I get a giant cursor xD.)
  7. I need to add something, because in macOS is not working for me the wheelUp/wheelDown for increment/decrement batch size (but is working for zoom and for camera rotation) How can I add it?
  8. While playing on the Hellas map, I encountered a strange issue when trying to train a fishing ship. When I clicked to produce the ship, the population number started flickering, as if I didn’t have enough houses. However, I did have free population space, and I even built more houses to be sure. Despite that, the fishing ship was never produced. Has anyone else experienced this?
  9. I tried in macOS but had no success. Should work?
  10. Thanks for the clarification. I didn’t realize LocalRatings stats are fully local and depend on the writable root (e.g. -writableRoot). That explains the different stats across partitions and after reinstalling. It might be useful to document this more clearly, as it can look like inconsistent behavior from a user perspective. Thanks.
  11. Hi, I’ve noticed a problem with the LocalRatings mod. I have two different partitions on the same machine, each with its own 0 A.D. installation, and LocalRatings shows different statistics in each one. Before formatting one partition, the mod showed +200 played matches (I've played even more). After formatting and reinstalling, it now only shows around 40 matches. This suggests that stats are stored locally and are lost after reinstalling, which can be confusing. Is this expected behavior, or is there a way to preserve/sync the LocalRatings data? Thanks.
  12. Hey everyone! I’ve been asked to bring some great news — a new 0 A.D. tournament is coming this December, organized by SaidRdz! He even made a flyer himself… let’s just say it comes with his signature dark humor (as u can see he is master in paint ) If you want to join the fun or need more info, hop into the Discord channel — everyone’s welcome, whether you’re here to win battles or just laugh at the chaos! https://discord.gg/9zebYQSR
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