Jump to content

Arup

Community Members
  • Posts

    233
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Arup

  1. nah i think decay is good. and yes,wonders are already territory root. this discussion is only about forts being root or not.. we are not discussing whether decay as a whole is good or bad
  2. I actually got the idea watching a game and remembering abt your mod having it.
  3. I mean,historically forts were where many last stands and guerilla warfare happened. I think they should be root.
  4. oh and, can you make a way to make it not case-sensitive? I play as: jagsusindia, Jagsusindia, jagSUSindia, JagsusIndia and so on,and each of them have different profiles
  5. I didn't know we were discussing about that; this is the replay pallas thread what leopard and me mean is that you should do the same for pallas... maybe a 5 or 7 requirement of matches?
  6. who wants to make a bet that atleast one of these will be gobbled up by moderngui? xD @manowar great work my MAN OF GREAT WISDOM AND EXCELLENCE
  7. I was searching for the customrating mod just now and I almost thought this is it.... too bad
  8. once it was for selecting a large group, another time it was for building palisades, and another time I just took a few slingers who were firing, and dragged them back into a hand made crescent formation with my mouse
  9. another thing atleast for me is that during crucial moment of the game in a TG(so, high pop and all) when I'm trying to send a huge army to fight or something it makes me lose connection,even though until then my connection was perfectly fine. if I rejoin it will be fine until I try to do the thing I lost connection for.this is very annoying indeed is there a possible explanation for this?
  10. I think there is possibility that the problem of "bad connection" has gotten worse in this release also,the problem of "rejoining as spec" has become much,much more common than in A27 (It was almost eradicated in the last alpha, but now it's every game you lose connection in)
  11. I'm all up for using clanker content so long as it isn't sloppy and ugly or unaesthetic
  12. @guerringuerrin I had no idea storehouses also have the bell! thanks for the vid lol
  13. https://youtu.be/EUNYxijiRLQ
  14. last time jimo ported it to A27, but so far I haven't seen anyone do it for R28 @Seleucidsdoes your video on customrating still work in r28?
  15. ????? @Ginnungagap what's your lobby username??? I thought you ded after your christmas games TT
  16. 1984 "big brother" was actually Petra all along
  17. "oh yeah a guy is working on that super giga big thing pfft,no big deal"
  18. WHY DO YOU SAY SUCH A BIG THING SO NONCHALANTLY?
  19. I was wondering literally today why they overlap in the first place! this will be nice to have @Atrik I believe you used the wrong link for the pull request
  20. this scale is okayish as well but it seems a bit too generous. in your scale you assume them a bit better than I do,which is close enough to be still almost same as mine
  21. but if i were a host doing TG i would judge rating like as follows: <1000 as useful as maginot line in WW2 (complete new,as useful as a tiny roadbump) <1200 knows how to get full pop at some point <1300 can get 200 pop at min 17 with a few forge upgrades <1400 mature enough to play the "elite" TG if hes lucky. can get 200 pop in 15 mins and all forge upgrades in 17, but dumb at choosing what fights to take,how to fight in a battle,that (actual fight) sort of thing <1500 has enough IQ to understand what is rushing and how to play with/against it pretty well. has eco good enough to reach 200 pop before min 12 and all forge upgrades in min 15, can be officially considered as a "strong player" in most TG games these days <1600 old enough player to know what is OP,what is gimmicky,what works great in a given specific situation, what is bad asf, and etc. <1700 knows the very rarely known things (e.g what type of army to make against a certain civ, what kind of resources your particular civ takes up a lot, how to heal heroes at giga fast speeds without any temple) and knows how to play atleast one civ perfectly well, in the best way that civ can be played tactically 2000+ right now = vinme,vali,borg,wolf
  22. as a bourgeoisie of this scale, I must say that I divide people in classes by using petra: >1100 = can't defeat very hard petra >1200 = can defeat very hard but will be tough 1300 = can defeat multiple very hard petra bots 1400= can defeat 4 very hard petra bots but barely 1600= can defeat 4 very hard petra bots with time but easily enough 1700= can defeat 5 very hard petras alone. this scale is calibrated for a27 dumb petra,not the gigachad we have right now thanks to troops scanning for units even while attacking buildings (lucky if you did it in a27, 1400+ is nigh impossible in a28)
×
×
  • Create New...