
Arup
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Everything posted by Arup
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Indeed, its too costly and rarely usable. tabasco's suggestion is pretty good, but I think we can make spies into two different things; one which does what sauce said, and another which... idk, lets you train spies? who can turn enemy units to your own or smth ? or something else. I will talk about this in detail next week after my exams
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yeah, then maybe we can create a new research altogether instead of reworking the current research? I want something more than just "Hero location revealer.exe" But tbf i dont got any ideas on my own so idk
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guess now I gotta take hans everytime im up against a persian
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The guy above is straight up facts! #MMGA MAKE MINISTERS GREAT AGAIN!!
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Ah yeah, makes sense for the huge time buffer then! I usually nvr let women get caught up in the destruction of cc so I usually have enough to rebuild without needing more women so I nvr thought about it like that.. thanks Seems we have a misunderstanding XD I never meant to "mock" your opinions and in this case, ffm's idea of the situation was different than what I was imagining, thats why I say I can use the cc
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Is it tho? 30 seconds for ONE woman... not to mention the time it takes to research it XD I dont see why I shouldnt just use the cc
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Remove 3x damage multiplier against ships as well
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Make them weaker. make it so going to p2 increases their attack and health
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My guy has definitely not played enough naval games then lolol. Except Pandravabal, I have never seen someone use only arrow ships and win against everyone. And in Pandrav's case as well it was because he could mass produce them early before anyone could make ram ships. He would build ram ships first to destroy enemy docks,THEN spam arrow ships for dominance. I disagree with this proposal. Village phase is supposed to be the "peaceful" time when you can focus on eco for the next phase. You may include scout ships, sure, but make them unable to attack until they get to town phase. DO not include siege ships in town phase. If you do, then an argument could be made to include catas to town phase in mace civ as well.
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Last time I checked, Mauryas didn't have this bonus or anything XD
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@JC (naval supremacist) with his 70 or smth armada of scout ships only obliterated me and sheep in 2v1 scenario... all ships can be useful depending on the scenario
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I haven't a single idea how the balancing thought the new naval was a good idea. Ram Ships are def OP broken, any civ that doesn't have either fire ship or ram ship is inherently in a worse position than an enemy who does have them. This is ridiculous: HOW DOES GARRISON NOT AFFECT THE SHIP AT ALL? How is the speed of a ship manned by 30 crew the same speed (slower if the one you're chasing has one single stupid upgrade and you don't) than an ungarrisoned boat? How does it make sense?
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This should go to off topic discussions or game discussions imo
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Persian immortals can convert to better champs like sparta???
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add the hans to the list of "need bonus" as well lol what is +30% trade bonus
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Batch Training (The Good, The Bad and The Ugly)
Arup replied to Micfild's topic in Gameplay Discussion
I believe these calculations need to be relooked at after A27, no? Am I the only one who felt that batch training mechanism has changed a bit in A27? -
@Grapjas is this closed or are you making a A27 version ? this mod was a whole lot fun when I tried it in A26 with my friends :3
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- rebalance
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Should have some variations such as using some mods (maybe a bring back old naval mod game in future?) or some crazy stuff like pizza games XD
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CAN WE ACTUALLY GET THE MOD WITH LASER SHOOTING BOLT SHOOTERS ?!! @ffm2
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Is 0ad going to die?
Arup replied to king reza the great's topic in Introductions & Off-Topic Discussion
alr bet. you'll see atleast 10 more Indian players after march (final exams ends) -
Is 0ad going to die?
Arup replied to king reza the great's topic in Introductions & Off-Topic Discussion
so what is the limit? what is the max we can do? -
Is 0ad going to die?
Arup replied to king reza the great's topic in Introductions & Off-Topic Discussion
Wait, even if we COULD double the player base, can 0AD even handle it? I mean, just a few days ago the multiplayer lobby went down,, which makes me question how many people the game can actually handle -
Ranged cavalry should be at the back of formations
Arup replied to Atrik's topic in Gameplay Testing
and, in the first place, why is it impossible to push an update to the current alpha? alphas are meant to be in active development, aren't they supposed to be getting regular changes? why stop after one alpha for so many years ? -
Ranged cavalry should be at the back of formations
Arup replied to Atrik's topic in Gameplay Testing
@real_tabasco_sauce why not something like "experimental fixes" mod alongside another "monthly fixes" mod?