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Arup

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Everything posted by Arup

  1. I've been seeing so many people reporting players who leave rated games on this forum in the post dedicated to it. However— and maybe it is just me who does not see what action has been taken— but it seems to me that no action is being taken on the reports.
  2. can we get rainbolt in 0AD to find out JC's house and call in a raid? gotta see how he lives to become so op
  3. yes, forgot to mention it's annoying and will be debated and hated by a lot BUT, they implemented this new naval system in a similar fashion so who knows
  4. if you wanna go historic route, then every civ should have a cap on cavalry unit as a % of total pop possible. this cap will be unique for each civ and should respect the historical army of each civ. for example, horses are not native to India. they imported them from the middle east and this horse trade was sought after. Persia, obviously, had a large cav force. Hans too, as a result of constant Xiongnu threat ammased gargantuous amount of cavalry force and so on
  5. nice to see new 0AD discord servers! on that note, our discord server has recently crossed over 150 members! we have a 0AD discord server tag as well!
  6. shut uppo! at the end of the day, the gaul heroes are all good. atleast reduce the aura range of verci to 40 or 45 meters.
  7. how about a spectator only version for android? users can join the multiplayer lobby and chat, and they can only join games as spectators
  8. I think we should return maiden guards to normal stats as they were, but, let them convert to each other (sword to archer vice versa) same as we do with immortals. otherwise pers and maur will be a bit too similar imo. increase the kushite building auras range as proposed by @Seleucids please buff archers, maybe try the thing @vinme suggested the other day. I'm afraid I can't explain it that well, so vinme, mind listing your suggestions on archers here? another thing I had on the back of my mind: nerf vercingetorix. why does the loser of alesia have almost same stats as Hannibal the great?
  9. 1. the han minister is op. you gave the hans a movable pyramid for free. no one can beat han early boom without rushing. you force to attack the han at start, the same civ known for it's rush capabilities. 2. carthage: why can I put down 2 trade routes,a cc, a fort, all kissing each other??? not to mention the op walls as well lmao. if @chrstgtr starts hosting community mod tgs the first thing I'm trying is turtling with mercs. you made 40 metal mercs that can come out in 4 seconds and start building brother, ofc I'm gonna turtle. regarding the stone thingy: have you heard of the "market exploit" ? yea I'm not sure you can have that stone thingy while the whole market thingy isn't fixed
  10. okay then, why was it reduced in the first place from 3x?
  11. I'd definitely like to test this with enough players, shame most don't use mods
  12. yes, I think 3x might be overkill too, but we gotta test first haha
  13. @real_tabasco_sauce slow down all cavalry. it doesn't make sense to think armored cav is so much faster than human fighter. I am pretty sure the speed difference is not realistic. Look at historical patch for suggestions and specifica
  14. yes! and much more! I actually wrote my list of changes on paper and pen so I'm gonna type them out here soon
  15. I have somewhere around 300 matches or more played in the multiplayer lobby in the days since march 10, probably the highest out of anyone? Idk, @Dunedan can maybe confirm if they have a system that can detect it. I have a ton of balancing advices to make, and so I want to become a balancing advisor. how do I become one?
  16. yes but also make it available for renaming! like in rise of nations! ofc, if youre scared of misuse just bar anyone from inserting racial slurs and such
  17. sacred bahl infantry left the chat
  18. I played 3 games booming with the comm mod, alone with no enemy. no problems occured. I tried your wall cheapening with the athens cheapening hero and it could certainly change a wee bit about how you play athens, since you could theoretically spam out palisades in about 3 seconds
  19. yes, he's asking abt the historical context
  20. Buff archers and kush will be good again
  21. how about Rise of Kingdoms style campaigns? "conquer the world" ?
  22. you could slow down the cataphract cav in comparison to other cavs in account of them having so much more armor, and also change the "multiplier against cavalry' for spear to a more total health percentage wise so instead of spear in dealing 1.5 times its own attack, it will deal an 5% of the cavalry (the one it is attacking) 's total health. this is just what i picked up from ark:survival where the biggest dinosaur, the titan can be countered by a smaller unit because that unit deals percentage wise damage
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