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Arup

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Everything posted by Arup

  1. okay then, why was it reduced in the first place from 3x?
  2. I'd definitely like to test this with enough players, shame most don't use mods
  3. yes, I think 3x might be overkill too, but we gotta test first haha
  4. @real_tabasco_sauce slow down all cavalry. it doesn't make sense to think armored cav is so much faster than human fighter. I am pretty sure the speed difference is not realistic. Look at historical patch for suggestions and specifica
  5. yes! and much more! I actually wrote my list of changes on paper and pen so I'm gonna type them out here soon
  6. I have somewhere around 300 matches or more played in the multiplayer lobby in the days since march 10, probably the highest out of anyone? Idk, @Dunedan can maybe confirm if they have a system that can detect it. I have a ton of balancing advices to make, and so I want to become a balancing advisor. how do I become one?
  7. yes but also make it available for renaming! like in rise of nations! ofc, if youre scared of misuse just bar anyone from inserting racial slurs and such
  8. sacred bahl infantry left the chat
  9. I played 3 games booming with the comm mod, alone with no enemy. no problems occured. I tried your wall cheapening with the athens cheapening hero and it could certainly change a wee bit about how you play athens, since you could theoretically spam out palisades in about 3 seconds
  10. yes, he's asking abt the historical context
  11. Buff archers and kush will be good again
  12. how about Rise of Kingdoms style campaigns? "conquer the world" ?
  13. you could slow down the cataphract cav in comparison to other cavs in account of them having so much more armor, and also change the "multiplier against cavalry' for spear to a more total health percentage wise so instead of spear in dealing 1.5 times its own attack, it will deal an 5% of the cavalry (the one it is attacking) 's total health. this is just what i picked up from ark:survival where the biggest dinosaur, the titan can be countered by a smaller unit because that unit deals percentage wise damage
  14. Why do we not have a Han Infantry Swordsman ? In most, if not all depictions of the era, sword and helbs alongside crossbows is by and large the highlight of their weapons. "The jian was mentioned as one of the "Five Weapons" during the Han dynasty, the other four being dao, spear, halberd, and staff. Another version of the Five Weapons lists the bow and crossbow as one weapon, the jian and dao as one weapon, in addition to halberd, shield, and armour." - Wikipedia article on Han Military
  15. This sounds very similar to Rise of Nations, the game which got me into RTS games in the first place! looking forward to it very much!
  16. I'd be more than happy if both can be done simultaneously. but im an idiot at game programming bur I also know open source initiatives such as this one don't have a lot of resources to spare for multiple works. Is it really possible?
  17. The khushite "fire arrow" upgrade from the docks does not work. I think we should fix this poorly done naval restructuring first before even considering adding new civilizations. "don't start counting the eggs outside the basket when your basket is already rotten" or some line idk
  18. yes, I have this same error and came to report as well. @real_tabasco_sauce so bro do you have other ways to download comm mod?
  19. is @user1 even active anymore? do they even take actions against the quitters anymore ?
  20. Ricci I think you could get some help for your thumbnails
  21. still no pfp for the channel? why not just try making smth from AI?
  22. this sounds fun hahaha maybr this can be part of a little aprilfools silly mod ?
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