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Everything posted by ShadowOfHassen
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While both of those articles are pushing against a romanticized version of Sparta, something that is to be applauded. I wouldn't recommend taking what they say as the gospel truth. According to my research, Sparta was probably somewhere between the two extremes.
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Open a PR with them, and people can look them over to see if they agree.
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Ok, I can make the change to my Pr so that the building's real name can be "Taixue" Then once the Han is finished and we (hopefully) start adding article's to the game, we don't forget to change it's name.
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So I was looking up the Han Imperial academy again, and it looks like it's referring to the Taixue during the Han period.( https://en.wikipedia.org/wiki/Taixue) However, the real name of the structure is the Dìguó Xuéyuàn. I can find nothing with that name. Am I missing something? Also, here's a PR for both the Han academy and the ministry, rounding up the Han's structures. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/111 I think all we have to do is the heroes rewriting the overview.
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You fixed it @Vantha, there was just another slash that I was missing.
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No, unfortunately not, I'm in the hands of the more experienced people.
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Parrot (Debian Bullseye) fully installation steps
ShadowOfHassen replied to Pluto's topic in Help & Feedback
You could try an app image or flatpak. They'd probably be easier than compiling the game from source. -
offering help as noob illustrator an(and some suggestions)
ShadowOfHassen replied to carpinchonegro's topic in Delenda Est
Both I and @Vanthawould love them. However, at the moment there's no point because to my best knowledge the engine lacks the features that are needed to display them. @wowgetoffyourcellphone made some designs for a new UI, but someone more programming inclined would need to implement them. I haven't heard or seen anything about @Lion.Kanzensince this summer... Hopefully he's OK. Anyway... @carpinchonegro, welcome to the forum! I think @wowgetoffyourcellphone can find something for you to help with his mod. If not, I'm sure whoever kills @Stan` and take the green laurel of 0 A.D. project emperor will have some work for you. However, that might take a while. Someone told Stan what happened to Nero, and he hasn't had a bath in months! Joking (of course) Well, at least part of it. Someone should be able to help you get started, @carpinchonegro, I found this on the developer wiki: https://trac.wildfiregames.com/wiki/WikiStart#Forartists: It looks mostly for 3D artists, but still it might be worth skimming. Also, there's a forum dedicated to 0 A.D.'s art division here: https://wildfiregames.com/forum/forum/409-art-development/ Off-topic, but do we have any updates on project governance? @Vanthaand I want to start moving articles mainstream and I have some questions about updating writing guidelines/where we put extra stuff/oversight on the encyclopedia going forward as well as the important question of how do we even start? -
Download the main branch of the repository, drag the mod parts into your mods, enable the then open Han in the civilization overview.(That's the fixed version) If you want to try the bad version it's in the branch "problem" The differences between it and main is one little \. My guess is it is a cached something and after it runs an error the fixed version won't version.
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Once, there was a typo. I fixed it but the error is still there.
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I merged a few articles into mainline and then when I try to test it, I'm getting an error anybody know why?
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How would we go about making the change, because while some historical things can let slide for gameplay reasons, this seems a bit far. Besides, it would be interesting to have one civilization mix it up and not have to construct a unique building to get elite soldiers.
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That could work too.
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Fair enough, but it seems a bit misleading, are you sure we can't put the elite units in the imperial palace (upgraded civic center?) Or the fortress?
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A Pr for the Han Wonder: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/101 I would've also done the imperial academy, but at the moment I'm very confused. Why does the imperial academy have unique units? By my research, the academy was for scholars.
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A generic article for merchant ships. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/100 It's meant to be similar to @Vantha 's excellent trader template.
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I'm not getting the error... Maybe they fixed it.
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@Norse_Harold is right. Inflammable is one of the places where English breaks its own rules. https://www.merriam-webster.com/grammar/flammable-or-inflammable They're more like "guidelines" anyway...
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Thanks, @AIEND for the feedback. It's really hard to find good resources on the Han dynasty, so its good to find someone who has studied this. It would be great if could go through all our written articles (found Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/structures/han and Here: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/tree/main/0-ad-history-mod-package/simulation/templates/units/han If we messed up, please let us know, and I and @Vantha will correct them. Also, we haven't completely finished with the civilization, so if you want to help us write you are more than welcome. One thing is, I especially want to know if there were any problems with the Han Female Citizens. It was really hard to find sources for that article. I had originally wanted to quote this source https://zh.wikisource.org/wiki/女誡 but there were no translations available and while I consulted a version ran through Google Translate that translation doesn't cut the standards I have for inclusion in the encyclopedia, and without an expert on the language I wasn't going to make changes.
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Yeah, there wouldn't be external links, but internal links should be easy. The links as basically really tiny buttons that go with the text.
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==[Brainstorming]== for cheats units
ShadowOfHassen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I want to see a match of the best 0 A.D. online players where a randomly trained unit becomes a cheat. Also for Steamboat Willie, there'd have to be his song too...- 198 replies
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==[Brainstorming]== for cheats units
ShadowOfHassen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
That would be a fun monster. But, personally, I'd prefer to command a happy whistling mouse. Then a murderous woman cursed by the gods.- 198 replies
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In my mind, the encyclopedia articles are supposed to. A. Enlighten the player on the unit/building, and (B) Illuminate the unit's use. (Give some hint on what the unit/ building is supposed to do.) If there isn't anything specifically fascinating about the unit, you write something generic like what was does with walls, treasures or storehouses. Yes, you can at the moment write articles about more interesting things and put them in the unit descriptions, but eventually, all of that should probably be turned into extra linked information. For example, you have a short paragraph on the Han sword Calvary and have links off to the swords and the horse breeding.