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Vantha

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Everything posted by Vantha

  1. @Jaren are you sure your device is a fiberhome router? Double check the manufacturer and model number. You can search for port forwarding in the router manual. With the device's model number you can also probably find its manual on the internet. Most manuals have a seperate subchapter about port forwarding. Keep in mind, you don't have to do port forwarding to play multiplayer. Port forwarding only helps other player join games that you host. If you can't connect to games yourself it is a different issue.
  2. I just received the email and was able to activate my account. Thanks!
  3. I've tried to sign up for Phabricator to submit the patch multiple times over the last several days, but I have never received the verification email necessary to finish the registration process. Is the responsible server down?
  4. Thanks. I think I will be going with Tivala Maurya and Kunala Maurya. (as you can see in the family tree here, they both were at some point heirs to the throne, and even though they themselves never held the title of emperor, their sons did. Therefore making both of them part of the imperial Mauryan bloodline.) I might add Devi too, she also fits well.
  5. Yes, these are the nine emperors. Chandragupta and Ahsoka are heroes. And the remaining seven form the list of AI names. For it to be eight, there's one name missing...
  6. I will submit a patch and my plan is to increase each civ's AI names list to at least 8 different entries in the very same patch to not temporarily "break" anything. I haven't done deep research yet but here are the best ruler names I found: There's one missing for the Gauls, I suggest Orgetorix. The Iberians are missing four, I suggest Olyndicus, Calcus, Orison, and Tanginus. The Mauryans need one last name too, but I am struggling to find one since the current names are all emperors (there are nine emperors two of which are heroes in 0ad which leaves one of the eight spots missing). Does anyone have a suggestion?
  7. PR for some artillery: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/131 Gastraphetes I rewrote the oxybeles and the lithobolos
  8. Here. I believe the names haven't changed since then (apart from removing the heroes)
  9. Yup, that's the idea. It creates the minimum requirement of 8 different names for each civ. But, of course, adding even more names remains possible. We can add as many suitable names as we can come up with for each civ, to maximize variety.
  10. I'm in favor of adding new names because for some civs we won't find enough names otherwise. Yeah, my idea is to modify the way the list created, to first pick each name only once, and when every name has already been chosen pick a random name instead plus suffix showing the count (like (2) ) to avoid two bots with the same name. And as long as each civ has at least 8 different names to choose from, these suffixes won't appear in ordinary 8 player games anyway.
  11. I hope so too. For now there will only be a seperate related article section linking to other articles, just no hyperlinks in the text itself.
  12. Where should it be made clear? Maybe it'd be best to fill in missing names in the same patch? I found that the hero names got removed from the AI names list in rP27683 which I guess makes sense. I see two options: We either need to find one new name for the Mauryas and the Britons and four for the Iberians, or we revert this change and only require a last one for the Iberians. If noone has any suggestions, I can research for the missing names myself, I shouldn't be too hard, and propose them here.
  13. Three texts on the topic of (war) elephants: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/129 The role of elephants in ancient warfare: Elephants in the Hellenistic world: History of the relationship between humans and elephants:
  14. Thanks @Grautvornix and @DGMurdockIII! I too really enjoy the working on it. Progress has been going a bit slower lately, but I'm very happy with how far we've come. And I'm always glad to hear people like it. P.S.: To give a small update on the new encyclopedia page, I tried out a lot of things for hyperlinks between texts, I thought about it and came to the conclusion that they might not even be in-style with 0ad. And even if so, it'd be best to implement them as features in the engine directly (where I'm dependent on others because I don't know C++). That's why I'm gonna put this feature on hold for now, unless someone finds himself to implement it. And btw, thanks as well to @Norse_Haroldfor his advice.
  15. @Norse_HaroldCan you split the messages about the AI Names into a seperate thread?
  16. PR for the Lighthouse of Alexandria:https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/128
  17. Regarding the AI Names, in my local files each civ actually has at least 8 AINames (only the Iberians for some reason have a double entry of Viriato, so there'd be a single one missing for the Iberians). I suggest to remove the system of counting names that are chosen multiple times with Roman numbers. Especially if it's this simple to change. Currently, in a 4v4 of AIs with everyone playing Persians, on average 2 to 3 players will get a 'problematic' name because many of the their names include a Roman numeral themselves and an additional one is added if a name is picked multiple times.
  18. @Gurken Khan @Obelix I was not able to replicate the bug: However, forcing the game to choose a new name for each AI player (and avoid all the hassle with the Roman numerals) could be done by simply adding this:
  19. Hi everyone, I want to add an internal hyperlinking feature to the encyclopedia (single words in one article on press opening other articles). For that that I'd have to place buttons over the specific words in a text. What would be the best way to do that? I can't think of a good way to calculate the coordinates of a given word in a text or any other way to place the button.
  20. Yeah, maybe we should write one text for each civ about its architecture.
  21. Essentially, peltasts are a mixture of ranged and melee. They carry a light shield and light armor, a sword and javelins. This makes them fast enough to evade melee charges as well superior to traditional ranged units like javelineers.
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