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Outis

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Everything posted by Outis

  1. Realism oriented player speaking I think when other great features such as ship ramming, charging, directional attacks (flanking) are implemented, acceleration will make much more sense. In fact, I don't see those features working well without acceleration. The challenge today is, how to make use of it without such features and not break the game. In essence, acceleration has an impact in maneuvering. I see it having a greater impact on cavalry than infantry. It will make cavalry raiding more difficult and require more attention from the executing player. Personally, I like outcome.
  2. Chariots were quite unique and were used sparingly in the timeframe of 0 A.D. Their advantage of speed was taken over by cavalry. In battles against disciplined opponents, they were easily defeated. I envision Chariots to have such differences to cavalry counterparts as to deserve their own templates. I am a fan of novelty . - Cost: Chariots should cost high amount of wood - Population: They come in teams of 2, why not make them cost 2 population? - Built from: Chariots are constructs. Why not build them from a unique building? Or have a prerequisite for them as opposed to building them from stable right away? May echo "used sparingly". - Trample damage: They need to deal trample damage as historically this is what they were deployed for in the time frame of 0 A.D. - Armor: High pierce armor makes sense. I remember discussions about directional attacks. What would be super cool is to have directional armor, or make chariots significantly vulnerable to attacks from behind. - Acceleration: Even lower than cataphracts... They should not be agile. What I have in my mind is, chariots have some strengths (trample damage to massed units, strong front armor) which can be used to defeat undisciplined opponents (here I am thinking represented by not paying attention to micro by the player), but at the same time have exploitable weakness (cannot accelerate to outrun cavalry, weak against rear attacks) to be easily defeated by disciplined (micro-ing) opponents.
  3. @wowgetoffyourcellphone great idea! My proposal: - Additional hack and pierce armor: Kataphraktos literally means armored - Additional metal cost: The additional armor should come from somewhere - Additional food cost: For heavier horses, not a priority like metal cost - Additional attack: Cataphracts used kontos which were longer than xyston used earlier - Speed: Here, I have an interesting idea. Instead of a speed adjustment, they could have lower acceleration, now that it is implemented. What would be super cool is, when charging is hopefully implemented, it would make cataphracts less viable to charge repeatedly. Instead, their role would be to slug out melee combat. This would differentiate them from other spear cavalry which deliver better results with repeated charging and pulling. In essense, this gives them a new combat role and players new tactical depth. Edit: I missed the obvious, - Additional range: As mentioned, cataphracts used longer kontos
  4. Excellent idea to limit number, this way they keep champion status and do not have an overwhelming presence. Also excellent idea to train from the Prytaneion, so it is useful after techs are researched and heroes are trained. The Fortress is already useful later in the game. Since they are acquired to maintain order among citizens, why don't we limit their number to a percentage of citizens than a fixed value? This would be an interesting novelty. And, training from the Prytaneion is in line with their official role.
  5. The main strength of Ancient (Classical) Athenian army was indeed hoplites; maybe not as good as Spartans', but that was their focus nonetheless. Epilektoi were elite and full-time hoplites. Since champions are elite (strongest) and full-time (cannot work), it makes perfect sense for Athenians to have hoplite champions called Epilektos. All great ideas to differentiate them from the other hoplite civilization Spartans. In fact, being superior sailors, Athenians would prefer less non-rowing crew and focus on manueverability for ramming. I think such a bonus makes sense when ship ramming is introduced. Nevertheless, Athenians did perform many amphibious assaults (Sicilian Expedition, campaigns against Persians), this sets them apart, and the idea of a landing unit sits well. My only concern would be: does it make sense for it to be a champion? Should Athenians have swordsmen on par with swordsmen specialists like Romans, Iberians etc. I will propose to make Scythian Archer not a champion from the Gymnasium, but rather a mercenary either from the barracks or simply replacing the current Cretan Archers for Athenians. My justification: should Athenians rely on elite archers the way archer specialists like Kushites do, or should they have foreign mercenary archers which complement their main hoplite army? I can't imagine these guys training in the Gymnasium side by side with Epilektoi .
  6. Hello friends I am from Turkey, but currently living in Germany (01:00 GMT). I was born in Istanbul, so know the Marmara map by heart :D. I lived on the Aegean coast, what used to be ancient Ionia. I visited all the twelve Ionian city-states. My wife is from Iskenderun, ancient Alexandretta near the site of the Battle of Issus. I love learning about history (you get the idea :D), especially Ancient Greek history. And you can tell I love Greek mythology; my nickname is the name Odysseus uses to introduce himself to cyclops Polyphemus as a trick to avoid retribution from the other cyclopes after blinding him. I speak English and Turkish, and am learning German. I cannot speak Greek (yet :D), but I can read Greek letters and understand enough to order a nice dinner.
  7. Hello friends Is it possible to add the option to copy a section of map A to map B including terrain and objects? I checked the history and copying of objects is already implemented in https://trac.wildfiregames.com/ticket/96. And https://trac.wildfiregames.com/ticket/92 is raised for copying terrain, but not implemented yet. I also see that there is no possibility to keep 2 maps open simultaneously at the moment.
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