LienRag
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Everything posted by LienRag
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The problem in 0ad is that these attacks have either no stakes or too high stakes (destroy the player, or at least the player's economy). There is very little occasions to have a battle for a clear but secondary stake (like controlling a strategic point). Also, when they're strong enough to be a threat but not to kill you, what make them unfun is that the resource they actually deplete is the player's attention/concentration, much more than the Civ's army or economy.
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If you mean "myth" you may be right, but if you want historical accuracy they should have the strongest melee formation, not unit.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
LienRag replied to krt0143's topic in Gameplay Discussion
That would be a huge improvement to the game... -
I'd say Zulus are quite bold, at least...
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Like Zulus and Thessalians ?
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Thanks, I didn't know this command. Didn't seem to do anything in my situation, though - I still have / used at 97%. Also, AFAIK I did a zypper remove of 0ad (and 0ad doesn't appear in the menu) but when trying again an upgrade it stills download 1 Go of 0ad, which may explain why it tells me that the total download is 5 Go. I don't think so, Lagrange is very lightweight and I believe the others to be too. I do. What are they ? I didn't install them (I mean, not directly of voluntarily). Do I need them ? Can I reduce the number of copies ? How ? I get "error : unknown option -u". apt-get is specific to Debian (and derivatives), it doesn't work on OpenSuse. And from what I checked, there's no equivalent with zypper, one has to remove packages one by one from their names.
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Migration of Hunt on 0ad maps- what do you think?
LienRag replied to BreakfastBurrito_007's topic in Gameplay Discussion
I disagree. The size of the herd may depend on the species, but even with Elephants and Giraffes it should be more than "a couple individuals". Else you force the player to keep micro-managing the herd (killing the third animal as soon as it is beneficial, in order to allow the spawning of a new one). -
I used Flatpak to be able to test a24 on an OpenSuse Leap, but I don't need it anymore since I was finally able to test a25 through backports on another computer with Debian. Problem is, I don't have enough room on / to upgrade to the last Leap version, and checking the filesystem tells me that /var/Flatpak takes 4 Go, including 3 Go in /var/flatpak/repo in folders with non-recognizable names. When doing a flatpak list, all I get it this : zeroad translations com.play0ad.zeroad.Locale stable flathub system Lagrange fi.skyjake.Lagrange 1.2.2 stable flathub system Freedesktop.org Application Platform version 1.6 org.freedesktop.Platform 1.6 1.6 flathub system Freedesktop Platform org.freedesktop.Platform 20.08.6 20.08 flathub system Freedesktop Platform org.freedesktop.Platform 21.08.14 21.08 flathub system Mesa org.freedesktop.Platform.GL.default 21.3.8 21.08 flathub system Intel VAAPI Driver org.freedesktop.Platform.VAAPI.Intel 1.6 flathub system Intel org.freedesktop.Platform.VAAPI.Intel 21.08 flathub system FFmpeg extension org.freedesktop.Platform.ffmpeg 1.6 flathub system openh264 org.freedesktop.Platform.openh264 2.1.0 2.0 flathub system La Bataille pour Wesnoth org.wesnoth.Wesnoth master wesnoth-origin system La Bataille pour Wesnoth org.wesnoth.Wesnoth 1.16.5 stable flathub system Except Wesnoth (which I would like to keep in order to not lose all the add-ons I downloaded), what is there should not take 4 Go of disk space. Am I wrong to believe that 0ad was not successfully removed from my disk ? What to do to remove it entirely ?
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Migration of Hunt on 0ad maps- what do you think?
LienRag replied to BreakfastBurrito_007's topic in Gameplay Discussion
OK. But "a certain number" should certainly be more than "a couple individuals" if the dynamic is to be interesting. -
Migration of Hunt on 0ad maps- what do you think?
LienRag replied to BreakfastBurrito_007's topic in Gameplay Discussion
???? -
Possible indeed, but quite lacking though. Realistic Morale would make battle very different (and more similar to historical ones) that what we have now, which also means that a morale system needs to be carefully balanced against playability and fun. If it's just "fight until you lose morale, retreat to recover it, lather, rinse and repeat" then it's no good. If it opens fully new maneuver possibilities, then it's probably worth the cost of implementing it.
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As long as we don't have a morale and/or "orders" system, there's no realistic way of depicting heroes, so we're more or less stuck with unrealistic damage attack and amount of HP. One way to alleviate this problem would be to make clear that the hero represents not only the actual hero, but also his/her personal retinue.
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Interesting indeed, especially if there's an upkeep for Mercenaries, and the mercenaries' morale largely depends on whether this upkeep is paid in full or not.
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Apart from the flavor, musicians were important for cohesion and synchronicity (mostly march synchronicity AFAIK, but also a little bit for synchronicity of attacks). So as long as 0ad doesn't use an "orders" system, musicians would not be a very important addition to the game.
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Romans were known for their impressive groundworks, so that could indeed be an interesting faction bonus. Maybe the Assyrian were too ?
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A lot of interesting ideas, but I'm less sure about the cavalry needing to be only spear cavalry. Note too that roman legionnaires had the pilum but also the gladius, so is the sword infantry completely incapable of making pitched battles ? The ability of swordsmen and axemen to flank infantry formations is important and shouldn't be dismissed (maybe not against tortuga formations, though). I'm no specialist but weren't Gauls swordsmen ? Yes Caesar was able to finally destroy them but not without trouble, so maybe your proposal, though very good, may be a bit simplistic and not all swordsmen need to be dismissed (again, I'm no specialist, so if you have good arguments I can change my mind). I'll also repeat what I wrote elsewhere, the main importance of formations historically was for morale, so as long as we don't have a morale system it's difficult to represent pitched battles accurately.
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Indeed. A good way to emulate that would be a morale system, with cavalry and ranged troops having very little effect on infantry units' morale when in formation. Only infantry would have effect over enemy infantry units in formation, and an effect proportional to its heaviness difference (i.e., light infantry has nearly no effect on heavy infantry, heavy infantry has devastating effect on light infantry). That would also allow for the other good proposal, "Cavalry should have a bonus against infantry not in formation" : it would have a morale impact on it, and a damage bonus against demoralized infantry units not in formation. Spear cavalry should have a damage/morale bonus against ranged units even when they're in formation (maybe not against heavy javelineers in formation, though - another way to differentiate those).
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Thanks, I wasn't aware of that. But no, I didn't find any difference between women working on one, two or three-tilled rice paddies in the stats given by hovering over this symbol.
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That's an option but it would not reflect the reality of Javelin use : a short but quite devastating rain of missiles just before melee engagement. Since it's not a nitpick but a real strategic difference (Javelineers would be used to screen other troops but never alone) it would be nice if the game could reflect that. Battles of the era were mostly melee (well, with the exception of Scythian horse archers and the like), but missiles played an important role to shape how the melee fared. That's what 0ad combat mechanisms should aim to reproduce.
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